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Kazama
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PostSubject: Shirasu Khan   Shirasu Khan EmptySun Mar 24, 2013 2:49 am

Arrancar Template

Basic Information

Name: Shirasu Khan
Age: 29
True Age: 467
Sex: Male
Personality: Shirasu is a curious being, always wondering about things. What makes this man tick, how does this thing work, where did this thing come from. His curiousity often leaves him unaring to who, or what he hurts in his never ending quest to answer the three big questions. Why, how, and what for. This does not mean he is withot feelings however. Once his curiousity about an object is sated he can be quite a curious, charming man with a surprising amount of mercy. He has dozens of pets that he is no longer curious about, and he defends his pets, the things he is so knowledgeable about, fiercely. He is also a bit of a goofball, often losing focus on things to focus on something else, and acting and speaking in odd, amusing ways. He often plays the part of the idiot or patsy, pretending to be a harmless, hopeless loser. He rarely reveals the true, cunning, powerful self, often allowing others to think he is a harmless dunce, until he can strike back properly at the best moment.....

Shirasu spends much of his time working alone in his own private quarters. He enjoys the quiet life, of reading, experimenting, and day dreaming, and he rarely entertains guests. His nature makes him very untrusting of others and even his own espada had no easy time earning his trust. Now that she has it though, he welcomes her into his lab and quarters whenever she wishes and often puts forth his best to entertain her.

His shyness and standoffishness is a product of his human and hollow life, lives that were spent constantly hiding, running, and fearing absolutly everything. Now he no longer has to worry, but is still very hard to get close to, like a dog that has been beaten to often. However, if one were to get through this shell of his, they would find a true friend and honorable man. He will still do his best to hide his true power however, not particularly pleased with the idea of more responsibilities being pressed onto him simply because of his power, and thus he hides his power even from his closest friends and allies, only showng it when he wishes to absolutly destroy someone, or save them.

Likes: Shirasu loves to try new things, new foods, drinks, fights, all of it. Its all a matter of learning, and he is a slave to his unending curiousity.

Shirasu has an odd fascination with small, furry animals, and has several of them in his private quarters and lab. Most of them are not quite so fuzzy anymore due to experiments.

Shirasu has a strong mind and a vivid imagination, and will often lay in his bed or his personal chair, coming up with new stuff, spells, experiments, everything.

Fears: Shirasu suffers from Haphephobia, the fear of being touched. Very few people can touch him without him freaking out completely and trying to blast them, Tara, the primera espada, being one of the very few.

Hydrophobia. Shirasu suffers from an irrational fear of water as well. A glass, bathtub, stuff like that is fine. Anything deeper, even a pool, causes him to freak out and start throwing spells.

Coulrophobia,the fear of clowns. Shirasu is uncertain of why he fears clowns, but he is absolutly terrified by them.

Character Appearance


Height: Six foot two inches
Weight: 210 lbs
Physical Traits: Shirasu Khan Arrancar_justice_oc_by_darkness1999th-d3a4n3h The mask is a ring of bone with short, upwards jutting protrusions, much like a crown, with the hole in the center of his forehead.
Clothing: See picture of appearance. He has a short zanpaktou, kept on the back of his belt.
Accessories: Shirasu carries a small case full of various tools for experimentation tucked inside his coat. One must always be prepared!

Fighting Style


General Fighting Style: Shirasu is an absolutly horrid fighter, who relies mostly on his keen intellect, sharp instincts, vast amounts of rieatsu, and surprising array of kido like abilities for combat.
Strengths: His pesquisa is surprisingly good, and his reserves of spiritual energy are very impressive, allowing him to expend alot of energy before finally stopping. On top of that, his keen intellect and wit allow him to think far ahead into the battle and plan out whch 'spells' to use next.


Weaknesses: Shirasu has absolutly ero hierro. His skin breaks as easily as a humans. He also is drastically lacking in melee combat, barely able to defend himself. He is also very slow, able to use sonido rarely.



Zanpakuto & Cero


Sealed Appearance: Shirasu Khan Dagger-puno-movil
Zanpakuto Name: Uizdo
Zanpakuto Call Out: Mahuo Uizdo
Cero: Shirasu can use Bala, Cero, and several other custom abilities he has created specifically for himself.

Spells: To make up for his lack of combat expertise, Shirasu employs many spells, much like Kido. This is the list of available spells in sealed form.

Gag spell: This is a spell with absolutly zero, NONE AT ALL, combat use. It is a series of gag spells, designed to be entertaining. Like make squeaky shoes, small rainbows in his hands, blasts of confetti, never used in combat.

Power seal: In order to hide his true power, Shirasu created a spell to hide it. It holds his power in check, hiding it from all, until such time he wishes to reveal it. The seal remains in place even in ressurecion and segund, supressing hald his power. It is shown by a small red x on his left arm, and is broken by pressing it and then turning his finger on it. Once done, his full power is released.

#1 Magnum: Shirasu fires small blasts of rieatsu from his finger tips, equal in strength to hado #4. No cooldown

#2 Magnum barrage: Similiar to Magnum, but fires a hunred bolts at one time, in a long, painful, sustained blast. 3 post cooldown

#3 Magnum Cannon: Shirasu creates a blast of red energy that fires from the palm of his hand, similiar in strength to hado #32 no cd

#4 Overcloak: Creates a barely visible barrier along his skin, equal in power to bakudo #8 one post cooldown lasts for two turns and while it can be broken, it repairs itself

#5 Force of will, step one: Creates a force push equal in strength to hado #1 no cd
Step two: creates a force push equal in strength to hado #10 1 post cd
Step three:creates a force push equal in strength to hado #20 1 post cd
Step four:creates a force push equal in strength to hado #30 2 post cd
Step five:creates a force push equal in strength to hado #40 2 post cd
Step six:creates a force push equal in strength to hado #50 2 post cd
Step seven: creates a force push equal in strength to hado #60 3 post cd
Step eight: creates a force push equal in strength to hado *70 3 post cd
Step nine: creates a force push equal in strength to hado #80 3 post cd
Final step: creates a devatstating wave of force equal in strength to a forbidden hado 4 post cd

#6 Great wall: Shirasu thrusts both hands in front of him, palm foward, and creates a wall of red energy, equal in strength to bakudo #73 1 post cd

#7 Casters Guard: Creates a shell of red energy around him equal in strength to bakudo #39, wont hold out against a true cero, but can withstand several bala. lasts for one turn or until broken no cd

#8 Snakes coil: Creates a rope of red energy that wraps around the opponent, entangling legs and arms, equal in strength to bakudo #4 1 post cd

#9 Vipers bite: Creates a coil of red energy around Shirasu's forearm that lunges out at opponents within five feet of him, in a slashing attack, is equal in strength to hado/bakudo #20. It is a reactive bakudo sort of technique that reacts whenever a hostile force gets to close by lunging out with an attack similar to hado #20 lasts for three turns. 1 post cd

#10 Windstep: This move was created in response to his pathetic sonido. By using this spell, Shirasu is capable, for one turn, to move at faster than sonido speeds. Only lasts for one turn however and has a 3 post cd.

#11 Thunder cloak: Creates a field of electrical energy in a twenty foot circle around him, equal in strength to hado/bakudo #50 2 post cd, one post duration. He must be in one spot to use it, as he is the focal point of the spell. He is immune to the attack, and anyone who enters the twenty foot radius is subjected to painful electrocution, however it does not block ranged attacks

#12 Cant touch this: Sends out a shockwave of concussive power in a ten foot circle around him, equal in strength to hado/bakudo #40 2 post cd

#13 Magnum Hammer: Creates a powerful beam of red energy that appears over the target and fires down with incredible force, equal in strength to hado #80 3 post cd

#15 Hellstorm: Creates an illusion of flames and demons around the target, disorienting and confusing them. In sealed it is simply a visual illusion, created around them and seen by all. In ress, the illusion puts off fake heat. In full segunda the illusion is complete by putting off sound and even smell.

#16 Hellstrike: Used in conjunction with Hellstorm, sends a lance of real flame at the target, equal in strength to bakudo #10 no cd. In segunda, with the full illusion, it is very difficult to dodge.

#17 Bondage: Creates red shackles that ltch on to the targets ankles and wrists and draw them all together 2 post cd lasts two turns, requires target approval

#18 Gravitational Distortion: Creates a fifty foot circle of gravitationl distortions. In some places, the gravity is much heavier, in others, much lighter. In a ten foot radius around him, gravity is normal though. Those caught in the field determine wether they are in a heavy or light field. Last for two posts with a two post cd

#19 Blackhole: Creates a small blackhole for one turn that draws all rieatsu based attacks into it, and dispells them, even spells that create fire, electricity, summoned spears. It can even draw in physical attacks and people, however THAT requires target approval as it would cause severe damage, equal to a forbidden hado, if not death and will not be used without beforehand apprval and planning. The spell only lasts for a few brief seconds and has a 5 post cd. This spells IS CAPABLE OF STOPPING FORBIDDEN HADO AND THE EQUIVALENT, but not final.

#20 Mind Link: Allows him to link his mind to an infinite number of willing participants, lasts as long as he is able to maintain it. no cd. Linked individuals can communicate with ease, share thougts, images, smells, and sounds. However, due to his natural fears he will only link with a handful of people.

#21 Overload: Launches a mental assault on the target, causing a loss of focus. This is a mental assault, initiated by a locking of the eyes. Once began, it sends hundreds of dizzying images, smells, and sounds at the target. While it can be reversed back on Shirasu, it would take someone with alot of mental fortitude and training to do so. 3 post cd

#22 Summon swords: Summons three, glowing, magical swords that dance around him defensivly, and attack anyone who comes within fifteen feet of him. Lasts for three turns with three turn cd. The swords attack on their own with his own level of skill, which isnt much, but three swords, even weilded by an amateur, can be distractig enough when someone is throwing spells at you.
Resurreccion


Appearance: Shirasu Khan Syrus_Armor_Redesign_by_Tyshea
Abilities: Shirasu gains even more rieatsu reserves, takes 25% less damage from all kido. In this form he also gains five, six inch wide, bone shuriken that circle about him, attacking anyone who gets within 15 feet of him. They are as strong as a zanpaktou, so not easy to break, but they can be deflected. They move as fast a swinging sword.
Boosts: Shirasu's energy reserves double from thatof his sealed form, and his speed also increases. In this form, all of his spells cooldowns are also reduced by one turn.
rieatsu x3 pesquisa x3 spells x3

Resurreccion Segunda:


Appearance: Shirasu Khan Warlock
Abilities: Shirasu now has an absolutly vast amount of energy, 50% resistance to all rieatsu based attacks.
Boosts: In Segunda, Shirasu now has 10, six inch wde, bone shuriken that float around in a circle around him, attacking anyone who comes within twenty feet of him at the same speed as a swinging sword. In this form, he also finally gains a noticeable heirro, able to withstand the sealed zanpaktou of those one tier above him, or a bankai form of those two below.

Spells gained in this form. These are spells that, in any lesser form, he simply doesnt have the power for.

Soul forged: Allows him to call on rieatsu from around the area, much like a quincy. However, his captured rieatsu takes on a much more physical form, in the form of glowing plates hovering just over hs body, and a long, red spear, as well as a full recharge of energy fr the duration of the spell. The plates are able to withstand a gran rey cero, but only one, a second will punch through, and the spear is as powerful as a hado number 75. Duration of 5 turns. 6 post cd and fatigue state after use

Thunder Spire: Creates a spear of electricity in his palm that he hurls at the opponent. The spear can peirce many defenses. 5 post cd

Universal pull: Grabs a target and yanks them towards Shirasu with incredible power, very hard to resist. Requires target consent though. 5 post cd


hierrox2 sonidox2 pesquisax3 rieatsux4 spellsx4

In this form, he can also use higher powered spells without the same amount of fatigue due to his great amount of rieatsu. He is now able to cast three high level spells without fatigue. He can not use soul forged without fatigue however!!!!


Back Drop:


Background: Shirasu remembers little of his human life, a fact that he is most glad for. What little he does recall is filled with bitterness and hatred, the same emotions that led him to the life of a hollow. Shirasu grew up an orphan, abandoned by a family unable to feed him. He was raised and taught by various beggars, vagabonds, and urchins, ad given the instruction and tools to survive in a world that hated and rejected him simply because of where he lived. Starting at a very young age, Shirasu was moved from orphanage to orphanage, or prison to prison, depending on his current list of misdeeds. Where ever he went though, he always felt alone, seeking solace in the only ones he could, the two small mice he kept with him always.

Shirasu got lucky however. At the age of thirteen, he made the mistake of pickpocketing a minor stage magician, one who caught the young man red handed. But instead of turning the boy in, the old magician saw an opportunity. Here was a man, full of life, and obviously skilled in slight of hand, handed to the old man on a silver platter. And so a deal was struck. The old magician would not turn Shirasu in to the authorities, would in fact give him a home! in return, Shirasu would learn the old mans tricks, and carry on the buisness when he was gone, a deal that sat well with both parties.

Shirasu performed rather well as the magicians apprentice as well! His natural skill at slight of hand proved to be a true boon in his new line of work, and the magician grew proud of the boys progress. However, it unfortunatly was not meant to be.

Four years after Shirasu had gone to live with the old man, a new entity entered the area. The Yakuza, or at least, the early makings of it. The group was vicious, extorting money or other favors from the locals, and severely punishing those who either could not, or would not, pay up. Shirasu and the old man refused.

It was made to look like an accident. A magic trick gone wrong, so the authorities would believe. After all, the foolish old man did love his fireworks. One night, the gang burned down the old mans shop, with the old man trapped inside. Shirasu had been outside of the shop on an errand at the time, and returned home to find the shop, the only place he had ever called home, a burning pile of ash.

Shirasu again found himself without a home, and without the means to start up a new magic shop, and so fell back on his old skills, of thieving and pickpocketing to survive. But the gang would have no one intruding on their turf and Shirasu soon found himself hunted by the bloodthirsty savages. Every day was a waking nightmare for him, a struggle to simply survive. Feelings of anger, loss, sorrow, and bitterness followed him everywhere, and remained with him when the Yakuza finall caugt up to him. The same feelings remained with him through the days of a very slow, painful death. And the feelings again remained even in the afterlife, chained to the very same room he had been slowly tortured to death in.

Before being found by a shinigami though, he instead found escape, escape to hueco moundo, the place that would become his new home. There however, he again found himself alone and vunerable. He was weak, feeding off of the leftovers of whatever he could find, hiding and running away constantly, always on the very brink of death in a daily struggle to not be lunch. But somehow, by some mracle he was certain, there were ones even weaker than he. And better, there were always those looking for others to order about. Shirasu was good at this. Soon enough, he became the servant of a more powerful hollow, feeding off of whatever scraps were thrown his way, and living in the safety of his master. But in hueco moundo, the pecking order is ever changing, and soon Shirasu had a new master, and then another, and then another. He had a knack for always finding the one hollow more content with bossing him around then with eating him, and by allowing himself to be the dog, the patsy and toy of whoever didnt want to eat him, he was able to quietly grow his power until he finally achieved the power of a gillian.

Now he finally had the power! Finally he no longer had to constantly hide in the shadows, and grovel at anothers feet, and feed off of whatever morsels his masters deemed fit to throw his way! But still, he hid away. Now he was powerful enough to be feared by other hollow, yes. But he was now also powerful enough to be considered a decent meal by the more powerful creatures, the adjuchas that had before passed by his weak, measly form without a thought. And so still, he hid, and he waited, and he scavenged, again taking his time to slowly grow in power, slowly feeding, and never drawing attention.

But even he couldnt hide from everyones eyes. Someone had picked him out long ago, a mysterious benefactor he didnt even know he had, the one who had given him all the right turns and tricks to stay alove, for his own nefarious reasons. A benefactor Shirasu only learned about when he finally became an Adjuchas. Sosuke Aizen, the dread king as Shirasu came to call him. Aizen had watched him and found the idea of giving this one who was so pitiful and weak some true power, to be a very amusing thought. And so he made Shirasu an offer he could not refuse, to become an arrancar.

Shirasu was unfinished when Aizen attacked the world of the living, and therefor was spared the destruction that befell the rest of Aizens forces. He came out on the other side of the transformation just in time to escape from the attack on Hueco moundo, returning to the menos forest to hide once again.

He returned to Hueco Moundo after senseing a great presence there once again, and is now a full member of the arrancar forces, the loyal Fraccion of the powerful Tara Tertrezo, an arrancar he has found an unusual fondness for, one strong enough to help keep him safe and allow him his experiments, but kind enough to allow him to keep his various pets. He still hides his true power however, preffering the unobtrusive, unwanted position of a fraccion to the constant hounding and power struggle of an espada.


Side Notes: Shirasu rarely, if ever, shows his true power, preferring to stay hidden in the shadows.

THEME MUSIC!!

Sealed, everyday theme music

https://www.youtube.com/watch?v=2PlgN0ta6E8

Ressurecion theme!

https://www.youtube.com/watch?v=7BBKNTU1IFQ

Segunda theme

https://bleacherax.rpg-board.net/

And this is the theme music for when he actually takes a fight seriously. If this is the theme music, shit is bad.

https://www.youtube.com/watch?v=hpbZMZm0kbE




Last edited by Kazama on Wed May 08, 2013 1:32 am; edited 13 times in total
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Jun Tomoshibi
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptySun Apr 07, 2013 3:19 am

(Only judging it because Garanzo wanted me to.)

Strength x1 defense x1 rieatsu x2 pesquisa x2 sonido x1 hierro x1

Please get rid of that in fighting style.

Magnum Barrage: Exactly how many per barrage? Rai's barrage ability is 24 per barrage, and can use it several times a post (technically, he has no limit per post), and they're the same strength. I don't think it needs a cooldown unless they get a fairly good strength increase, like each bolt is the strength of 2 balas or something.

Magnum Cannon: I don't think it needs a cooldown.

Overcloak: How long does it last?

Force of Will: The scale needs fixing. Step six's cd should be decreased to 2 posts, and steps 8 and 9 should be reduced to 3 posts.

Great Wall's cd should be reduced to 1 post.

Castor's Guard, probably no cd at all.

Snake's Coil should have a 1 post cd. Binding spells/abilities are a bit more problematic than what you might think.

Viper's Bite: I'm a little confused here. Is it a minor energy summoning? If so, how many tiers lower than you is it? The spell comparison doesn't much apply to this one since it seems more like a summoning that attacks.

The double sonido in Segunda is denied on Wind Step. Reason being he would be untouchable then, not even Rai at full vizard form could defend against that. And I'd like the scale to be present.

Thunder Cloak needs a bit more explanation. Is it a shield? Does it electricutes someone when they're in it? Does it catches an attack and flings it back at them? Lasting power? Does he needs to stand still to use it? Give me something...

Hellstorm needs a cd and a lasting power. Illusions are very highly regulated, and with good reason. Oh, and infection method. Making a spell that's illusion in nature that makes sense is gonna be tricky...

Is Hellstrike an illusion or an actual, real attack? It's fine, just want it to be known.

Bondage: Lasting power, how long it takes to do what it does, and how close does it bring the hands and arms together? Also, this is not an insta-hit, correct?

Gravitational Distortion: Range of it, and how much lighter/heavier at the maximum is the person? That will determine if the cd is right, needs to be increased, or needs to be decreased.

Black Hole: This is only abilities and not people, correct? Just clarifying...gravity is another one of those that are extremely regulated.

Mind Link: Does this mean he and the willing participants can read each other's minds? Also, I don't like that it can be any number, I'd regulate it. The link below, look at Hive Mind. I'm gonna go by that when judging this particular spell. Similar limits needs to be added.

https://bleacherax.rpg-board.net/t1536-elayne-s-custom-kido

I need a lot more on Overload...what type of mental assault? Infection method? Overloading them with what? Also, depending on those, this may have mixed results.

Summon Swords: Define too close? Lasting power? CD? Can you control them telepathically?

adding the energy from those attacks to his own pool of energy. Insta-denied. We've never allowed that type of "boost" if that's what you're going for. Switch it up some.

In this form, all of his spells cooldowns are also reduced by one turn. No. Not without something. Rena's Karasu app. (a shinigami) is a good example of what to do if you insist on something like this.

Strength x1 defense x1 sonido x1 rieatsu x4 pesquisa x3 hierro x1 spellsx4

Get rid of everything that is x1, less clutter that way, and reiatsu needs to be lower to x3. Explain more on how the spells are increased and that also needs to be lowered to x3.

That's all I got.
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptySat Apr 13, 2013 4:56 am

ok fixdedededed, please gives approvalness......or input
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptySat Apr 13, 2013 1:01 pm

Ok my turn.

magnum barrage: how many is hundreds? I'm just going to say drop that to 100 exactly. Becuase you wont have any energy left to fire another, like with quincy's licte regen, they can fire hundreds of arrows, but they use up allot of energy. Also up the cooldown to 3.

#6 Great wall: Just keep in mind this wont be able to spot a gran rey. though because of that it i'll allow the 1 post cd.

#7 Casters Guard: Could barely stop a cero i'd say, but it needs a cd, or better still, limit it to 2 uses per post and i'll be happy.

#9 vipers bite: what, it lunges out to bite people? or just whip them upside the face?

#11 Thunder cloak: How long does this last? 1 post?

#17 Bondage: Needs a longer cooldown. 2 post cd instead of 1.

#19 Blackhole: Duration of 1 post I guess? cause if not it needs to be. Also state it cant block finals or forbidden kido.

Ressurection boosts: you have x4 reiatsu in ress. Not allowed. x3 is the max. Same with your spells. I see jun already asked you to do it too.

Thats all. Make sure you fix everything for Jun too, this time. You missed quite a bit of what he asked. I'll be watching. Evil or Very Mad

Razz
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptySun Apr 14, 2013 1:55 am

Ok done
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptySun Apr 14, 2013 2:10 am

Approved. Jun posted first, he can tier.
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptySun Apr 14, 2013 2:38 am

Approved numero 2.

Tier: 1-5
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptyTue Apr 30, 2013 6:53 am

First. Black Hole was not fixed according to what I read here.

Second. Garanzo your ress is basically pointless. After all your complaining about us trying to make your segunda approvable you had an ENTIRE release to add shit to. So..

Third. From my understanding the cd -2 thing wasn't ever a part of this app's approved things like I heard on chat because I quote,
Quote :
In this form, all of his spells cooldowns are also reduced by one turn. No. Not without something. Rena's Karasu app. (a shinigami) is a good example of what to do if you insist on something like this.

Jun is clearing telling you EXACTLY what I said.. so how you ended up with a -2CD is beyond me unless he's doin more off the books stuff I don't know about yet.

Lastly your segunda counteracts your weaknesses. Which means either segunda just lost those or you need diff weaknesses. They aren't weaknesses if your character can overcome them just by powering up.

Jun's Edit: Take out the strike through and I'll take a look at Segunda. I didn't the first time through because of it.
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptyFri May 03, 2013 11:13 pm

How strong are the bone shuriken? Can they be deflected or outmanuevered? In Segunda, that speed that they move needs to be nerfed by a lot. Otherwise they will always hit and tear a person to shreds. Even Rai.

50% resistance to all rieatsu based attacks. This is okay, just a reminder that this does not include elements such as Holy, Darkness, Fire, Lightning, stuff like that. But it does include most kido spells, cero, bala, gran rey cero, Alex K's energy beams, stuff like that.

Soul forged: Allows him to call on rieatsu from around the area, even the leaked energy of others, much like a quincy. However, his captured rieatsu takes on a much more physical form, in the form of glowing plates hovering just over hs body, and a long, red spear, as well as a full recharge of energy fr the duration of the spell, 5 turns. 5 post cd and fatigue state after use

That's an absorbtion move, directly draining someone of their reiatsu. If I'm understanding it right. Only thing you need to get rid of is the "even leaked energy of others" part. And then I need to know more...like damage, how strong those plates are, etc.

Only thing on Black Hole that I see is Zenke's duration limit. Also know that if consent is given, it strikes as hard as a forbiddon kido (in accordance to the cooldown). It will still hurt a bunch.
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptyTue May 07, 2013 7:58 pm

Sorry for double posting, Garanzo just said in chat instead of posting that he modified stuff. Next time, please POST saying that you fixed things.

Still no duration on the Blackhole. Is it like, a second, a few seconds, an entire post, what?

Soul forged: Make it 6 post cd, and it starts when it stops. Also state that a second gran rey leveled attack on those plate, will break them (I don't see many characters have that many high leveled attacks and using them in that short of time frame). Because it lasts a while. It's still well worth it, I think.
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptyWed May 08, 2013 1:33 am

Ok fixed
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptyWed May 08, 2013 1:39 am

Approved
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PostSubject: Re: Shirasu Khan   Shirasu Khan EmptyWed May 08, 2013 1:42 am

Bout time ;P
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