Advent Human Template
Basic Information
Name: H. L. Huntington
Age: 18
True Age: 18
Sex: Male
Personality: The shy type, Hunt is a man whose existence revolves around his rather quiet life. Going day to day, minute by minute, usually alone, Hunt's life is calm and relaxing, just like his nature. He is the type who would rest in his home and watch the day go by, while doing nothing. A relaxed individual, for a young age, Hunt stays calm under pressure, and is a natural procrastinator. Though, this lazy man has a tendency to be be a daydreamer. Caught between fantasy and reality, Hunt prefers his fantasies, using them as an escape mechanism of sorts to deal with harsh reality.
Being so young does not help this person either, though physically powerful, and not completely stupid by any means, H. suffers from mental illness, and physical illness, from a history of trauma. Hailing from a very mixed family, Hunt has ties to most cultures and countries through family blood relations. This being seen in his life style, Hunt knows many of the languages of his ancestors, having excellent knowledge of Dutch, Polish, Russian, British, French, American, Canadian, Latin, and many others. Knowing so many languages and history, Hunt is a well rounded person when it comes to history, and analyzing ideas and information.
Having the gift to manipulate his own memory, Hunt remembers everything he sees, experiences, and does and contemplates on them. The man learned his powers at a young age, and thanks to his own methods, has trained himself to be powerful, even among equals. However, because of this power of his, Hunt sees himself as an outcast of society, rather than a villain or hero of it. Stuck between being neutral, Hunt has become an odd mixture of a leadership figure and a follower. But having no inclination to do either H. lives alone and sustains himself with his abilities and odd jobs he comes across.
Being a fan of writing, H. always has ideas sprouting in his head at all times, ideas which are then quickly written on paper, as the male is always trying to record his thoughts down, rather than in his brain, to challenge himself. Writing a large book, a story of the life of a human, one could say it is a twisted autobiography of his own life, set into what he wished his life would have been. Though the book is incomplete it is a long history full of plot twists and stunning emotion. The story could be seen as H.'s life, the thing he wishes to full fill before death.
Traumatized to an extent, Hunt is a depressed being, having lived an odd life, full of death, removal, and just awkward happenings. Living alone, due to the happenings in reality, H. frequently takes doses of medicine to keep himself from having a psychotic outburst, though normally calm, the outbursts would create a more cruel sub personality of Hunt. This other personality having many of the same traits as the normal Hunt, however the other personality has no morals whatsoever, compared to H.
Likes:Literature, History, Culture, Poetry, Exercising, Challenging Himself, Life, Writing, Fighting, Fantasizing, Music, Expression, Medicine, Colors, Art, Lead, Science.
Fears:His Own Death, Not Completing His Book, Society, Individuals.
Character Appearance
Height: Five Feet Six Inches (5' 6")
Weight: Three Hundred Pounds (300 lbs.)
Physical Traits: Hunt appears like a normal eighteen year old, however his skin has an unusual tint of earthy colors on his skin, his hair is a dirty blonde, and usually cut short, but Hunt does sometimes let it grow long with a beard. Caucasian, Hunt wears khaki pants, and usually a thick clothed shirt made of earthy colors such as burnt orange. Hunt is a heavy set man, stocky, and well muscled, but still possessing the physique of a thinner individual.
Clothing: Khaki pants ranging from different colors, depending on Hunt's mood, and normally earthy colored shirts, normally.
Accessories: Nothing else.
Fighting Style
General Fighting Style: Hunt fights in a calm manner, taking in everything he sees and experiences and developing tactics in a fight all the while based on what he knows. Being an expert in combat situations, particularly defense styled fighting. Hunt fights by wearing out his opponent by blocking and attacking from various areas, and catching his opponent's off guard.
Strengths: Hunt has excellent durability and and manipulative powers. Because of this Hunt is an expert in ranged and close combat attacks, and defense. Furthermore, Hunt is a strong individual, but usually uses his manipulation strength more than his physical strength. Both strengths able to lift up large amounts of weight such as vehicles and parts of buildings, and so on. His stamina is fairly great.
Weaknesses: Hunt's speed and lack of diversity in powers is his main weakness, usually being a support character because of his personality, but having the skills to fight head on or from a distance. But his natural speed is his main weakness, but still able to utilize the ability blur. Hunt also has a low amount of spiritual energy, even for his strength. Furthermore, because he is so young, Hunt is more prone to psychological attacks and torment.
Abilities & Weapons
Primary StageName: Enhanced Lead Manipulation
Effect: Hunt is able to manipulate the metal of Lead, it is his specialist skill, where he can take lead and move it and warp it at his will. Hunt is able to manipulate a total of thirty by thirty by thirty feet cube of lead, at once. The lead is created by Hunt, but Hunt can also manipulate lead from the Earth, or other places. There is a five post cool down upon reaching the maximum amount of lead that is created. Hunt is able to change the state of matter the lead. This encompasses all types of compounds that include lead as well. The lead which Hunt creates is soul infused, where as the lead Hunt takes from the area around him is spiritually infused. There is a distance limit of one mile radius from Hunt, for manipulation and lead extraction, so Hunt can extract lead to be able to fight. Hunt can channel his spiritual energy in a five by five by five feet cube of lead, making it as hard as zanpaktou steel, and Hunt does not need to be holding the object. The lead is always under Hunt's control. Manipulation speeds can reach up to that of a bala. The lead that is created by Hunt breaks down slowly after Hunt decides to stop manipulating it. When Hunt releases lead from his control it reverts to normal lead.
Event Only Differences: The amount of lead Hunt can create doubles, the amount of lead Hunt can extract from the area around him doubles, and the amount Hunt can manipulate doubles. The cool down increases by two posts. Hunt is able to channel his spiritual energy into double the stated amount. The state of matter can only change at Hunt's whim.
Name: Enhanced Lead Attributes
Effect: The lead which Hunt creates and manipulates is enhanced so that it can be usable in role play. The hardness of lead is increased from 1.5 hardness to 3.0 hardness. Furthermore, lead becomes a complete non-conductor of electricity and heat. When lead is absorbed, inhaled, or entered into a body, the affects of lead poisoning are as follows: Headache, moderate pain in organs, mild confusion, severe muscle pain, odd taste sensations, and weakness. The weakness lowers speed by 10%, strength by 10%, Durability by 10%, and stamina by 10%. The poison effects last for three posts with a two post grace period, before poisoning can happen again.
Event Only Differences: The hardness of lead increases to that of a hardness of 10.0, side effects of being poisoned cause, severe headaches, and weakness in speed is increased to 15%, strength to 15%, durability to 15%, and stamina to 15%. The effects last for five posts, and there is a three post grace period. The poison is fatal to weak npc's lower than four tier.
Name: Enhanced Resistances
Effect: Hunt utilizes lead as an ability, because of this Hunt is immune to all ill effects brought about by lead, and has imbued his entire body with lead, because of this Hunt is able to manipulate his body, and bend it in ways that normal human bodies would not be able to, such as bending a forearm, moving his eye balls, and so on and so forth. Hunt is immune to temperature, and diseases. Hunt is also able to imbue his body with the lead he manipulates and creates to heal himself. Hunt has a 15% buff against all damage, effects, and so on that are considered ill effects. Hunt is able to manipulate his body functions as well, such as grow more hair and digest food quickly, etc. Hunt is also able to sense using his lead, if it makes contact with anything the knowledge is transmitted to Hunt. Hunt is also able to make working objects with this ability such as eyes, muscles, and so on, that are directly linked to his body.
Event Only Differences: Hunt gains a 25% buff against all damage, effects, and so on, that are considered ill effects. Hunt becomes immune to all inorganic and organic diseases, viruses, poisons.
Name: Enhanced Mind
Effect: Hunt is able to remember everything and anything at all times, or at certain times. This includes information, people, faces, and so on and so forth. Hunt can also cause his mind to forget permanently or temporarily information that he memorizes, and stores in his brain. If Hunt were to die and become a hollow or shinigami, etc. He would retain all of his memories. If H. takes in other souls into his body, he gains all the information they ever had, whether they had forgotten it or not. This ability also grants Hunt to devour souls of all races, (npc souls, or character souls with permission from owner of said character.) Because of this adavanced mind, his soul can revive back into a human body, even after death. However if Hunt were to die he would be influenced by outside things such as attachments, and may become a hollow, etc. But if nothing of that nature happens, Hunt would leave the thread he died in and could come back to life outside in another thread, with no ill effects.
Event Only Differences: None.
Final StageName: Metallic Synergy
Effect: This ability allows Hunt to manipulate all metals, metaloids, and metallic compounds. The distance limit is two miles in radius from Huntington's body. This does not include Hunt's lead manipulation, where that is still considered a separate ability. Huntington can manipulate a block of fifty by fifty by fifty feet in volume of various metals. Hunt can create all metals, metaloids, and metallic compounds, and so on. Or Hunt can take the metals from the Earth, or area around himself. Upon creating the maximum amount of metal there is a five post cool down. All metal's hardness' are doubled, and they no longer have a melting point. If they are a conductor of electricity they become a super conductor, and also the opposite if they do not conduct electricity they do not conduct at all. If the metal can be found in another state of matter, Hunt is able to change the metal to any of the states of matter it can be found in. (So if a metal is only ever found as a solid, it could not become a liquid or gas for example). Whatever the metal comes in contact with, the information of the object or material is sent directly to Hunt, the information he gains would be race, power level, weight, height, and position in the two mile radius. A volume of ten by ten by ten foot block of metal can become zanpakuto hard. All metal he creates is considered soul infused. All materials he takes from around him becomes spiritually infused. Manipulation speeds can reach up to bala speeds, but speed is proportional to strength, meaning something with the power of a cero would go as fast as a cero, and so on.
Name: Teleportation
Effect: Hunt is able to teleport up to five times with a cool down of five posts, upon reaching five teleports. However, if Hunt uses a teleport, and does not use another teleport for five posts, the amount of teleports is refreshed. Hunt can teleport anywhere within two miles in radius of himself. He is also able to teleport the materials he controls and creates anywhere within the two mile radius. If a metal he is controlling is teleported it counts toward one of his five teleports.
Name: Masterful Materials
Effect: Hunt's body receives a boost, meaning that vibration abilities and attacks when touching Hunt, or anything he controls, does no extra damage, and is applied as if the weapon or attack was not vibrating, or with similar ability. Meaning if an axe is vibrating extremely fast hits Hunt, or his controlled materials, the axe would strike Hunt as if it were not vibrating. Furthermore, phasing abilities, and similar abilities, where physical or spiritual attacks would phase through an object would not work on Hunt, meaning that is someone used a phasing ability before Hunt punched the individual, the punch would still make direct contact with the individual trying to phase. This anti-phasing ability works with anything Hunt controls that is within direct contact with Hunt, with a three foot radius from any point of his body.
Boosts: Times Three In Strength, Speed, Durability, Stamina.
Event Only Differences: Times Three point five in strength, speed, durability, stamina.
Hyper ModeName: Leaden Creation
Effect: Able to mimic the properties of his own unique lead, Hunt is able to turn his entire body into lead, with the added benefits of his leaden poisons and lead manipulation of his own body. This extends Hunt's body to the size of ten feet in height with an enhanced weight of five hundred and thirty pounds. This form lasts six posts with a five post cool down. His entire body as strong as an above average hierro.
Name: Ransomed Barrier (Final Move)
Effect: Ransomed Barrier is a last resort kind of deal, allowing Hunt to utilize his strong defensive abilities in a powerful wall like move. The wall is entirely solid, covered in lead and infused with spiritual energy to make it extremely durable, half of it as hard as zanpakuto metal, while the second half is above average hierro in strength. The barrier automatically sends Hunt into fatigue, but the barrier is a complete sphere, that spans anywhere from one hundred feet, to six hundred feet in radius, and can be made anywhere around Hunt. The barrier is completely soul infused. It has a cool down of seven posts.
Name: Iconic History
Effect: Allowing Hunt to phase through all types of materials, objects, and energies, soul infused or not Iconic History is a phasing ability. This ability can be used once a post for one kind of material, with a two post cooldown. This means that Hunt could phase out for one kind of object whether it be energy based, or physical. (So if someone fired a bala and then unleashed a barrage of punches, Hunt could either phase to dodge the bala or the physical barrage, not both). This ability would not work fully on a final ability move, it would however decrease the damage brought on by it by one third if used properly.
Boosts: Times Four In Strength, Speed, Durability, Stamina.
Event Only Differences: Times Four point five in Strength, Speed, Durability, Stamina.
Back Drop:
Background:Having been born in a suburban area in the United States, Hunt lived a quiet simple life, going to school when reaching the age for preschool, then kindergarten, etc. During his early years, he never found it odd how he could remember what it was like to be a baby, and when his brain first developed. However as he grew older and moved into elementary school, Hunt became ostracized by his former peers for seeming to act oddly.
From the beginning Hunt had always had his powers since birth, though he did not fully understand them for a long time. While alone he would make lumps of lead and watch them float in the air, his parents knew of the abilities he possessed but could not figure a way to confront something of that nature. Though as years past, Hunt's abilities became more pronounced with the coming of age, as he walked by certain objects they would start to gravitate towards his body. Moving ever so slightly, but it was noticeable. This is when one of the first few trauma's happened. Due to an explosion caused by an old lead pipe that had not been replaced in the school he attended, the pipe burst from its confinements and slammed into the ceiling above it, as Hunt was several floors above the pipe. The pipe caused a gas leak, as it slammed into numerous other pipes in its ascent. And as the metal when at such a speed, a spark was created igniting the natural gas, causing a small explosion in the school.
As the school ended in death, Hunt survived along with many others on the higher floors of the school. But the lesson was not forgotten as Hunt read the newspaper a week later, as it explained the details of how the destruction came about. If that was not enough, Hunt's parent's soon died after, having been exposed to the poisons from lead for such a long time. Being pushed from person to person, Hunt caused death were ever he went, until he finished high school. Then Hunt struck out on his own.
Side Notes: The L. in Hunt's name stands for Lead.
The H. in Hunt's name stands for Heist.
Hunt manipulates Lead, as an ability.
I couldn't think of anything interesting for history.
RP Sample: N/A