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Kron-Sire:
Basic Information
Name: Kron-Sire, The House Of Kron Age: 39 years old, with armor unknown True Age: 39 years old Sex: Male Personality: So many thoughts, so many consequences, so many insignificant curses, and yet Kronsire cares nothing for them. He is always one to insult himself, and is the first to point out faults in his personality. Kronsire is one of the few who experienced the death of those close by his own hands. He is not evil, nor does he fight for justice or virtue. Rather Kronsire lives his days in sadness, not in regret for what he had commited, but rather something different, more so that he wasted so much human life. Stunned by how frail humans are when it comes to death. Kronsire believes in no god, nor does he believe there is a real sense of humor for anything death related. Kronsire himself waits for when death will embrace him with cold hands. Though Kronsire is not one for violence either, his powers always seem to destroy what he cherishes in life. Because of this Kronsire has come to the conclusion that he should cherish nothing at all.
Always one to dabble in the past, Kronsire usually does not pay attention to the present and drifts in and out of it. Daydreams and nightmares, along with nightterrors haunting his frame. Sleeping had been difficult for Sire even when he was younger, and through these changes in his body learning new abilites and powers as he traversed through the life he had. Fearing nothing besides being unable to find his purpose in life, Kronsire tries to lives his life in solitude and not bring any misfortune to those who meet him.
Considering that he tends to stay away from those, out of fear of different thoughts crossing his mind. Kronsire expresses his unheard desires and thoughts and emotions through marionettes, and the fine arts. Possessing enough personalities as could be imagined, his marionettes ventilate Kronsire's emotions and try to release the bottled up pressure within his mind. They usualy come in extremes, rarely taking on a form of anything more than one or two specific ideas or traits. The angel and the devil are some of the most used marionettes, second only to his energetic and innocent side, and his more blunt and serious puppets.
Extra Personality:
As if he has a devil and an angel on either of his shoulders, Kronsire takes into consideration everything his puppets say and do, thinking they are true beings with their own souls. Because of this Kronsire is somewhat impressionable and can be swayed to do evil or good by whoever pleads a good enough case. Sire can be seen as an Anti-hero type of character who goes on through life seeking the more negative traits of humanity such as desire, vengeance, and brutality. other than witnessing other people's deaths at his own hands, which has scarred him mentally, Kronsire has a very vicarious nature, projecting his emotions unto others. Saying it is every one else's fault, though it contradict his own idea of pointing out his own issues to himself and being cruel to himself, he tries to live through life with as little thinking as possible. As thoughts lead to pain in his mind.
Kronsire is a lethargic, lazy, and brutal being of a human. Gripped by sloth and rarely straying from resting, the man will do what it takes to stay quiet and serene. Kronsire is full of voids, and tries to push everyone away from himself, in order to keep them out of his own mind and himself in their minds since he thinks that he will only cause trouble. Through experience, Kronsire has had a dismal experience, and tries to be a decent being, but falls short at most times and gives in to staying in one mood or place.
Always trying to better himself at all tasks, Kronsire continually challenges himself with all sorts of questions, puzzles, and self made milestones. However, Kronsire always remains in the past and thinks continualy on his experiences and actions. Having murdered is whole family, his father, mother, older sister, younger brother, and twin sister. Kronsire is haunted be many thoughts and is paranoid at times, thinking that the spirits of those he killed will come back and torture his already damaged brain.
Though Kronsire is similar to a damaged product, he cares for those who waste their own time on him, trying to make it up to those who even bother to deal with himself. In forms of gifts and advice and numerous other ways, Kronsire tries to help those who take a liking to him for one reason or another. At times however, Kronsire will try to push these same people away.
Furthermore, this man of twists and riddled with emotional holes can become violent when his true nature comes into play. This second nature of Kronsire is the real driving force of his life, when he becomes obsessed and possessed by this other personality he becomes extremely fatal to all who cross his path, and almost nobody can knock him out of this frame of mind once he enters it. Only responsive to pain and suffering, words are the key to breaking down this viscous personality.
When Kronsire does not give into his violent inner nature, he is still anything but a pacifist, rather violence is one of the numerous ways in which Kronsire vents is inner frustrations. However, Sire is the type to not start a fight with anyone, rather a more passive man who lives his days in relative solitude, with a relative outer innocent nature. This innocence is far from being clueless, more so that Sire does not understand social settings.
In life, Sire wished to find purpose in life, and to atone for all he had committed. He feels guilt, much guilt, more than anything Kronsire wishes to rid himself of this guilt and live anew. However, his own dark thoughts contradict this wish and the man is forever plagued by this desire to find purpose in anyway shape or form. Killing has brought no joy, helping has done little to quell the deep lusts of human life. Kronsire is an unchained animal without direction, lost among the crowd of humanity. Suffering from many mental ailments. Kronsire has most of his mental problems under control. Though, they do have a habit of coming out from time to time.
He hears a voice inside of his head, this voice sounds exactly the same as his twin sister's whom Kronsire believed he killed. This guilt which Sire feels at all times from the murder of his family comes out with his sister's voice who talks to Sire with ill intent. Usually resulting in Kronsire attempting to kill himself, however he is cowardly and never goes through with his suicide attempts. This voice, though it does not resemble his sister's personality, always comes and tries to make Sire feel worse and worse, always at his throat. The conversations bloody and violent, full of aggression. Yet at the same time his true sister's soul had merged with his body, after becoming a hollow, the two voices, one real and one false, tend to battle one another for domination and to help Kronsire along one of two paths, destruction or rebirth.
Kronsire has his own morals to follow, and when he does not follow them he experiences his own guilt, however the morals of society do not bother him, they may intercept at times but they are vastly different in certain areas. Kronsire feels there is no such thing as honor, and that there should be no bars holding back. Lately, Sire has experienced more and more of life, and what it has to offer, as he had left the Coalition after his untimely demise at the hands of Hydra, a roaming hollow. From then on, as Kronsire lived his life as part of something greater than himself, it was a peaceful existence to him, and through enduring the pain, came to find inner peace, or so he thought. Because of the malpractice of being eaten alive by the hollow known as Hydra, Kronsire's mind had been warped further. Of course, everything is just the tip of the iceberg.
Likes: Violence, cruelty, hiding, armor crafting, writing, the fine arts, sleeping, animals. Fears: Seeing his desires and ambitions fade away, being unable to find inner peace, Dying at the hands of a friend, his inner darkness, his own family. Hates: His own violent tendencies, his past actions, himself.
Hollow Form: Vasto Lorde
Character Appearance
Height: Five feet, and seven inches Weight: One hundred and forty three pounds Physical Traits: Sire is a decrepit man without his armor covering his body, all of his skin is not pure white, but rather partially clear, due to the lack of sunlight over his life span. His organs showing through his skin with ease. Sire is guant, appearing as if suffering from malnutrition his body is skinny, as his bones seem to bulge. Though not having any blemishes across his body, Sire's hair is a light brown, and usually never combed. Sporting a small beard, as well. Kronsire has a pair of sunglasses that he never takes off from his person unless some unforeseen circumstance knocks them off, he hides beneath his heavy suit of armor, that is part of his body, or so it would seem. With pale lips, and a slightly distorted face, his nostrils are uneven, and he has a several scars across the entirety of his body from his past. Across both of his hands is the insignia of his clan, which is actually a birthmark, that is in a haphazard shape of a K. His hollow hole is nonexistent, as he filled it in with his power, and his hollow mask is on his back covering his spinal cord, and the entirety of his back. Clothing: Sire usually wears rags, due to usually being poor, he wears an assortment of different kinds of clothing, from makeshift newspapers, cardboard, torn pieces of cloth, and the like, however he does have a nice pair of older pans and shirt, both dark red in color. Accessories: Sire has a pair of black sunglasses that he always wears, and his body is completely covered in armor, that covers his entire body. The armor being purple tinted, covered in spikes, chains, and the like.
Armor:
Fighting Style
General Fighting Style: Kronsire, in his own right, fights with an unconscious sadistic nature, aiming for nerve endings and pressure points on an opponent's body. Sire fights to win, in an effective manner, wanting to finish off his enemies as soon as possible, while at the same time torturing their body and soul with a mixture of psychological and manipulation based abilities. This is not to say Kronsire has no experience in close combat, considering he bases his fighting style on the fact he is a slow moving tank. He is not above using dirty tricks to achieve victory, nor does he care for loosing at the same time. Winning and loosing hold no importance to his mind, but Sire does what he can to survive. When his more cruel persona rears its ugly head, his actions become more crazed, fighting in a more haphazard form, with an artistic flourish. A well rounded fighter, Sire has great skill in close combat and ranged combat. Being able to mix and match his abilities together with his intelligence.
strength, speed, durability, sensing, spa, spc
Strengths: Kronsire has insane amounts of stamina, this being his most dominant trait, being able to go on end for an extremely long duration of time. To add to Sire's traits, Sire has very potent durability and strength, being able to block bankai blades of his own tier with ease, and being able to lift large amounts of weight such as trucks, sides of buildings, and hefty masses. Sire's spiritual energy amount and control are both above average, allowing Sire to infuse his energy into objects to make them much more sturdier.
Weaknesses: Kronsire's speed is lacking as his main weakness, though he can still use Sonido, Sire's speed is not anything to brag about. Sire's sensing could be better, it is still usable to a degree, however it is still below average. Kronsire has no hollow racial abilities other than sonido, garganta, and pesquisa.
Hollow Powers
Average Hollow Abilities:
Name: Soul Effect:
Effect:
Sire is immune to his own negative attritbutes and effects of his powers and body. Meaning that reflecting abilities and similar attacks would not effect Sire adversely if his attack hit himself Also, Kronsire is immune to all kinda of statues ailments such as poisons, radiation like abilities, sense disturbance, illusions, and psychological based attacks. Furthermore, acid and bases have no effect on Sire, due to his ability of creation, this would include acidic touch and similar abilities. Sire has a thirty percent buff against all forms of damage, and his armor and body are as strong as an above average hierro of his tier.
Gillian Appearance: Gillian Abilities:
Name: Troll Logic Effect:
Effect:
The ability of troll logic grants the user to use logic based moves and attacks that twist the wording and general laws of reality. This ability is passive, and troll logic would take complex issues, ideas, and objects and twist them in oversimplified or general meanings, and using the new simple form to warp things which it does. For example, the sun gives out light, by taking a picture of the sun, the picture should then emit sunlight.
Another example, would be taking the old idea that breaking a mirror gives seven years bad luck, and warping that by giving the saying an opposite, that making a mirror should give one good luck. Thus, by breaking a mirror, one would make several tiny mirrors, for good luck. Powers of this ability would be abilities such as using a magnifying glass to increase the power of an attack, or utilizing sunlight into a solar canon, but things such as that would be weakened in power, respectively. This power is very flexible and would grant the user of this troll logic to do things that normal reality would be unable to do, but still experience. This ability can be used or not used at times, meaning it can be turned on and off at will.
This is the break down of what the user of Troll Logic would be able to do. -Sire would be able to sit on an object and lift the object while on it to move around. -Being able to take pictures of objects and the picture would be able to use the properties of what is inside the picture. For example, sunlight from the picture of a sun. Or a picture of a wall, the picture would be as strong as the wall, so on and so forth. -Kronsire would be able to use logic that normal society would not agree with normally, such as filling an apple with helium so that it weighs less, then attempting to by said apple, the result being that Kronsire would receive money for the apple, as it now has negative weight. -Simplifying properties of objects, such as a magnet, so that the object becomes more powerful that it usually is. For example, a magnet attracts metal, so wearing a magnet helmet would then attract bullets fired at Sire to the magnet helmet instead of his body. -Twisting the meaning of words is also an ability, this would include things such as saying "Fish is a good source of iron" thus, by putting a magnet in the ocean, one could attract fish to eat, sell, or what have you. This also would include density differences and general physics. Oil floats above water, thus by dipping one's feet in oil, they could walk on water. -General information would be able to be changed, such as slow downloading speeds would be solved by tipping the monitor of a computer on its side, so that gravity would effect the downloading speed to make it faster or slower, and so on and so forth. -This would also include hiding oneself from things, for example Kronsire could close his eyes, so that he cannot see anything, thus nobody could see Sire at the same time. This kind of Troll Logic is double edged, as Sire couldn't see as well. But spiritual energy and other senses would work.
Now here is a list of things that would be weakened so that Troll Logic ability is usable. -Speed of Light weakened to electricity speed on Era X, so bala speed. This would weaken Troll Logic that utilizes flashlights, and other light sources and so on. -Using Troll Logic that would effect someone's character, such as putting someone in a freezer to freeze them, would require permission from owner of the character. -Any Troll Logic deemed borderline would need to be checked with a staff or owner, whether it could be used or not. -All Troll Logic would follow rules, for example, a cloning would cut the power respective to how many clones, which in the rules the amount is stated, and so on. -Of course Troll Logic is very flexible and can do much more than is listed.
Adjuchas Appearance: Adjuchas Abilities:
Name: Teleportation Effect:
Effect:
Kronsire is able to teleport anywhere within a mile radius of his body, he can teleport five times before a five post cool down ensues. However, if Kronsire teleports less than five times, and waits five post before a next teleport, the amount of teleports is refreshed back to five. This teleporting also works with things Kronsire is manipulating at the cost of one teleport usage.
Vasto Lorde Appearance: Vasto Lorde Abilities:
Name: Creation Effect:
Effect:
This ability gives Kronsire the ability to create any material and substance known throughout. Furthermore this also encompasses compounded formulas of elements, both organic and inorganic. Able to create any element within himself or within a specified area. Kronsire could not create new substances or compounds inside soul infused things. This creation ability is only as limited as Kronsire's imagination, and more complex structures can be created such as weaponry, armors, and organic materials, however there are cool downs for the amount of material and substance being created.
20 by 20 by 20 feet of volume is the amount Kronsire can create at one time. The area in which Kronsire can create is one mile in radius of his body. So imagine a sphere around Kronsire at all times, and that is his spatial limit, however once something is created, it can exit that specified area, as it is not reliant on Kronsire's spiritual pressure to function. The ability is instantaneous. There is a ten post cool down upon creatign the maximum amount of substances.
Name: Deletion Effect:
Effect:
The opposite of creation, Kronsire is able to delete materials and substances at will, as long as the material is not soul infused, Kronsire is able to delete the material from existence. Deletion also applies to spiriitual energy that comes from others. As spiritual beings and humans all leak their energy in some form or another, that energy that is left floating about can be deleted. Furthermore, energy that leaves someone else's body, such as a cero, can be deleted from existence. When deleting, Kronsire is able to decide what is deleted in a material or substance. Being able to choose certain lone elements out of many or a specific area, or delete part of a compounded material.
20 by 20 by 20 feet in volume is the amount Kronsire can delete at one time. Kronsire's sphere of influence is one mile in radius from his body. The ability is instantaneous. Sire can delete up to four gran rey amount of energy at once before a ten post cool down is applied, much like a ten post cool down applies after deleting the maximum physical volume.
Name: Substitution Effect:
Effect:
Kronsire is able to substitute materials for others, but still retaining their original properties. Being able to change his own skin to steel if the need arrived, while still being able to have the elasticity of the skin, with the added strength of the metal. This ability is also able to change any substance within Kronsire's range that is not soul infused, other than himself and his creations. So Kronsire is unable to change a random bystander into a lead skinned individual.
Furthermore, Kronsire can change non soul infused material into different materials, such as turning a blade of grass into diamond, but still being able to bend the blade of grass. The ability enables Sire to mix and match varies properties between the elements used, and being able to single out lone elements in compounds, and utilize the lone element's characteristics as well. The area is the same as manipulation and creation and deletion. A ten post cool down ensues after substituting a 20 by 20 by 20 foot in volume of substance.
Name: Manipulation Effect:
Effect:
Kronsire is able to manipulate all materials which are not soul infused. The only exception to this is Kronsire's own materials which his soul is infused in. Kronsire is able to reshape anything under this ability with ease, and is able to move substances as well. Anything within a one mile radius from his body can be controlled. Kronsire is also able to manipulate and change forms of matter creating solids, liquids, gases out of any substance. Kronsire does not follow the rules of conventional physics and and the other sciences, being able to turn air into a solid if need be, or iron into a gas, and so on and so forth. Kronsire can also manipulate the atomic make up among other things and create ionized and other such properties in elements and substances.
This ability is not limited to just one element on the periodic table, but rather can embrace any compound complex or simple, and also lone elements. this includes both inorganic and organic materials. When controlling and manipulating a substance the weight has no negative effect, however the size does. 20 by 20 by 20 feet in volume is Sire maximum he can control at a given time.
Name: Enhance Effect:
Effect:
Kronsire is able to strengthen or weaken the materials under his control to be as strong as soul infused metals such as zanpaktou or weaker. The ability is only able to work on materials Kronsire is manipulating or himself and his creations. The rule of power versus speed is in effect, meaning something as powerful as a cero would go as fast as a cero, etc.
Name: Traverse Effect:
Effect:
Beings which posses their own conscious are only as strong as Kronsire wills them to be, as they do not have their own soul. Anything that is made with enough organic material, which can have a conscious is given part of Kronsire's soul (At Kronsire's discretion), for however long the organic being lasts. This does not effect Kronsire's strength, rather the organic being would be only as strong as the amount of Kronsire's soul and spiritual energy are put into the organic being. Kronsire has no limit to how many things he can create. If Kronsire puts half of his energy into the being the being would have half of Kronsire's strength and Kronsire would be weakened by half and so on. If one being is destroyed the energy flows back into Kronsire or another creation of his choosing.
There is a five post cool down for an energy transfer. If a being is destroyed the energy goes to Kronsire or another being, even if the cool down is in place, however, an extra one post of cooldown being added to current cool down amount, otherwise it counts as five post cool down.
Back Drop
Background: Filled with devastation, Sire's early life was that of abuse, neglect, and undernourishment, furthermore his education was greatly lacking at this point and time, his family poor. Owning what they carried and could filch from those unsuspecting, The house of Kron was an old line of nobility which had become impoverished and forgotten by most. The house of Kron used to hold lands in the far north hemisphere on a small island miles off of Iceland. However that is all in the past. The House of Kron at the time of Kronsire had long died out of the nobility and were mere peasants at this time. Scavenging what they found and stealing everything else.
The family itself was a family built from ashes of a dying religion, holding ties to cults and other things. The father of Sire was a drunkard and abusive man who took what he wanted by sheer force, as his fellow man was weaker then him by a vast degree. The father beating Sire as an outlet for whatever reason or another, not laying a finger on the rest of his children. The mother of Kronsire was far more devious in her exploits and was no far from being thrown into the pits of hell itself for he nature. Striking deals with whoever she met, she was a heavy gambler and did not really care for much else, striking a deal with the father she won the bet to literally own Kronsire's twin sister, older sister, and younger brother, where Sire himself was owned by his abusive father.
Extra History:
The oldest sister took after her father, and regularly drank alcohol on occasion and was more of a tomboy, to put it lightly, if one were to guess, one would say she would rather have been born a man. The eldest sister cared nothing for her younger brother Sire, for whatever reason, Sire's eyes fueled her hatred, hating Kronsire for not giving in to his families' wishes to steal and trick and beat like they did. The Youngest brother being five yeas younger then Sire took after his mother, whom by guile raised the younger child to become cynical and cruel, as the younger brother tortured animals and those weaker then himself. The crazed family ruled each other by power over one another. Surprisingly enough, they did not kill one another, but all their frustrations seemed to be put against Sire, the black sheep of the family who did not drink, who did not kill, who did not rob.
Taking everything that was given to him, Sire was unlike his twin sister, Axis who was not beaten or abused as Sire was by his family. Rather, Axis was the only comfort to Kronsire throughout his life. There when he needed help, there when he needed some kind of sibling rivalry, and wen he needed a hug. Axis was not cruel like her family, but able to manipulate and trick them, being the intelligent one of the bunch. Kronsire's life was full of brutality, his twin being his only light in the darkness.
It was an early day on the island off the coast of Iceland, when the murders took place. Kronsire had lived, barely, to the age of 17 years when he finally snapped and fought back ruthlessly. Unknown that he had powers lurking inside of himself, waiting to be unbound and used. Having had no type of uniform society on the island, which had been ravaged by poverty and plague. Sire had escaped into the woods as he usually had many times before. Thinking among the well known trees about his pathetic life, and how he wanted to end it all. As time passed Sire had traveled back to his home and slept on his rag tag bed of mementos which he had gathered through the years, scraps of cloth, and parts of pillows. Nothing was pefect whic he owned, always a rip here, a crack there.
However, This day he woke up early perhaps only into the afternoon Sire crept back into the main house which his family lived together, this hovel is when the first act of violence from Kronsire took place. The house of Kron was quietly saving their energy as they had just come back from hunting and theiving, themselves comparing their trophies. All were present at this event besides Kronaxis, Sire's twin. That morning something in Sire's brain had snapped and healed warped and twisted. Sire walked into the room, being paid no attention, until he cracked a vase which his ever so cruel mother had won in a bet. Kicking the vase down from his small pedastel, Sire had a twisted grin of menace and eyes fueled by hell fire. Instantly seized by his father a loud and strong slap went across Sire's face, his jaw easily broken from the blow. However Sire did not move in the slightest. Rather Sire gripped his father's arm, as the family cussed and swore at the child.
Everything seemed to go red in Sire's eyes as the shards of glass and ceramic from the vase seemed to float in the air, as they rose from the filthy ground of the hovel. Nobody noticed, not even Kronsire, but the shap edges easily penetrated human flesh and before any one said anything more sharp shards had penetrated and broke through the neck and vitals of the father and traveled from one to the other. All the while Kronsire stood and croaked a laugh with his broken jaw, covered in more than just his blood. The shards soon traveled in swirls as more and more material was gathered into the storm. Axis at this moment walked through the broken door, which had never been fixed since birth, louds of sharp and blunt objects alike traversed through her. Gouging out eyes, and organs. Though the rage did not stop until twenty minutes into the rage. When the odd craze ended abruptly. Everything fell to the ground, and Sire alone was standing in the room sorrounded by dead. Overcome by Grief the teenager could do nothing to save tose he had murdered.
Guilt sept over him as he laid his head across his twin sister's shredded body, her eyes wide open and staring at the ceiling, rotting and about to cave in from old age. Soon Kronsire became aware he could do nothing at all, and ran out of his home, lost amonsgt his mind. His new brutal personality bringing nothin but ruin to all he met until the entire island was covered with the dead. Nobody knew who Sire was, and nobody knew what the island had had. Taking a small boat Sire went out to see, consumed by greif and fear which he had never before experienced. Landing on the coast of southern France where he then began his wanderings for another twenty years, learning more and more about his powers.
But as Kronsire continued living freely, with his puppets by his side, he joined The Coalition as an ordinary foot solider, having had no place to call his own. The man started anew, or so he tried, as he battled hollow for the small paycheck, and helped out those in need as was the job description; but that way of life did not fulfill his desires. Sire felt a hole in his soul, that could not be filled, and because of this he turned more violent in his actions. Battling enemies with grim efficiency in almost a sadistic way, and for a short time the violence mended his soul for a short time. But as luck would have it, Sire, again, came to despair. As fortune would have it, Kronsire's life at this point was cut short. As the human, while visiting Cairo on one of his many travels, Kronsire came upon the hideous hollow Hydra, an enormous hollow, the size of several story buildings. This Hydra had long devoured the souls which inhabited the small island off the coast of Iceland. The hollow having fed off the spirits of those released from their body through death by Sire.
In a way they were linked together, but at the same time natural enemies, the battle which ensued lasted for four days and three nights, when finally Sire met his end, eaten alive by the hollow. At this point, Kronsire had become just a simple mechanism of many in the body of Hydra, where his soul swirled around the numerous others. This lasted for several months, until Hydra then defeated the human Orange, a bandit that had been wandering the outskirts of New York. It was only until Epoch Era, a fellow hollow under command of Hydra, betrayed the beast and itself was devoured. The large hollow having grown in strength, after each victory, and it did not let up.
Though, as the souls of the deceased decayed within the body of Hydra, a new presence took hold, a quiet soul, almost demonic in its own right. This was the soul of Albatross. Its origins unknown, but with such an advanced mind, it conquered Hydra, as it took over and crafted itself a new body. No longer a giant sea serpent, but rather a tiny specter, barely three feet tall, and covered in mist. When it had first awoken, Albatross searched deep inside itself witnessing all the souls it had access to. Stealing their appearance, history, personality, and the like, Albatross grew in power and strength as its intelligence increase at an unfathomable level over night. With its new found power, Albatross locked away those in itself, including Kronsire, who did not fight back, did not struggle.
Witnessing the activities which ensued, Sire kept quiet in his cell, watching the outside world grow, as he remembered those he met from when he was alive. It was only until Albatross ended up dying did Sire start thinking of escape, from the now sinner. Where Kronsire then succeeded in freeing himself from the chains of Albatross, and his future has yet to be seen.
Extra History:
The history of the House of Kron: Starting out in the late period of the eleventh century, coming into existence as Sire's great ancestor joined one of many Knighthood orders, of the time. Though their history was that of laborers and slaves, all of the members of the Kron family bare the same birthmark of the letter K on their body. Though usually deformed, the letter had little meaning to the family, besides for the fact of that it labeled them as a laborer. For hundreds of years numerous generations, The House of Kron were nobodies in society, but as they achieved more attention through their lord and masters, the top echelon became educated. Those same members then passed down the knowledge they had learned from their masters to their children, grandchildren, and the like for years onward. The House no longer illiterate, but rather continuing to enhance their intelligence as they went. Using the power of writing and reading to their advantage they worked their way up the ladders of class slowly, but surely throughout the generations, leaving their lives as slaves behind, becoming clerks, priests, and acolytes. As time went on the House of Kron reached noble status before being indirectly deposed by being sent to rule over a small island off the coast of Iceland, there they met with poverty and disease, surviving throughout the ages slowly.
Side Notes: I'm attempting for a one tier, and a vasto lorde. Here are some theme songs, for Kronsire.
Theme Song One:
Theme Song Two:
Theme Song Three:
Theme Song Four:
Theme Song Five:
Theme Song Six:
Here are the members of Kronsire's marionette family, there are several of them, they are noncombat characters, they are initially for socializing and communication, and the like. They have no powers. The marionettes, actually work without direct contact from Kronsire, they have their own individual soul that was taken from Sire himself. They function as normal four tiers.
Name: Junior Short Personality: Junior is an embodiement of energy and laughter, it loves a good joke, and pulling off pranks when nobody is looking. The skeleton laughs in the face of danger and has a naive personality. Emotion Type: Energetic Innocence Height: 2 ft. Weight: 13 lbs. Accessories: An eyeball that shifts around between Junior's sockets, and a tophat. Age: 13 years old Appearance: See picture.
Name: Angel Short Personality: Angel is the counter weight of Kronsire's mind, being the part of his soul that is naturally good and longing to change. She inhabits these traits and is a calm and good natured being, not to mention open minded. Emotion Type: Calmed Good Height: 13 in. Weight: 7 lbs. Accessories: N/A Age: 24 years old Appearance: See picture.
Name: Goon Short Personality: Goon is a go lucky kind of person, tending to be unnaturally shy, Goon doesn't talk very much, more communicate, but makes sure for when it does that it is something intelligent or something to do with the topic at hand. Being a klutz, Goon tries its best to resolve things that it is apart of. Emotion Type: Klutzy Shy Height: 10 in. Weight: 23 lbs. Accessories: a purple cloth tunic, and matching belt. Age: 5 years old Appearance: See picture.
Name: Hybrid Short Personality: An odd one of the group of seemingly odder marionettes, being made of an odd blue jelly substance, Hybrid likes to laugh as it makes his body jiggle. Preferring to stay out of arguments, Hybrid lives his life by his simple codes and living by the bare necessities. Emotion Type: Simplistic Neutral Height: 14 in. Weight: 18 lbs. Accessories: N/A Age: 13 years old Appearance: See picture.
Name: Weld Short Personality: Being lazy to a fault, Weld is a happy go lucky marionette, but lacks the willpower to do much of anything, usually letting Sire carrying itself around. Furthermore, Weld is rather blunt when it talks, letting people know exactly what it thinks and sees, being to lazy to sugercoat anything. Emotion Type: Lazy Bluntness Height: 15 in. Weight: 16 lbs. Accessories: A small brown backpack with various toys and other items, such as batteries, flashlights, and food. Age: 5 years old Appearance: See picture.
Name: Sin Short Personality: Sin is the optimy of cruelty and sadism, being part of Kronsire's soul of the man's darkness, the cat keeps to that code, being cunning and dark. Not one to pass up a way to scam people out of their money, or do other crimes. Emotion Type: Cynical Evil Height: 1 ft. Weight: 10 lbs. Accessories: A collar. Age: 24 years old Appearance: See picture.
Sin's Picture:
RP Sample: N/A
Last edited by Orange on Tue Jan 08, 2013 8:47 am; edited 22 times in total
This post is my "To Do" list for this application, and considering how much typing I have left, this may be turned into a second post to put information that didn't fit inside the first post.
Currently: Finished
Note: The powers, besides Soul, where all approved powers from older applications, they were somewhat vague, so I remodeled them to make more sense, and be more detailed. Please let me know if anything needs a bit more information and suggestions are welcome.
X- Finish Powers and Abilities X - Complete Strengths and Weaknesses X- Add more side notes as needed X - Finish the marionettes X - Update History X - Update Personality X - Start Fighting Style X - Add in history on the House of Kron X - Decide which racial abilities to use, and not use X - Make a face claim X - Add more likes, dislikes, fears, hates, as needed X - Fix contradictory sentences where found X - Find typos X - Read and edit after completion X - Put in a picture somewhere