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| Combination Character, by Orange FINISHED | |
| | Author | Message |
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Orange Platinum Member
Posts : 648 Join date : 2011-11-29
Arena Record Arena Credit: 325 points
| Subject: Combination Character, by Orange FINISHED Thu Feb 23, 2012 12:13 am | |
| Hollow Template
Basic Information Name: Albatross Age: Unknown True Age: Since the beginning of time. (technically, see history) Sex: Albatross has no gender. Likes: Albatross likes fighting, laughing, living, thinking, discovering, inventing, living beings, science, art, literature, and training. Fears: Albatross fears death, loss of purpose, and becoming weak. Hollow Form: Vasto Lorde - Spoiler:
Personality: Hollow feelings lay in wait for those who attempt to close in on ALBATROSS. True feelings of kindness, love, hate, greed, and lust, among others, have little meaning to the being ALBATROSS. It takes things as they come, whether they are positive or negative influences on its life or effect others. It matters only when other people around it are effected to the point were they may be emotionally scarred or hurt in some way. Underneath ALBATROSS's outside appearance, as rough as it looks, is a sensitive being who knows little of the world or people in general. It is one to be influenced by friends, enemies, strangers, and so on. Because of this trait, ALBATROSS comes off as slightly unnatural in its attempts of communication, its feelings are mottled together as a filthy pool of water on a fall day. Decay and rot are prevalent in the being's life, its mind seems to distaste learning new things to such an extent that ALBATROSS believes with all its might things that are held dear. Simply, ALBATROSS is gripped by denial to an extreme degree, which causes it to experience pain every second of its awakened life. Realizing things which were once held true shattered by the revelation that they were wrong is a daily feature in ALBATROSS's life. Though, this denial which rules ALBATROSS's life comes out in a hidden way, such a way where ALBATROSS actually believes in everything it thinks is true to such an extent it can pass lie detectors, brain scans, and numerous other ways of detecting false hoods. Not because what it believes is true, but because ALBATROSS believes what it thinks is true to such an extreme extent its brain has become warped, twisted.
However, this is not the only problem ALBATROSS has. Depression is a huge part of its life, a dark sadness which haunts its every action, to the point it is suicidal, having taken several attempts at its own life, each one failing. Its depression is severe, to the point it takes medicine to stall its on going condition. Moreover, ALBATROSS appears to be an extrovert, when in truth it is a solid introvert. Hating the company of people and society. Rarely speaking its true feelings or at all for that matter. It is very silent while with others, talking in a mere whisper. Though, when alone, ALBATROSS is loud, noisy and sometimes violent this creating an outlet for its social problems in its mind. It is a way to vent its frustrations and reveal its true self, those who have stumbled upon ALBATROSS in one of these ranting will come to either feel pity, sorrow, hatred, or actual like for the deranged being. These emotions have left the being defeated to itself at most times, having little self confidence, and barely surviving day to day life.
One may think, such a personality does not fit the way of the loner. However, these twisted emotions give ALBATROSS the foundation to change itself which it tries often, though it whispers in a conversation it goes out of its way to talk. Its vices are extreme, some think it is evil incarnate at times, and is without a doubt going to hell when it dies, but ALBATROSS sees differently, killing gives a sadistic pleasure to the being, it is another of many vents it uses for its emotional problems. ALBATROSS cannot be picked whether it is a sadist or the opposite. Rather, ALBATROSS loves the feel of pain as much as it likes inflicting it. Morals hold little value to ALBATROSS, first off Greed has a large role in its life, money, privilege, rights, power all of these and more ALBATROSS wants and above all will go out of its way to achieve it at times, it all depends on its feelings at the time. Sloth attaches itself to ALBATROSS numerous times, seeing a ripe spot for plundering will go to waste if sloth is in control of ALBATROSS at that time, even to the extent it does not take its medicine is slothful nature which comes in fits will harm its health.
Its personality switches from time to time, from quite to violent to loud to lazy and many more. ALBATROSS is human, this is a fact, a deranged, depressed, suicidal, violent, greedy being who cares little for humanity or anything in general. Despair lines its future and the future of innocents who try to intervene in its life. All in all, ALBATROSS has a sad miserable existence where all it can do is talk to himself. However in some of its fits, is a lax man of positive emotions such as love, and so on. This other half of ALBATROSS brings solace to the being, when caught on a good day ALBATROSS is upbeat, random to a fault, and a caring person to all. This small part of the being comes unnaturally to ALBATROSS, where it could be massacring a convoy of innocents for pocket change, where all of a sudden at the last few survivors plead for life, the kind being will come out and be terrified at what transpired and spare the people. This internal struggle plays continually through ALBATROSS's mind without end. Though its intelligence is to be feared along most of its habits.
Sly, ALBATROSS times its strikes with much thought into them. thinking strictly of everything that could happen or not happen. Possibilities are endless in its eye. Somewhat naive the being believes all can be obtained if one works hard enough for it. Though, morals of the masses mean little to both sides of the man both good or evil follow their own rules and habits. One merciful but conniving, the other evil and ruthless, they follow the same path to destruction, though neither pay it any heed and live for the day and future. Dwelling little on the past and looking towards the past only to learn and think hard on events. At heart ALBATROSS is a rogue, and dislikes being part of a team no matter their thoughts or beliefs, right wrong or so on. There only exists one reason that such a twisted being would become one of many was if it benefitted from the transaction in numerous ways. The being is a follower if anything however, but to those who know it for who it is they call it a leader, the silent power awaiting to be ruler of all. ALBATROSS is proclaimed atheist, believing in no god or creator of humanity, but rather that life is just a cycle of death destruction, rebirth, and repeat.
Thinking that all beings are a blight on the universe, that humans and animals cause the rot and decay of everything they touch. Having a very vicarious nature, ALBATROSS sees itself as innocent and those around it should be punished for wrong doings, blaming society for how it developed and thinks. There is no such thing as right or wrong its ALBATROSS's book of emotions. ALBATROSS is known to say this: Something creates nothing out of everything, thus we are humans. ALBATROSS is paranoid, despite what it may or may not say. thinking once, twice, three times and more about everything that may cause some odd outcome. ALBATROSS will in times not speak at all and simply use symbols and paper to communicate. All in all, it depends on its mishmash of feelings, emotions, evil, good, personality to come together in order to achieve anything.
Since the beginning of time, ALBATROSS has lived its days, both in silence and violence. Seeing the violence of humans, since their primal stages, watching them from the shadows as they grew. They have been watched as they roamed the Earth, their heavy masses trampling the ground they stepped upon. From the deepest bowels of history to the unknown, ALBATROSS has seen and survived through the ages with wit and guile. its mentality is its weapon, however through time and space, ALBATROSS as grown with passion and logic. Devote in all of which it dedicates itself to, ALBATROSS is loyal to a fault, and one not to give up when the circumstances are not in its favor. Though, through out its life ALBATROSS has lived in solitude for many years, more then it cares to remember. Seeing violence through unclouded eyes full of wisdom and insanity from living so long. The years have tolled on its health, as ALBATROSS has lived its life watching over all living beings, both animal and plant life. Biology, it would be fair to say, owes ALBATROSS for its protection.
Though being hollow inside, ALBATROSS has been hunted down by humans through out its lifespan, ALBATROSS has found a hole in its soul to forgive, never forget. It will forgive all trespasses in due time. However, its trust is hard to renegotiate once broken. As ALBATROSS has a tendency to be loyal, its loyalty comes with a price, if that price were to be left unpaid, not all of hell would break loose, but a void feeling in the very depths of ALBATROSS's soul would widen and become larger. This being is one not to be trifled with, it takes all transgressions seriously, jokes may be taken the wrong way.
However, this serious side of ALBATROSS is what also makes it lovable in a way, having lived through so many experiences it is well versed in the art of advice. Never truly correct at all times, but ALBATROSS has its reassuring ways over people who seek its help. Its passion in life is not to be underestimated, it loves all life and creations of those living beings. Adoring the universe itself, ALBATROSS will defend what it believes should be protected, even if it means to sacrifice itself in a futile attempt. Not one to fight right off the bat, ALBATROSS thinks about its position in life, and goes through its logical steps to ensure that what it is doing is worth it. Assessing the situation is one of the hollow's principle strengths, through knowledge lies strength, and this strength of ALBATROSS's is its mind. Having witnessed throughout time the evolution of life, the death of life, and the new world, ALBATROSS has had its fill of hatred and violence.
It seeks a kind and simple life alone, surrounded perhaps by a few close friends. Wanting to serve those without being thanked, ALBATROSS will go out of is way to make people happy. Adding that small touch to life, a simple chuckle at a bad joke, baking some fresh cookies for a friend. Anything is with in its possibilities when it comes to being kind. It cares not if its kindness is returned. Content even in the most terrible of places, the hollow cares not for personal glory or fame, but to traverse the land, and future lands. It wants to explore the universe which had created itself. ALBATROSS loves to learn, that is a fact, and having been around for so long a time period it has watched closely, the most brilliant of minds create inventions, perfecting the old.
ALBATROSS has watched from the farthest reaches what the world had once been and what it had become. Thoughts of serenity never cease to fulfill ALBATROSS's mind, as it contemplates about anything which comes of interest. Taking joy in the small things in life, the being finds its joy through helping others, even if they in kind have turned their backs on it for being empty inside.
After all, the being has been given a negative feel to itself. From the past, it has come to its own choices and philosophies, feeling than love and fear creates the best nation; among other things, ALBATROSS has lived long enough and feels no need to stay in the present, it represents the past, a hated past by many. ALBATROSS has developed many odd feelings over time, and the most curious is the hatred of itself. Pure vice directed at its own soul. Wishing that it could come to terms with its depressing ideas, ALBATROSS has failed numerous times to figure out exactly why it exists. To teach future generations, to watch over the biology of Earth, and others do not fill the deep void in its soul.
Through its negative life since the dawn of man, and thus the populace, ALBATROSS has become a furious beast through the wrong doings which they laid upon it. Never one to quick anger, the passion which ALBATROSS has in its withered body comes out as its vices try to overwhelm its virtue. Thus, wrath and hatred seem to be the fore runners for the other vices in ALBATROSS, who when catches the sight of a person, will shutter in an anger unknown and impossible to understand by any. Years, upon years, of attempted murder of ALBATROSS has left it bitter and resentful towards the human race, who in its mind force a false crusade against itself.
However, this being said, ALBATROSS does not abide the cruelty which its fellow beings bring to the world, which for so long ALBATROSS has tried to protect, and nurture. It sees anything which threatens the life of the planet, or the masses which live on Earth its enemy. Because of this, ALBATROSS continually grows with more vice in its soul, but not evil. Evil and goodness have no place in ALBATROSS's mind they are mere words which did not exist when it was first made by the creation of the universe. When it comes to words, ALBATROSS holds no cares, it finds them after all, restricting to everyone, as words are given too much power in its eyes. Words should be used freely, and their power should be knolled.
Morals of ALBATROSS are somewhat twisted do to its old age, and never ending quest to find more information. They change with time, finding more suitable morals will rid the old morals which ALBATROSS had had. Though, there is a general consensus of its morals, to protect the inanimate and the animate. To live a life of no regrets, living for the now, but still focuses on the past. Violence is just a means to an end, and should be treated as such. Helping those who are kind enough to offer their hand to ALBATROSS is also a large ideal it carries. Through out time it has explored every religion man has made, whether to control the masses, or for fame and money, or out of accidental foolishness. Rather, ALBATROSS has developed its own beliefs through the time it has spent on Earth into its own system of thoughts an ideals.
So many thoughts, so many consequences, so many insignificant curses, and yet ALBATROSS cares nothing for them. It is always one to insult itself, and is the first to point out faults in its personalities. ALBATROSS is one of the few who experienced the death of those close by its own hands. It is not evil, nor does it fight for justice or virtue. Rather ALBATROSS lives its days in sadness, not in regret for what it had committed, but rather something different, more so that it wasted so much human life. Stunned by how frail humans are when it comes to death. ALBATROSS believes in no god, nor does it believe there is a real sense of humor for anything death related. ALBATROSS himself waits for when death will embrace it with cold hands. Though ALBATROSS is not one for violence either, its powers always seem to destroy what it cherishes in life. Because of this ALBATROSS has come to the conclusion that it should cherish nothing at all.
Always one to dabble in the past, ALBATROSS usually does not pay attention to the present and drifts in and out of it. Daydreams and nightmares, along with night terrors haunting its frame. Sleeping had been difficult for Sire even when it was younger, and through these changes in its body learning new abilities and powers as it traversed through the life it had. Fearing nothing besides being unable to find its purpose in life, ALBATROSS tries to lives its life in solitude and not bring any misfortune to those who meet it.
Considering that it tends to stay away from those, out of fear of different thoughts crossing its mind. ALBATROSS expresses its unheard desires and thoughts and emotions through the arts, and the fine sciences. Possessing enough personalities as could be imagined, its actions ventilate ALBATROSS's emotions and try to release the bottled up pressure within its mind. They usually come in extremes, rarely taking on a form of anything more than one or two specific ideas or traits. The angel and the devil are some of the most used ideas, second only to its energetic and innocent side, and its more blunt and serious art works.
As if it has a devil and an angel on either of its shoulders, ALBATROSS takes into consideration everything its mind says and does, thinking long and hard about most everything at times. Because of this ALBATROSS is somewhat impressionable and can be swayed to do evil or good by whoever pleads a good enough case. ALBATROSS can be seen as an Anti-hero type of person who goes on through life seeking the more negative traits of humanity such as desire, vengeance, and brutality. other than witnessing other people's deaths at its own hands, which has scarred it mentally, ALBATROSS has a very vicarious nature, projecting its emotions unto others. Saying it is every one else's fault, though it contradict its own idea of pointing out its own issues to himself and being cruel to himself, it tries to live through life with as little thinking as possible. AS thoughts lead to pain in its mind.
ALBATROSS is a lethargic, lazy, and brutal being of a human. gripped by sloth and rarely straying from resting, the thing will do what it takes to stay quiet and serene. ALBATROSS is full of voids, and tries to push everyone away from itself, in order to keep them out of its own mind and himself in their minds since it thinks that it will only cause trouble. Through experience, ALBATROSS has had a dismal experience, and tries to be a decent being, but falls short at most times and gives in to staying in one mood or place.
Always trying to better itself at all tasks, ALBATROSS continually challenges itself with all sorts of questions, puzzles, and self made milestones. However, ALBATROSS always remains in the past and thinks continually on its experiences and actions. Having murdered its whole family, its father, mother, older sister, younger brother, and twin sister. ALBATROSS is haunted by many thoughts and is paranoid at times, thinking that the spirits of those it killed will come back and torture its already damaged brain.
Though ALBATROSS is similar to a damaged product, it cares for those who waste their own time on it, trying to make it up to those who even bother to deal with itself. In forms of gifts and advice and numerous other ways, ALBATROSS tries to help those who take a liking to it for one reason or another. at times however, ALBATROSS will try to push these same people away.
Furthermore, this thing of twists and riddled with emotional holes can become violent when its true nature comes into play. This second nature of ALBATROSS is the real driving force of its life, when it becomes obsessed and possessed by this other personality it becomes extremely fatal to all who cross its path, and almost nobody can knock it out of this frame of mind once it enters it. Only responsive to pain and suffering, words are the key to breaking down this viscous personality.
When ALBATROSS does not give into its violent inner nature, it is still anything but a pacifist, rather violence is one of the numerous ways in which ALBATROSS vents is inner frustrations. However, ALBATROSS is the type to not start a fight with anyone, rather a more passive being who lives its days in relative solitude, with a relative outer innocent nature. This innocence is far from being clueless, more so that ALBATROSS does not understand social settings.
In life, ALBATROSS wished to find purpose in life, and to atone for all it had committed. It feels guilt, much guilt, more than anything ALBATROSS wishes to rid himself of this guilt and live anew. However, its own dark thoughts contradict this wish and the being is forever plagued by this desire to find purpose in anyway shape or form. Killing has brought no joy, helping has done little to quell the deep lusts of human life. ALBATROSS is an unchained animal without direction, lost among the crowd of humanity. Suffering from many mental ailments. ALBATROSS has most of its mental problems under control. Though, they do have a habit of coming out from time to time.
It hears a voice inside of its head, this voice sounds exactly the same as its twin sister's whom ALBATROSS believed it killed. This guilt which it feels at all times from the murder of its family comes out with its sister's voice who talks to ALBATROSS with ill intent. Usually resulting in ALBATROSS attempting to kill himself, however it is cowardly and never goes through with its suicide attempts. This voice, though it does not resemble its sister's personality, always comes and tries to make it feel worse and worse, always at its throat. The conversations bloody and violent, full of aggression. ALBATROSS has its own morals to follow, and when it does not follow them it experiences its own guilt, however the morals of society do not bother it, they may intercept at times but they are vastly different in certain areas. ALBATROSS feels there is no such thing as honor, and that there should be no bars holding back.
Perhaps it is ALBATROSS's loyalty which makes itself blind to the truth at times, or perhaps ALBATROSS simply does not care. Loyalty to one's friends is ALBATROSS's binding principle in life and so far it had served the being well, gaining the trust of those around it and dispensing advice and wisdom to those in need. This monster, according to those who witness it, is a fine being duty bound to serve its lord and master to the death. Fear has no place in ALBATROSS's mind when it comes to duty. There are no short cuts, no quick ways out of a situation it dislikes, rather this being will bare with whatever life throws at it and do what it is told. This faithful loyalty will always be at odd ends with the morals ALBATROSS possesses, however when it comes down to it, ALBATROSS will follow the morals it has etched into its mind. The type of friend who one can go to when they are devoured by society, or their own mistakes, ALBATROSS is ever present in the relationships it has and tries to keep them on a positive note.
A vile taste will end up in ALBATROSS's mouth if some terrible were to happen between itself and a friend or to anything it is duty bound to follow and protect. Though neutrality is where ALBATROSS stands, the monster can not help but offer a figurative hand to those in need, and show mercy to those it thinks deserves it. Despite its loyalty to its friends, it holds many regrets in the past and seeks to repair the present for a better future. ALBATROSS is haunted by its actions, its conscious oozes a sense of fatality and cares not if it were to die. The problem being, this being can not stand the sight of sadness and suffering, preferring to help the individuals instead of the masses at times.
It is not too intelligent of ALBATROSS to help those individuals it knows and forsake those of the world, however this mindset is what also helps procure a sense of love and affection from those it knows. Caring not for society, seeing it as a terrible travesty and blight on all beings. Punctual and systematic, ALBATROSS goes along life trying to formulate its actions by looking at the big picture and responding to the consequences for its actions in kind. Having very few real worries of its own, it adopts the worries of others.
This mysterious beast believes in no god which created the universe or anything for that matter, heading along the lines of science and art, letting its own imagination fine a suitable reason for the beginning of the universe. An artist at heart, ALBATROSS dabbles its days away under the sun surrounded by its art work of ceramics, painting, and drawing. Though they are not as visible to the human eye, to those in the sky, and those who are giant the wonders of the world, and happiness can be contributed as ALBATROSS's art.
One may ask the fact of why ALBATROSS is in an organization in the first place, the answer is simple, it enjoys the solidity of a system to follow, and rules and laws, while also the company of fellow beings to an extent. Though the being is shy and introverted it longs for conversation and respect. Going out of its way in sometimes reckless ideas and actions to gain this love and respect. Because of its appearance many avoid ALBATROSS for its ugliness. Being a monster ALBATROSS has suffered by the hands of human and most every other thing on the planet Earth.
Knowing how to laugh, ALBATROSS masks its pain with a fake smile and continues living day to day, step by step. Usually thinking thoughts of its own death and to lay to rest forever. Seeing itself as a hideous monster, ALBATROSS stays away from most beings despite its longings for friendship, but this depression and the reactions of others have mentally scarred the being. ALBATROSS's desires revolve around being understood and known throughout as an individual and not a beast only capable of destruction.
ALBATROSS has little ambition outside its own desires, and tends to have a laid back attitude when it comes to most things. Being hard to anger and even harder to convince itself out of a decision, ALBATROSS is decisive and resilient to outside ideas and forces, having its own mind it tends to stick with it. This stubbornness is at times its own downfall however, as ALBATROSS fails to realize how far it actually went until it is to late.
Rejected by its own peers, ALBATROSS is too cruel for most everyone it meets, as ALBATROSS lived its life it developed a cruel personality from the get go. The first one to destroy anything in its way, ALBATROSS cares nothing for morals, humanity, or any of the words which people have created over the years. Possessing no bonds of friendship, the only bonds ALBATROSS has are those which can help it climb up the ladder of life. Fighting with those who may be called allies out of pure whim or out of need. Anyone is a potential target for this mad man, who wishes to kill mane and destroy all who approach. Building a throne from the ground up, ALBATROSS has ambition and seeks to challenge himself, and to become the strongest being in the universe. Whether things are possible or not, the sinner doesn't care, all it wants is its own goals in life. Full of laughter, ALBATROSS has only one personality, and uses it to its full advantage to keep people off guard when they are around it. Catching people of guard with personas, ALBATROSS takes people in and twists them to be what it wants them to be. It is its favorite pass time to warp innocent minds into darkness. This is the devastation of its maddening anger and insanity.
Living for the present, ALBATROSS does not dwell on the past or the future, finding both useless. Rather, the being would live for the here and now, experience all which life has to offer, and then twist and break it to what it wants. A manipulator by heart, the monster loves watching people turn to the dark side of moments when serious events take place. Having patience to befit a god, ALBATROSS will spend years with people to mold them, and then speak its poisonous words in their ears to do dreadful actions for its amusement. Amusements such as murder, suicide, divorce, genocide, stealing, and above all torture. All of ALBATROSS's sick amusements are made out as vents for the thing.
When it all comes down to it, ALBATROSS is a terrible being who deserves death, or at least that is what every one says about it. Though, it suffers from mental disorders beyond comprehension, hearing voices in its head telling it what to do and when to do it most of the time. Voices of past victims, voices of family, and enemies. Those who seek nothing more but to kill and seek havoc take home in the being's head. ALBATROSS has destroyed numerous men and women in its long life, but in the end it feels no regret, no sympathy. No empathy for the weak, the strong, the neutral, or the evil. ALBATROSS wants to see the world catch on fire and to watch it burn.
A fan of the tragic arts, ALBATROSS is always on top of the newest trends of torture and ideas of how to die. Even taking these ideas from movies, books, and plays into action on other people. Furthermore, ALBATROSS is not a true sadist or masochist in any way or form. ALBATROSS goes for the most efficient way of going about things. Though it does not enjoy experiencing pain himself, it doesn't care it does not slow it down nor scare it in anyway. While inflicting pain is a great pass time for ALBATROSS, in the end it does not care one bit. Having a neutral stand point for most everything but himself, ALBATROSS would not normally be found as a loyal subject for any organization, but if something intertwines with its ambitions, the monster would practically die for the organization.
Depressed to the point of being unable to stand up and go about life at time, it fights its depression with most of its mental energy at times, however it is nearly hopeless for it to live a normal life, even for a beast of woe. Out of its sadness spawned hatred, a hatred for humanity and all who have lived a better life than himself. This hatred is directed towards most every one of its victims, which it manipulates so that it is not alone in being a depressive lunatic.
Some may see ALBATROSS as childish, and for the most part is true, it is greedy, wanting, and needy. If it wants something ALBATROSS will go to great lengths to get what it wants. Though, ALBATROSS is the laziest person possibly to exist. Not possessing a real outwards personality for others. ALBATROSS displays a boring monotone facial expression at most times. Usually the type to sit back and relax no matter the circumstances, it does not display emotion, not even due to pain, ALBATROSS possesses a unique trait where it can, as if like a light switch, turn off its emotions. Being able to enjoy pain when needed, dislike pain, or be completely neutral, while the same is true about inflicting pain.
Even the monster's powers display traits of flexibility and slothfulness. ALBATROSS is one to go for the efficient way of doing things, just to get it over and done with; Or the being doesn't do anything at all. Passive aggressive by nature, ALBATROSS will fight back when it has be slighted, no matter who it is, and seek revenge in unorthodox ways which does not incriminate itself.
ALBATROSS is able to obsess over the smallest things, it may not show it on the outside, but the man can focus intently on anything or things. Even though, ALBATROSS has this odd mishmash of behaviors, ALBATROSS has a very flexible ideal, in that it does whatever benefits itself most, or its ambition. Usually the punctual type, ALBATROSS is anywhere at anytime on the dot when required, seeing nothing as impossible it tends to be naive when it comes to certain ideas, but in the end it is intelligent, and of solid character for an evil being. Modest to an odd point, the monster does not take as much credit as it should for its accomplishments, it is enough for its goals to be furthered.
Character Appearance Height: Three feet tall, is Albatross. Weight: Albatross weighs two thousand pounds. Physical Traits: Albatross is a seeming monster of darkness, which flares out of its body, revealing white colored smoke underneath, which both swirl together and cover the being's entire body. The frightful smoke cannot disappear, but underneath it is a hard layer of, not skin, but organic material not known to this universe. It can be cut and so on like a normal body, however this body is unknown underneath, but takes the form of a humanoid figure. It is very short, and its eyes are a bright orange, and its mouth possesses no teeth or internal organs. under the layer of material is a soft core of orange light which is the actual soul of Albatross. Albatross has no hollow hole. - Spoiler:
Fighting Style General Fighting Style: Albatross uses its massive spiritual energy and stamina to out last its opponents, even if it is at a disadvantage, it has enough stamina to keep on going easily, while it utilizes its strength for close combat encounters which is specializes in. Usually trying to overwhelm its opponent with its abilities and powers, and not being above using dirty tricks, or going against society morals to win. Using every trick in the bag, and its extensive experiences as being a monster of four souls, that formed into one (see history). Furthermore, Albatross learns from its mistakes and keeps tacking on more and more information and processes its failures to win the next time around. Able to pick up on patterns easily. It has an extensive intellectual capacity. Strengths: Albatross has an insane amount of physical strength and stamina, those are its two main strengths of its own. Being able to deal out large amounts of damage to enemies, while being able to continue moving without so much of a sweat. It is also a fantastic cero, bala, and hollow energy master. Having large amounts of spiritual energy beyond its level of strength. It is an intelligent being with the experiences of four beings put together (see history). Weaknesses: Though it possesses great strength, Albatross is slow for its strength, though extremely durable it is slow, and relies on its manipulation and distance attacks to make up for its lack of speed, it is also unable to use acidic touch and soul body separation. Does not have high speed regeneration. Hollow Powers Average Hollow Abilities: Gillian Appearance: N/A Gillian Abilities: Adjuchas Appearance: N/A Adjuchas Abilities: Vasto Lorde Appearance: N/A Vasto Lorde Abilities: One: Detonation- If anything touches Albatross' body a small sphere with a six inch radius will appear where ever the contact happen. The sphere will have the force of a bala, and cause burning damage and concussive damage. If Albatross was to attack someone, the force of a punch, for example, would have the extra power of the small explosion along with the force of the punch. The small sphere is created automatically. The explosions do not harm Albatross in the slightest. And Albatross can negate this ability at a whim if it wants to. Two: Traversing- Albatross is able to move itself and its creations from place to place with teleportation and portals. Albatross and its creations can teleport anywhere in the sphere of influence. The total amount of teleportations is two, and then a five post cool down ensues, once reaching two teleports. Portals can be created anywhere in the sphere of influence, and if they leave the sphere of influence they reappear on the very edge of the sphere on influence again. Ten portals can be created and Albatross and its creations can use any one of them to travel to any of the remaining nine. There is a cool down of fifteen posts upon reaching ten portals. Portals cannot be destroyed, and can only disperse at Albatross' command. Only Albatross and its creations can move through the portals. If someone else were to try they would just keep going past it like nothing was there. The portals appear as two dimensional flat discs, completely black. Three: Illusions- The illusions which Albatross create are only in effect inside of Albatross' sphere of influence. Outside of that distance the illusions disappear until reentering of the sphere of influence. The illusions effect all the senses, taste, sight, sound, scent, and touch. Illusions are brought about if Albatross makes direct contact with the person of choice, and can effect multiple people if Albatross can touch all of them. All it takes is a graze of Albatross' body. The illusions cause no real damage to the victim, but the victim(s) will feel like the illusions are real. The illusion can only be seen by those touched by Albatross, so bystanders would not see or feel the illusions someone else claims they see and feel. Each illusion lasts for six posts, unless the victim escapes the sphere of influence, or Albatross decides to stop the illusion. There is a three post cool down once an illusion is stopped, for the individual who escaped it. Four: Copy- Albatross is able to copy any ability of one other person, if Albatross experiences the ability. Once Albatross learns the ability, all of the knowledge that goes into the ability is automatically known by Albatross, and cool downs, and charge up posts apply as normally, Albatross keep all the information about a power it copies after the power is copied, however Albatross looses the ability to use the power, for example, Albatross could learn how to shoot a laser beam, and then be unable to use it again, however Albatross would remember how much energy it took, the cool downs, and so on. Transformations cannot be copied, final moves cannot be copied, manipulation skills cannot be copied. Albatross can keep the copied power the entire thread or switch the copied power after a three post cool down, if it experiences a different one. Five: Substitution- Albatross can substitute any substance for another substance, this also works with elements, energy, both spiritual and physical materials. A thirty by thirty by thirty block of material can be substituted for another material. A cool down of ten posts ensues after the limit is reached. This most be within the sphere of influence, furthermore this does not work on soul infused substances or controlled substances of another individuals. However, it does work on Albatross' created materials and itself. Six: Creation- Albatross can create any substance , element, energy in existence, both physical and spiritual. A block of thirty bu thirty by thirty feet of substance volume can be created. Once this limit is reached a ten post cool down ensues. Creation only works within the sphere of influence of Albatross. Both simple and complex structures. Seven: Deletion- Anything in Albatross' sphere of influence can be deleted, as long as it is not soul infused or being controlled by someone else. A block of any substance, this includes all elements and energy such as a cero, and any physical and spiritual substance can be deleted. A block of thirty by thirty by thirty feet in volume can be deleted, with a cool down of ten posts once that limit is reached. Eight: Replication- Any thing in Albatross' sphere of influence can be replicated. Anything replicated is automatically under Albatross' control and can be manipulated as such. Anything can be replicated and is replicated anywhere in the sphere of influence. Albatross can replicate up to a block of substance of thirty by thirty by thirty feet in volume. Upon reaching that limit there is a ten post cool down. Anything can be replicated such as all elements, all energies, spiritual and physical substances. Nine: Bestowal- Albatross can bestow its own power to other things, organic or inorganic, inanimate or animate. Albatross can create life inside of the inanimate, such as things that it creates with creation skill. This bestowal of life lasts as long as Albatross lives, or decides to make them cease to live. This ability can not be used on soul infused objects, besides those under Albatross' control. Albatross can bestow this life inside of two things. Each one will be three tiers lower than Albatross. Life can be imbued inside of any thing, including elements, energy, spiritual, and physical things. They will loose life if they leave the sphere of influence. There is a cool down of five posts once two objects are bestowed with life. The duration of each bestowed being lasts if they leave the sphere of influence, or Albatross decides to negate their life, other wise they have a seven post life span. Ten: Manipulation- Albatross is able to manipulate anything it creates and that is under its control. Albatross is able to change the states of matter of the objects from solid, liquid, and gases. Furthermore, the manipulation goes to the edge of the sphere of influence. This ability also allows the warping of materials, such as turning a cube into a sphere. Back Drop History: See other post below, as I ran out of characters on this post. Side Notes: -Once this character is accepted, the characters Orange, Kronsire, Hydra, and Epoch Era will cease to exist separately. -The personality of Albatross is a used over personality from other things I have written done, and it does resemble some of my other character in some respects, Albatross has no gender but I refer it as a he, just for the easiness of it in putting together the personality. RP Sample: N/A
Last edited by Orange on Thu Apr 26, 2012 3:52 am; edited 23 times in total | |
| | | Orange Platinum Member
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| Subject: Re: Combination Character, by Orange FINISHED Thu Feb 23, 2012 10:33 pm | |
| Background: Albatross' history is split into several categories, each one with a different origin which come together in the end to form the being known as Albatross. - Spoiler:
--------------------------------------------------------------------------------------------- The Human (Orange)- Born without a name for himself Orange lived his early years as a mere test subject for spiritual and physical experiments made by a secret sector of rogue beings, humans, shinigami, arrancars, hollows, and the like were all present in this experiment. Three test subjects existed for this, all three human to see the potential of the human race after the fight of Aizen. These rogues created a small facility for these three test subjects, two which died at the very beginning of the early phases of the first experiments. Orange, was given the name EXPERIMENT S.I.E.G.E. These projects lasted thirty years of Orange's life span. the stress and monstrous experiments caused him to purposefully damage his brain with his powers to forget what had happened. However because of his replication ability and his deep rifts in his brain disagreed with Orange's actions, his brain healed itself over time with the abilites, creating a twisted and warped beast of organic and inorganic tissue. The early years as S.I.E.G.E. involved fights with hollows and other races to test the man's skill and power to develope Orange into a pure machine of woe, capable of destruction greater than that of Aizen or from later research Ichigo and his final form. However, these tests proved ineffective. Even though Orang improved and grew stronger after each fght, there was simply not enough people strong enough to take on the still child. In fact, the researchers started taking notice in Orange's mannerisms. How Orange had suddenly become more violent then they ever intended. As if over night the child's mind had changed from machine to human to monster. Counting back to the other two failed experiments who died while selecting the strongest of the three babies, they realized they had picked one with a power far to uncontrollable. Documenting this failure they proceeded with the experiments, the original head of the rogue company had been killed and a new boss had taken over, one who had much interest in the boy. With this new leader the experiment carried out even further and farther into what it was originally attempted to do. The new boss wanted an immortal soldier, one who could heal itself without worry. Something undeniably stronger then any captain of the Gotei or vasto lorde of the hollow, let alone arrancar or quincy. As years past under the new supervision, Orange grew wilder and more violent then ever, with a direct correlation to his growing depression and suicidal tendency. Orange having tried to kill himself four times in the researching building only to have his body replicate himself back to health. Soon Orange hasfound himself experiencing other tests rather then fighting and training but pain and endurance. Tests to instill fear and destroy fear. tests of intelligence and other thoughts. This part in the research is where everything went wrong, Horribly wrong. Orange was age 35 at this point in his life, and during a pain session with needles and strapped chairs. Orange had gone unconscious. Not out of pain, nor fear but out of sheer hatred and vileness. Orange never woke up again. Rather the unconscious took over with a defense mechanism and used the powers it new full well, and what they could do. The body jerked for a moment an then the freighteneing eyes of this new devil opened up, with a vile grin with a tri-split long tongue dangling from Orange's mouth. The eyes changing from a pained stared to a gestureof destruction with several irises. The room seemed to spin for Orange but he cared not, gripping the attendant in the experiment room Orange cruhed the man's skull with his bare hands. Soaking in the blood of the weak Orange exitted the room, the entire staff knowing that Orange had become loose in the building. Shinigami were killed almost endlssly, hollows where sent out and they to where destroied with ease at the monster they created. Nothing went according to plan And even the boss himself tried to flee with a small squad of soldiers, payed for loyality. However, a wrong turn brought them to their ends. As Orange walked around the corner adn with his enhanced hearing sliced the men down with a broken off table leg, manipulated into a stabbing spear. Simply but deadly. As Orange exitted the building he came upon the city, where numerous guards stood in wait, as they thought the facility was a simple power plant. Shooting bulelts into the future bandit, the monster took every hit. Replicating new organic tissue, as it pushed the bullets out from his body. From here on Orange escaped the city, the first thing he found after three weeks of hiding out under tunnels and high ways, and trees was a small farm any miles away. Blood soaked, and still deluded with a new maddened mind. Orange walked up to the homestead where he was given horrified faces of the family inside. The trees of the farm were green with orange colored fruits hanging from the branches. The vile Orange laughed cycnically and pointed at the trees behind the house, as the house had the back door open and infront of the front door. None spoke, but the sign underneath the grove said plain and simple, Orange. The family was never heard from again by any in society. --------------------------------------------------------------------------------------------- The Hollow (Epoch Era)- The universe exploded into existence, at the beginning so little existed as it is known as today. A simple assemblence of energy, however, took form at this instant. Small, faint even, barely able to keep shape in the vacuum of space. Strings of energy, intertwined together,slowly at first, but then picking up speed as more and more patricles of explosive energy collided with one another, atoms began to form. Nothing more than what looked like a glowing ball of yarn, loosely held together be itself, this was the start of Epoch. A new era had begun, one of which would effect every thing in the universe, as it proceeded outwards. Soon, atoms began colliding together with in the string ball of energy, forming te sphere into a solid form. A soul, had been born. A soul of pure energy and being, one without a conscious as known as today, but at the beginning of tim and space, this soul was all knowing, having been granted all the power of the explosion which started it all. Though, this god like power lasted for only a fleeting moment as the energy continued spreading across the galaxy, clustering together into stars, and planets through ages upon ages of time. All the while, this soul floated through out space, propelled by the very first push of the blast.
Exploring the final frontiers of humans, as they so call it, Epoch had wandered space for what seemed like eternity, its conscious growing stronger and stronger every Earth day. Bouncing off asteriods every odd year or so, Epoch, being a spiritual being, and full of the universe's power at this time survived the vacum of space easily, not needing to feast on spiritual particals at the moment, for there was no need at this point. Many years had past, and the conscious of Epoch had grown to that which it understood everything that came to pass.
Though Epoch had no spoken language that many think of nowadays, Epoch had created its own form of langauge. As it traveled through space, sound was inaudible, so it developed a unique way of passing information to itself. Throug color, and its hues, pigments and shades, Epoch gave a "name" to everything it saw once it had reached a strong consciousness. Though, all as not meant to be. As Epoch had traveled through the universe for ever so long it finally reached the dead planet, Earth. With fields of molten lava and rocky mountatins, it made its crash landing with such a force of impact that it literally cracked its orb surface. As flames had trailed behind it has it entered the almost non-existent atmosphere, Epoch stayed where it had crashed for most of the process of the creation of Earth, the moon, and many other planets.
Being bounced across the molten surface of the Earth Epoch survived and lived through what many humans would later call pain and suffering. All the while, Epoch Era created more and more signals and words for what it saw as the planet violently evolved over even more days and years.
Ovr the centuries, eons, and decades, Epoch had evolved from its early stages of life as a sphere. It gained voice, an many other senses known today. That is not all as the first life of bacteria on Earth started to live Epoch evolved quickly, as it laid in its abode since the world had stopped most of its violent transformatons. Epoch's embedded mask became less detailed as well over the years. Time passed and the mask soon became a smooth surface, no eye holes, no mouth to speak of. Though Epoch's once strong powers began to flux. The universal power it had known seemed to seep into the planet giving new life to the bacteria and thus, existence. These mutated bacteria evolved slightly quicker then the rest, however as the power decreased Epoch soon settled almost into a state of unconscious. Its mind still reading everything that came to pass. Through its hibernation like sleep, Epoch learned everything about the planet as its energy seemed to seep information back into its mind.
It learned about the dinosaurs, their existence and death. The mammels and how they survived and evolved even further. All of the planets history from start to the present seeped into its mind in its hibernation state. Nothing was unknown as it slept, quite the opposite it knew more than it knew while conscious. So many years past, ever so many times lost. Humanity rose from the dust and created a new era of man, and in addition destruction. Epoch had been lifted from the rocky shore where it once hibernated and the oceans shrunk and receded, the ice age ended. Soon a small ragged company of travelers, a family found this large sphere in their treck to find a more suitable place for food. The hunter and gatherers in existence.
The father, a burly an, picked up the weird ball, to his surprise Epoch was light, only twenty pounds, and yet strong enough to take hammer blows. None knew what the purpose of such an odd device was, as they had just found it randomly. The family was not spiritually strong execpt for the father and his younger daughter. The mother and the three sons they had could not see the object in question. Though they could hear the ringing of bone hammers cracking against the un seeable Epoch, who still silently slept on.
As Epoch slept on in a hibernation of sleep, sound waves soon entered its mind, dreams of seeing the actual sound vibrations and how they went up and down irruglarly. This beating of noise became constant as the father repeated hitting the shere, and finding other uses for it, trying it out to grind pieces of plant for a pullutce for his son's injured arm, remarkably as Epoch's power still leaked out into the open world the power had remarkable effects. Negative influence started forming, as the son's wound became worse with time. Infection set in, along with fever and the child soon died within a day. The rapidity of Epoch's hollow powers became clear as they went into the world, they caused damage to those who used it directly or indirectly.
Once the child had died, the father became weary of the orb which he had found almsot randomly. Thinking it was some sort of evil from the depths he sent it away, finding a small pool of water, barely a pond, and the man chucked Epoch as strongly as he could into th water. A loud splash and sploosh occured as Epoch hit the water's surface, and sunk into oblivion.
However, as time past yet again, not the many eons of years, but simply five years into the future. A woman, perhaps the age of today's early twenties. she approached the body of water, no longer as deep as it was, but merely two feet in depth. No small waves either. It seemed more like a puddle compared to the large lakes she had seen in her life. No one was with her at the time, crouching into the water for a dip, she laid in the water, kicked it. the woman wanted to relax, having spent the entire day traveling back to her native birthplace.
As she walked across the water wading in it, she stepped upon Epoch, the black orb who once had led a human to die. Covered in mud, Epoch was dug up and brought out onto dry land. The woman curious as to what it was, the sphere still covered, filthy. Looking around to make sure nobody was watching she cleaned off th orb, scarping away layer after layer. Soon memories came back to her, of the fate of her brother, who she then was gone for and away for when her father had thrown his orb away. She looked at Epoch wide eyed thining of the times were people could not see the orb her and her father saw clearly, and felt.
A small laugh came out of her voice as she caressed the smooth orb, now cleaned off with water. As she put her simple prehistoric clothes back on. She lifted the twenty pound Epoch, not realizing it had a mind. Epoch never awoke however and passed from hand to hand of humans and spiritual beings from the beginning of the human era.
Until present day, Epoch had been in hibernation, being awoken by a massive volcano, where it had been sleeping at the bottom of. --------------------------------------------------------------------------------------------- The Other Hollow (Hydra)- Hydra's human memory is sporadic and fails to remember anything of its past life, it realizes that it was once apart of a family six, or perhaps the numerous souls it has devoured over time give Hydra these memories. Either way, Hydra faintly remembers a coldness in death as a human, and a frightening hug, covered in blood and mental destruction. A face is able to be made out, that of a young boy soaked in blood, and his face smashed, his jaw broken. This was the past of the House of Kron and the numerous lives lost on the island off of Iceland. Born out of fear and hate, Hydra quickly became an powerful hollow through the devouring of the many souls from this accident 37 years ago. Paying no attention to why so many souls had ceased to exist in so short a time, Hydra cared little, for it needed food to survive. Besides this fact, Hydra is haunted by past memories of the numerous souls which make up its being. However, Hydra was created from the souls of a couple, who fled their country, family, and society. Out of fear, both of these humans committed suicide over a cliff to be together forever, as they put it. Though these souls born for love soon became pluses which resided at the bottom of the cliff, their chains drastically short as it was. Unknown to any shinigami these two beings lived their second lives in sadness for no one could here their suffering. As time past both of these pluses hollowfied and molded together in agony, bringing birth to Hydra. --------------------------------------------------------------------------------------------- The Human (Kronsire)- Over View (Brief summary) Kronsire is plagued by guilt from the murder of his family which he carried out. His past has been completely wiped clean of all people who ever new him or even heard of him. Kronsire has a clean slate of sorts to the populace of the universe, only he himself knows the sins he carries. His twin sister, older sister, younger brother, mother, and father are old dead, as far as Sire knows. Deeming himself inhuman, Kronsire has discarded age and changed his appearence from that of a normal human, and his armor also reflects this s it appears to be tainted, and monstrous.
Early Years (Family still alive) Filled with devastation, Sire's early life was that of abuse, neglect, and undernourishment, furthermore his education was greatly lacking at this point and time, his family poor. Owning what they carried and could filch from those unsuspecting, The house of Kron was an old line of nobility which had become impoverished and forgotten by most. The house of Kron used to hold lands in the far north hemisphere on a small island miles off of Iceland. However that is all in the past. The House of Kron at the time of Kronsire had long died out of the nobility and were mere peasants at this times. Scavenging what they found and stealing everything else. The family itself was a family built from ashes of a dying religion, holding ties to cults and other things. The father of Sire was a drunkard and abusive man who took what he wanted by sheer force, as his fellow man was weaker then him by a vast degree. The father beating Sire as an outlet for whatever reason or another, not laying a finger on the rest of his children. The mother of Kronsire was far more devious in her exploits and was no far from being thrown into the pits of hell itself for he nature. Striking deals with whoever she met, she was a heavy gambler and did not really care for much else, striking a deal with the father she won the bet to literally own Kronsire's twin sister, older sister, and younger brother, where Sire himself was owned by his abusive father. The oldest sister took after her father, and regularly drank alcohol on occasion and was more of a tomboy, to put it lightly, if one were to guess, one would say she would rather have been born a man. The eldest sister cared nothing for her younger brother Sire, for whatever reason, Sire's eyes fueled her hatred, hating Kronsire for not giving in to his families' wishes to steal and trick and beat like they did. The Youngest brother being five yeas younger then Sire took after his mother, whom by guile raised the younger child to become cynical and cruel, as the younger brother tortured animals and those weaker then himself. The crazed family ruled each other by power over one another. Surprisingly enough, they did not kill one another, but all their frustrations seemed to be put against Sire, the black sheep of the family who did not drink, who did not kill, who did not rob. Taking everything that was given to him, Sire was unlike his twin sister, Axis who was not beaten or abused as Sire was by his family. Rather, Axis was the only comfort to Kronsire throughout his life. There when he needed help, there when he needed some kind of sibling rivalry, and wen he needed a hug. Axis was not cruel like her family, but able to manipulate and trick them, being the intelligent one of the bunch. Kronsire's life was full of brutality, his twin being his only light in the darkness.
The Massacre (The death of Sire's family) It was an early day on the island off the coast of Iceland, when the murders took place. Kronsire had lived, barely, to the age of 17 years when he finally snapped and fought back ruthlessly. Unknown that he had powers lurking inside of himself, waiting to be unbound and used. Having had no type of uniform society on the island, which had been ravaged by poverty and plague. Sire had escaped into the woods as he usually had many times before. Thinking among the well known trees about his pathetic life, and how he wanted to end it all. As time passed Sire had traveled back to his home and slept on his rag tag bed of mementos which he had gathered through the years, scraps of cloth, and parts of pillows. Nothing was pefect whic he owned, always a rip here, a crack there. However, This day he woke up early perhaps only into the afternoon Sire crept back into the main house which his family lived together, this hovel is when the first act of violence from Kronsire took place. The house of Kron was quietly saving their energy as they had just come back from hunting and theiving, themselves comparing their trophies. All were present at this event besides Kronaxis, Sire's twin. That morning something in Sire's brain had snapped and healed warped and twisted. Sire walked into the room, being paid no attention, until he cracked a vase which his ever so cruel mother had won in a bet. Kicking the vase down from his small pedastel, Sire had a twisted grin of menace and eyes fueled by hell fire. Instantly seized by his father a loud and strong slap went across Sire's face, his jaw easily broken from the blow. However Sire did not move in the slightest. Rather Sire gripped his father's arm, as the family cussed and swore at the child. Everything seemed to go red in Sire's eyes as the shards of glass and ceramic from the vase seemed to float in the air, as they rose from the filthy ground of the hovel. Nobody noticed, not even Kronsire, but the shap edges easily penetrated human flesh and before any one said anything more sharp shards had penetrated and broke through the neck and vitals of the father and traveled from one to the other. All the while Kronsire stood and croaked a laugh with his broken jaw, covered in more than just his blood. The shards soon traveled in swirls as more and more material was gathered into the storm. Axis at this moment walked through the broken door, which had never been fixed since birth, louds of sharp and blunt objects alike traversed through her. Gouging out eyes, and organs. Though the rage did not stop until twenty minutes into the rage. When the odd craze ended abruptly. Everything fell to the ground, and Sire alone was standing in the room sorrounded by dead. Overcome by Grief the teenager could do nothing to save tose he had murdered. Guilt sept over him as he laid his head across his twin sister's shredded body, her eyes wide open and staring at the ceiling, rotting and about to cave in from old age. Soon Kronsire became aware he could do nothing at all, and ran out of his home, lost amonsgt his mind. His new brutal personality bringing nothin but ruin to all he met until the entire island was covered with the dead. Nobody knew who Sire was, and nobody knew what the island had had. Taking a small boat Sire went out to see, consumed by greif and fear which he had never before experienced. Landing on the coast of southern France where he then began his wanderings for another twenty years, learning more and more about his powers. --------------------------------------------------------------------------------------------- The mixture (Hydra and Kronsire)- Though such a tragic story had happened, Kronsire had continued traveling across the planet with his creations in tow for a while, having never had to deal with a large menace, until Hydra came along, this hollow not killing Sire, but an unknown spell from Hydra which activated tore the two apart, their souls molding together, their powers mostly intact as they formed a single plus. Though this spirit had nothing. As it just floated on by. --------------------------------------------------------------------------------------------- The devour (Hydra and Kronsire and Epoch Era)- The ball of spiritual energy was then eaten by Epoch Era, who gained strength and new found powers, its size growing and twisting, until it met Orange, who had died by the hands of a sinner known as Media, who took on the name of Orange. --------------------------------------------------------------------------------------------- The combination (Orange, Hydra, Kronsire, and Epoch Era)- As the sinner and the hollow Epoch fought each other to the bloody death they to became victims of the spell which Hydra carried, the sinner and the other three intertwining in an explosion of spiritual energy, the four becoming one, gaining all of each others memories, and a large mash of their personalities which then formed a new being, their four individual souls combining into one large powerful one, known as Albatross, an insane hollow who carried all the sins, burdens, memories, and most powers of all of the four. If it were to die it would become a sinner just because of the sheer amount of trespasses of the four. ---------------------------------------------------------------------------------------------
Last edited by Orange on Sat Feb 25, 2012 11:42 pm; edited 1 time in total | |
| | | Zenke Staff
Posts : 2615 Join date : 2011-11-29 Age : 36
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| Subject: Re: Combination Character, by Orange FINISHED Sat Feb 25, 2012 10:49 pm | |
| Portals. you say theres a 5 post cool down, but not how long the portals last. Also for you to be able to create a portal, i'd like for you to altleast be able to see the place, or have prior knoledge of the place you're creating it, and no cross dementianal travel.
Creation, I'd like a range limit.
Deletion. I don't like that you can just wipe out other peoples attacks like that. so, that part is denied. Limit it to what you create, and only you.
Replication. Does this include energy/elemental attacks, Zanpakuto, people?
Manipulation Set it to a similar range limit as creation.
Absorption Set the absortion rate to 50 percent because unlike Orange media, this seems to include pysical attacks/random impact force.
Transmutation Set it to a similar range limit as creation. and just note it shouldn't be able to transmutate anything created by other people, like ice, crystal, air so on.
-Cloning How long do they last and it needs a cool down. Also, reseting the cooldown on abilities, i'm not sure about. And what each clone can manipulate/create/transmutate/so on, should be the max amount albatross can create divided by seven.
-Substitution Just remember, nothing that can't be cut.
Force-field I don't know how hot fire attacks are, but I'd like it if you point out it doesn't make him immune to fire/lava.
Detonation Thats alright, aslong as it cant absorb the force and use it to power the next attack.
Body 20 times 3 is..... 60. yes, i knew that. 60 feet.... I dunno, Jun?
-Power Thats fine but I dont want it so the cool downs reset, and the cooldown on teleport should stay too. you could easily dodge every attack with it, so it should stay limited.
Phasing It can't be hit, but can attack back. for 3 posts.. I dunno, Jun?
Golems cant be made of anything uncuttable, lower the tiers i think. like, 1 golem is 2 tiers lower, so on. Maybe more. again, Jun?
Stealing Duration and cool down please.
Bestowal Once again, duration and cool down.
Copy Final moves, transformations/buffs, manipulation abilities i wont allow to be copied.
Harm Some of these need cooldowns, darkness i'm not sure of. Jun?
Illusions How strong are the illusions, will the person become unaware of your pressense or more suseptable to attack. There are strict rules on illusions, and once again i must ask jun for an oppinion on the matter. | |
| | | Orange Platinum Member
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| Subject: Re: Combination Character, by Orange FINISHED Sat Feb 25, 2012 11:23 pm | |
| Ignore this post, I can't delete this one. Check the newest post instead.
Last edited by Orange on Sun Feb 26, 2012 9:49 pm; edited 2 times in total | |
| | | Jun Tomoshibi Owner
Posts : 1990 Join date : 2011-12-01 Age : 34 Location : Where am I again?
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| Subject: Re: Combination Character, by Orange FINISHED Sat Feb 25, 2012 11:37 pm | |
| Resistance: That is not a resistance to Mental/Illusion abilities, that's a full blown immunity. They may be rare, but you do need to change that. That leaves no activation/infection method beyond hitting you a certain number of times. So you do need to open that up. The thing about poisons and disease is alright. But not the resistance to all elemental stuff. Far too much there. If that was in any of your characters, we obviously missed it and needs to be notified of it to change it. Or moved to modified and then change it there yourself.
Teleportation: No. Eight post cooldown after five uses at the minimum. And then a certain number of times per thread. Or individually a 2 post cooldown with so many uses per thread.
34 abilities!!!!!! Fuck no!!!! We may not have an ability limit, but we ask for a reasonable number. That is not a reasonable number. Lower it down to maybe 12 or so combat ones. I realize some of them are not combat abilities, but still. If nothing else, label which abilities are combat and which are not. Sorry about my rudeness on that.
Phasing is denied as is. Lasts for one post ONLY. Rest is fine.
Body is iffy, but I'll let it slide as long as there are no complaints about it.
Golems: At the One Golem level, it must be at least 3 tiers below you. Adjust the rest accordingly.
Copy: State that the copied ability is weaker/less effective considering he only just learns it. Then it'll be good.
I....don't understand Harm one bit...
Sight: No. Harder to see, maybe, but not complete pitch black. Especially if not even by one's abilities doesn't allow it. Also needs a length of time it is active.
Sound: I need a range and how long they are deaf.
Stealing is denied.
Touch: For how long?
Other: For how long? Be careful on this one.
Illusions: Must have another condition before one is affected.
And that's what I have. | |
| | | Orange Platinum Member
Posts : 648 Join date : 2011-11-29
Arena Record Arena Credit: 325 points
| Subject: Re: Combination Character, by Orange FINISHED Sat Feb 25, 2012 11:48 pm | |
| Here you are feel free to check these out.
Considering what I've read it may be easier to post a new skill set in this post right here, and have those checked so one does not have to keep going up and down, and searching for things. If these are accepted these will replace the old ones. Also, please tell me before you lock the thread or something so I can switch these out when they are accepted.
This would replace the thirty skills into a nice ten. I took, what I feel are the best of the traits of Albatross that I had in mind and formed them all into a nice bundle, which should be acceptable. Also Just saying 'sorry for being rude' after being rude, does not cancel out the rudeness Jun.
Overall: Sphere of influence- One hundred feet in all directions from Albatross' body.
One: Detonation- If anything touches Albatross' body a small sphere with a six inch radius will appear where ever the contact happen. The sphere will have the force of a bala, and cause burning damage and concussive damage. If Albatross was to attack someone, the force of a punch, for example, would have the extra power of the small explosion along with the force of the punch. The small sphere is created automatically. The explosions do not harm Albatross in the slightest. And Albatross can negate this ability at a whim if it wants to.
Two: Traversing- Albatross is able to move itself and its creations from place to place with teleportation and portals. Albatross and its creations can teleport anywhere in the sphere of influence. The total amount of teleportations is two, and then a five post cool down ensues, once reaching two teleports. Portals can be created anywhere in the sphere of influence, and if they leave the sphere of influence they reappear on the very edge of the sphere on influence again. Ten portals can be created and Albatross and its creations can use any one of them to travel to any of the remaining nine. There is a cool down of fifteen posts upon reaching ten portals. Portals cannot be destroyed, and can only disperse at Albatross' command. Only Albatross and its creations can move through the portals. If someone else were to try they would just keep going past it like nothing was there. The portals appear as two dimensional flat discs, completely black.
Three: Illusions- The illusions which Albatross create are only in effect inside of Albatross' sphere of influence. Outside of that distance the illusions disappear until reentering of the sphere of influence. The illusions effect all the senses, taste, sight, sound, scent, and touch. Illusions are brought about if Albatross makes direct contact with the person of choice, and can effect multiple people if Albatross can touch all of them. All it takes is a graze of Albatross' body. The illusions cause no real damage to the victim, but the victim(s) will feel like the illusions are real. The illusion can only be seen by those touched by Albatross, so bystanders would not see or feel the illusions someone else claims they see and feel. Each illusion lasts for six posts, unless the victim escapes the sphere of influence, or Albatross decides to stop the illusion. There is a three post cool down once an illusion is stopped, for the individual who escaped it.
Four: Copy- Albatross is able to copy any ability of one other person, if Albatross experiences the ability. Once Albatross learns the ability, all of the knowledge that goes into the ability is automatically known by Albatross, and cool downs, and charge up posts apply as normally, Albatross keep all the information about a power it copies after the power is copied, however Albatross looses the ability to use the power, for example, Albatross could learn how to shoot a laser beam, and then be unable to use it again, however Albatross would remember how much energy it took, the cool downs, and so on. Transformations cannot be copied, final moves cannot be copied, manipulation skills cannot be copied. Albatross can keep the copied power the entire thread or switch the copied power after a three post cool down, if it experiences a different one.
Five: Substitution- Albatross can substitute any substance for another substance, this also works with elements, energy, both spiritual and physical materials. A thirty by thirty by thirty block of material can be substituted for another material. A cool down of ten posts ensues after the limit is reached. This most be within the sphere of influence, furthermore this does not work on soul infused substances or controlled substances of another individuals. However, it does work on Albatross' created materials and itself.
Six: Creation- Albatross can create any substance , element, energy in existence, both physical and spiritual. A block of thirty bu thirty by thirty feet of substance volume can be created. Once this limit is reached a ten post cool down ensues. Creation only works within the sphere of influence of Albatross. Both simple and complex structures.
Seven: Deletion- Anything in Albatross' sphere of influence can be deleted, as long as it is not soul infused or being controlled by someone else. A block of any substance, this includes all elements and energy such as a cero, and any physical and spiritual substance can be deleted. A block of thirty by thirty by thirty feet in volume can be deleted, with a cool down of ten posts once that limit is reached.
Eight: Replication- Any thing in Albatross' sphere of influence can be replicated. Anything replicated is automatically under Albatross' control and can be manipulated as such. Anything can be replicated and is replicated anywhere in the sphere of influence. Albatross can replicate up to a block of substance of thirty by thirty by thirty feet in volume. Upon reaching that limit there is a ten post cool down. Anything can be replicated such as all elements, all energies, spiritual and physical substances.
Nine: Bestowal- Albatross can bestow its own power to other things, organic or inorganic, inanimate or animate. Albatross can create life inside of the inanimate, such as things that it creates with creation skill. This bestowal of life lasts as long as Albatross lives, or decides to make them cease to live. This ability can not be used on soul infused objects, besides those under Albatross' control. Albatross can bestow this life inside of two things. Each one will be three tiers lower than Albatross. Life can be imbued inside of any thing, including elements, energy, spiritual, and physical things. They will loose life if they leave the sphere of influence. There is a cool down of five posts once two objects are bestowed with life. The duration of each bestowed being lasts if they leave the sphere of influence, or Albatross decides to negate their life, other wise they have a seven post life span.
Ten: Manipulation- Albatross is able to manipulate anything it creates and that is under its control. Albatross is able to change the states of matter of the objects from solid, liquid, and gases. Furthermore, the manipulation goes to the edge of the sphere of influence. This ability also allows the warping of materials, such as turning a cube into a sphere.
Last edited by Orange on Mon Mar 05, 2012 8:45 pm; edited 5 times in total | |
| | | Parius Staff
Posts : 806 Join date : 2011-11-30 Age : 31 Location : In your mom's closet
Arena Record Arena Credit: 10 points
| Subject: Re: Combination Character, by Orange FINISHED Thu Mar 01, 2012 2:17 am | |
| Ok, since no one else has posted here yet, and I have nothing better to do. XD
Traversing - Ok. There is no thread limit on it. which means, to me, you can wait the fifteen posts, then teleport again. Also, way too many tele's, for any cool-down. I'll do 1 tele, with a 1 to 2 post cool-down, with a thread limit of 15. (I asked Jun about this, and this is what he said)
Copy - Put in what Zenke said. No Final moves, transformations/buffs, manipulation abilities. Also, does the knowledge stay after the thread? Cause, if it does, that is a definite no. Also, how is it able to be copied, all of the power, and knowledge, from being hit once? I would like to be at least a lesser version. Also, can you switch abilities? Like, if your hit by one, memorize it, and hit by another, do you ditch the first one you learned? Or do you keep both of the powers?
These are the immediate ones I saw. I'll let Jun, and Zenke take care of anything else. XD
| |
| | | Orange Platinum Member
Posts : 648 Join date : 2011-11-29
Arena Record Arena Credit: 325 points
| Subject: Re: Combination Character, by Orange FINISHED Thu Mar 01, 2012 2:32 am | |
| Here are the edits being made
CURRENTLY: FINISHED
- Teleportation edits done, as with a conversation with Jun, so that the teleport is similar to Epoch's teleportation skill. - Copy skill edited, though as a note, please read thoroughly, there are somethings you asked which was already stated, just saying.
Ready for another check.
Also I put the old power set in the first post into a spoiler, so I don't have to scroll down as much. | |
| | | Zenke Staff
Posts : 2615 Join date : 2011-11-29 Age : 36
Arena Record Arena Credit: 0 Points
| Subject: Re: Combination Character, by Orange FINISHED Mon Mar 05, 2012 4:06 am | |
| lllusions needs cooldowns and duration
substitution had a cooldown and duration before, but none now?
Bestowal needs cooldowns and duration
Manipulation how does your manipulation suffer during fatigue state
the others look fine to me, so i'm gonna go ahead and give my approval. | |
| | | Orange Platinum Member
Posts : 648 Join date : 2011-11-29
Arena Record Arena Credit: 325 points
| Subject: Re: Combination Character, by Orange FINISHED Mon Mar 05, 2012 8:38 pm | |
| New Edits
CURRENTLY: FINISHED
- Illusions now have a duration and a cool down. - Bestowal now has cool downs and a duration. - Substitution already has a cool down, and the duration is the same as last. - Manipulation can be used in fatigue state, but any character in fatigue state would be tired, so It would be tough to control it, I guess would be the best answer.
Once these edits are done then I need one more approval then its off to the races!
Ready for the last approval/Check. | |
| | | Zenke Staff
Posts : 2615 Join date : 2011-11-29 Age : 36
Arena Record Arena Credit: 0 Points
| Subject: Re: Combination Character, by Orange FINISHED Mon Mar 05, 2012 9:11 pm | |
| Approved. 1-1 if jun agrees. | |
| | | Jun Tomoshibi Owner
Posts : 1990 Join date : 2011-12-01 Age : 34 Location : Where am I again?
Arena Record Arena Credit: 10 Points
| Subject: Re: Combination Character, by Orange FINISHED Wed Mar 07, 2012 1:53 am | |
| *Heavy Sigh* Seconded. Now you're off to the races with it. | |
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