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| Albatross -Finished- (Sinner Ver.) | |
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Orange Platinum Member
Posts : 648 Join date : 2011-11-29
Arena Record Arena Credit: 325 points
| Subject: Albatross -Finished- (Sinner Ver.) Fri Apr 27, 2012 2:14 am | |
| Basic Information Name: Albatross (It tends to rename itself depending on its mood, as well). Age: Unknown True Age: Dawn of time. Sex: Neither, Non-Gender Personality:- Spoiler:
Hollow feelings lay in wait for those who attempt to close in on Albatross. True feelings of kindness, love, hate, greed, and lust, among others, have little meaning to the being Albatross. It takes things as they come, whether they are positive or negative influences on its life or effect others. It matters only when other people around it are effected to the point were they may be emotionally scarred or hurt in some way. Underneath Albatross' outside appearance, as rough as it looks, is a sensitive being who knows little of the world or people in general. It is one to be influenced by friends, enemies, strangers, and so on. Because of this trait, Albatross comes off as slightly unnatural in its attempts of communication, its feelings are mottled together as a filthy pool of water on a fall day. Decay and rot are prevalent in the being's life, its mind seems to distaste learning new things to such an extent that Albatross believes with all its might things that are held dear. Simply, Albatross is gripped by denial to an extreme degree, which causes it to experience pain every second of its awakened life. Realizing things which were once held true shattered by the revelation that they were wrong is a daily feature in Albatross' life. Though, this denial which rules Albatross' life comes out in a hidden way, such a way where Albatross actually believes in everything it thinks is true to such an extent it can pass lie detectors, brain scans, and numerous other ways of detecting false hoods. Not because what it believes is true, but because Albatross believes what it thinks is true to such an extreme extent its brain has become warped, twisted.
However, this is not the only problem Albatross has. Depression is a huge part of its life, a dark sadness which haunts its every action, to the point it is suicidal, having taken several attempts at its own life, each one failing. Its depression is severe, to the point it takes medicine to stall its on going condition. Moreover, Albatross appears to be an extrovert, when in truth it is a solid introvert. Hating the company of people and society. Rarely speaking its true feelings or at all for that matter. It is very silent while with others, talking in a mere whisper. Though, when alone, Albatross is loud, noisy and sometimes violent this creating an outlet for its social problems in its mind. It is a way to vent its frustrations and reveal its true self, those who have stumbled upon Albatross in one of these ranting will come to either feel pity, sorrow, hatred, or actual like for the deranged being. These emotions have left the being defeated to itself at most times, having little self confidence, and barely surviving day to day life.
One may think, such a personality does not fit the way of the loner. However, these twisted emotions give Albatross the foundation to change itself which it tries often, though it whispers in a conversation it goes out of its way to talk. Its vices are extreme, some think it is evil incarnate at times, and is without a doubt going to hell when it dies, but Albatross sees differently, killing gives a sadistic pleasure to the being, it is another of many vents it uses for its emotional problems. Albatross cannot be picked whether it is a sadist or the opposite. Rather, Albatross loves the feel of pain as much as it likes inflicting it. Morals hold little value to Albatross, first off Greed has a large role in its life, money, privilege, rights, power all of these and more Albatross wants and above all will go out of its way to achieve it at times, it all depends on its feelings at the time. Sloth attaches itself to Albatross numerous times, seeing a ripe spot for plundering will go to waste if sloth is in control of Albatross at that time, even to the extent it does not take its medicine is slothful nature which comes in fits will harm its health.
Its personality switches from time to time, from quite to violent to loud to lazy and many more. Albatross is not a human, this is a fact, a deranged, depressed, suicidal, violent, greedy being who cares little for humanity or anything in general. Despair lines its future and the future of innocents who try to intervene in its life. All in all, Albatross has a sad miserable existence where all it can do is talk to himself. However in some of its fits, is a lax man of positive emotions such as love, and so on. This other half of Albatross brings solace to the being, when caught on a good day Albatross is upbeat, random to a fault, and a caring person to all. This small part of the being comes unnaturally to Albatross, where it could be massacring a convoy of innocents for pocket change, where all of a sudden at the last few survivors plead for life, the kind being will come out and be terrified at what transpired and spare the people. This internal struggle plays continually through Albatross' mind without end. Though its intelligence is to be feared along most of its habits.
Sly, Albatross times its strikes with much thought into them. thinking strictly of everything that could happen or not happen. Possibilities are endless in its eye. Somewhat naive the being believes all can be obtained if one works hard enough for it. Though, morals of the masses mean little to both sides of the man both good or evil follow their own rules and habits. One merciful but conniving, the other evil and ruthless, they follow the same path to destruction, though neither pay it any heed and live for the day and future. Dwelling little on the past and looking towards the past only to learn and think hard on events. At heart Albatross is a rogue, and dislikes being part of a team no matter their thoughts or beliefs, right wrong or so on. There only exists one reason that such a twisted being would become one of many was if it benefitted from the transaction in numerous ways. The being is a follower if anything however, but to those who know it for who it is they call it a leader, the silent power awaiting to be ruler of all. Albatross is proclaimed atheist, believing in no god or creator of humanity, but rather that life is just a cycle of death destruction, rebirth, and repeat.
Thinking that all beings are a blight on the universe, that humans and animals cause the rot and decay of everything they touch. Having a very vicarious nature, Albatross sees itself as innocent and those around it should be punished for wrong doings, blaming society for how it developed and thinks. There is no such thing as right or wrong its Albatross' book of emotions. Albatross is known to say this: Something creates nothing out of everything, thus we are humans. Albatross is paranoid, despite what it may or may not say. thinking once, twice, three times and more about everything that may cause some odd outcome. Albatross will in times not speak at all and simply use symbols and paper to communicate. All in all, it depends on its mishmash of feelings, emotions, evil, good, personality to come together in order to achieve anything.
Since the beginning of time, Albatross has lived its days, both in silence and violence. Seeing the violence of humans, since their primal stages, watching them from the shadows as they grew. They have been watched as they roamed the Earth, their heavy masses trampling the ground they stepped upon. From the deepest bowels of history to the unknown, Albatross has seen and survived through the ages with wit and guile. its mentality is its weapon, however through time and space, Albatross as grown with passion and logic. Devote in all of which it dedicates itself to, Albatross is loyal to a fault, and one not to give up when the circumstances are not in its favor. Though, through out its life Albatross has lived in solitude for many years, more then it cares to remember. Seeing violence through unclouded eyes full of wisdom and insanity from living so long. The years have tolled on its health, as Albatross has lived its life watching over all living beings, both animal and plant life. Biology, it would be fair to say, owes Albatross for its protection.
Though being hollow inside, Albatross has been hunted down by humans through out its lifespan, Albatross has found a hole in its soul to forgive, never forget. It will forgive all trespasses in due time. However, its trust is hard to renegotiate once broken. As Albatross has a tendency to be loyal, its loyalty comes with a price, if that price were to be left unpaid, not all of hell would break loose, but a void feeling in the very depths of Albatross' soul would widen and become larger. This being is one not to be trifled with, it takes all transgressions seriously, jokes may be taken the wrong way.
However, this serious side of Albatross is what also makes it lovable in a way, having lived through so many experiences it is well versed in the art of advice. Never truly correct at all times, but Albatross has its reassuring ways over people who seek its help. Its passion in life is not to be underestimated, it loves all life and creations of those living beings. Adoring the universe itself, Albatross will defend what it believes should be protected, even if it means to sacrifice itself in a futile attempt. Not one to fight right off the bat, Albatross thinks about its position in life, and goes through its logical steps to ensure that what it is doing is worth it. Assessing the situation is one of the hollow's principle strengths, through knowledge lies strength, and this strength of Albatross' is its mind. Having witnessed throughout time the evolution of life, the death of life, and the new world, Albatross has had its fill of hatred and violence.
It seeks a kind and simple life alone, surrounded perhaps by a few close friends. Wanting to serve those without being thanked, Albatross will go out of is way to make people happy. Adding that small touch to life, a simple chuckle at a bad joke, baking some fresh cookies for a friend. Anything is with in its possibilities when it comes to being kind. It cares not if its kindness is returned. Content even in the most terrible of places, the hollow cares not for personal glory or fame, but to traverse the land, and future lands. It wants to explore the universe which had created itself. Albatross loves to learn, that is a fact, and having been around for so long a time period it has watched closely, the most brilliant of minds create inventions, perfecting the old.
Albatross has watched from the farthest reaches what the world had once been and what it had become. Thoughts of serenity never cease to fulfill Albatross' mind, as it contemplates about anything which comes of interest. Taking joy in the small things in life, the being finds its joy through helping others, even if they in kind have turned their backs on it for being empty inside.
After all, the being has been given a negative feel to itself. From the past, it has come to its own choices and philosophies, feeling than love and fear creates the best nation; among other things, Albatross has lived long enough and feels no need to stay in the present, it represents the past, a hated past by many. Albatross has developed many odd feelings over time, and the most curious is the hatred of itself. Pure vice directed at its own soul. Wishing that it could come to terms with its depressing ideas, Albatross has failed numerous times to figure out exactly why it exists. To teach future generations, to watch over the biology of Earth, and others do not fill the deep void in its soul.
Through its negative life since the dawn of man, and thus the populace, Albatross has become a furious beast through the wrong doings which they laid upon it. Never one to quick anger, the passion which Albatross has in its withered body comes out as its vices try to overwhelm its virtue. Thus, wrath and hatred seem to be the fore runners for the other vices in Albatross, who when catches the sight of a person, will shutter in an anger unknown and impossible to understand by any. Years, upon years, of attempted murder of Albatross has left it bitter and resentful towards the human race, who in its mind force a false crusade against itself.
However, this being said, Albatross does not abide the cruelty which its fellow beings bring to the world, which for so long Albatross has tried to protect, and nurture. It sees anything which threatens the life of the planet, or the masses which live on Earth its enemy. Because of this, Albatross continually grows with more vice in its soul, but not evil. Evil and goodness have no place in Albatross' mind they are mere words which did not exist when it was first made by the creation of the universe. When it comes to words, Albatross holds no cares, it finds them after all, restricting to everyone, as words are given too much power in its eyes. Words should be used freely, and their power should be knolled.
Morals of Albatross are somewhat twisted do to its old age, and never ending quest to find more information. They change with time, finding more suitable morals will rid the old morals which Albatross had had. Though, there is a general consensus of its morals, to protect the inanimate and the animate. To live a life of no regrets, living for the now, but still focuses on the past. Violence is just a means to an end, and should be treated as such. Helping those who are kind enough to offer their hand to Albatross is also a large ideal it carries. Through out time it has explored every religion man has made, whether to control the masses, or for fame and money, or out of accidental foolishness. Rather, Albatross has developed its own beliefs through the time it has spent on Earth into its own system of thoughts an ideals.
So many thoughts, so many consequences, so many insignificant curses, and yet Albatross cares nothing for them. It is always one to insult itself, and is the first to point out faults in its personalities. Albatross is one of the few who experienced the death of those close by its own hands. It is not evil, nor does it fight for justice or virtue. Rather Albatross lives its days in sadness, not in regret for what it had committed, but rather something different, more so that it wasted so much human life. Stunned by how frail humans are when it comes to death. Albatross believes in no god, nor does it believe there is a real sense of humor for anything death related. Albatross itself waits for when death will embrace it with cold hands. Though Albatross is not one for violence either, its powers always seem to destroy what it cherishes in life. Because of this Albatross has come to the conclusion that it should cherish nothing at all.
Always one to dabble in the past, Albatross usually does not pay attention to the present and drifts in and out of it. Daydreams and nightmares, along with night terrors haunting its frame. Sleeping had been difficult for Sire even when it was younger, and through these changes in its body learning new abilities and powers as it traversed through the life it had. Fearing nothing besides being unable to find its purpose in life, Albatross tries to lives its life in solitude and not bring any misfortune to those who meet it.
Considering that it tends to stay away from those, out of fear of different thoughts crossing its mind. Albatross expresses its unheard desires and thoughts and emotions through the arts, and the fine sciences. Possessing enough personalities as could be imagined, its actions ventilate Albatross' emotions and try to release the bottled up pressure within its mind. They usually come in extremes, rarely taking on a form of anything more than one or two specific ideas or traits. The angel and the devil are some of the most used ideas, second only to its energetic and innocent side, and its more blunt and serious art works.
As if it has a devil and an angel on either of its shoulders, Albatross takes into consideration everything its mind says and does, thinking long and hard about most everything at times. Because of this Albatross is somewhat impressionable and can be swayed to do evil or good by whoever pleads a good enough case. Albatross can be seen as an Anti-hero type of person who goes on through life seeking the more negative traits of humanity such as desire, vengeance, and brutality. other than witnessing other people's deaths at its own hands, which has scarred it mentally, Albatross has a very vicarious nature, projecting its emotions unto others. Saying it is every one else's fault, though it contradict its own idea of pointing out its own issues to himself and being cruel to himself, it tries to live through life with as little thinking as possible. As thoughts lead to pain in its mind.
Albatross is a lethargic, lazy, and brutal being of a human. gripped by sloth and rarely straying from resting, the thing will do what it takes to stay quiet and serene. Albatross is full of voids, and tries to push everyone away from itself, in order to keep them out of its own mind and himself in their minds since it thinks that it will only cause trouble. Through experience, Albatross has had a dismal experience, and tries to be a decent being, but falls short at most times and gives in to staying in one mood or place.
Always trying to better itself at all tasks, Albatross continually challenges itself with all sorts of questions, puzzles, and self made milestones. However, Albatross always remains in the past and thinks continually on its experiences and actions. Having murdered its whole family, its father, mother, older sister, younger brother, and twin sister. Albatross is haunted by many thoughts and is paranoid at times, thinking that the spirits of those it killed will come back and torture its already damaged brain.
Though Albatross is similar to a damaged product, it cares for those who waste their own time on it, trying to make it up to those who even bother to deal with itself. In forms of gifts and advice and numerous other ways, Albatross tries to help those who take a liking to it for one reason or another. at times however, Albatross will try to push these same people away.
Furthermore, this thing of twists and riddled with emotional holes can become violent when its true nature comes into play. This second nature of Albatross is the real driving force of its life, when it becomes obsessed and possessed by this other personality it becomes extremely fatal to all who cross its path, and almost nobody can knock it out of this frame of mind once it enters it. Only responsive to pain and suffering, words are the key to breaking down this viscous personality.
When Albatross does not give into its violent inner nature, it is still anything but a pacifist, rather violence is one of the numerous ways in which Albatross vents is inner frustrations. However, Albatross is the type to not start a fight with anyone, rather a more passive being who lives its days in relative solitude, with a relative outer innocent nature. This innocence is far from being clueless, more so that Albatross does not understand social settings.
In life, Albatross wished to find purpose in life, and to atone for all it had committed. It feels guilt, much guilt, more than anything Albatross wishes to rid himself of this guilt and live anew. However, its own dark thoughts contradict this wish and the being is forever plagued by this desire to find purpose in anyway shape or form. Killing has brought no joy, helping has done little to quell the deep lusts of human life. Albatross is an unchained animal without direction, lost among the crowd of humanity. Suffering from many mental ailments. Albatross has most of its mental problems under control. Though, they do have a habit of coming out from time to time.
It hears a voice inside of its head, this voice sounds exactly the same as its twin sister's whom Albatross believed it killed. This guilt which it feels at all times from the murder of its family comes out with its sister's voice who talks to Albatross with ill intent. Usually resulting in Albatross attempting to kill himself, however it is cowardly and never goes through with its suicide attempts. This voice, though it does not resemble its sister's personality, always comes and tries to make it feel worse and worse, always at its throat. The conversations bloody and violent, full of aggression. Albatross has its own morals to follow, and when it does not follow them it experiences its own guilt, however the morals of society do not bother it, they may intercept at times but they are vastly different in certain areas. Albatross feels there is no such thing as honor, and that there should be no bars holding back.
Perhaps it is Albatross' loyalty which makes itself blind to the truth at times, or perhaps Albatross simply does not care. Loyalty to one's friends is Albatross' binding principle in life and so far it had served the being well, gaining the trust of those around it and dispensing advice and wisdom to those in need. This monster, according to those who witness it, is a fine being duty bound to serve its lord and master to the death. Fear has no place in Albatross' mind when it comes to duty. There are no short cuts, no quick ways out of a situation it dislikes, rather this being will bare with whatever life throws at it and do what it is told. This faithful loyalty will always be at odd ends with the morals Albatross possesses, however when it comes down to it, Albatross will follow the morals it has etched into its mind. The type of friend who one can go to when they are devoured by society, or their own mistakes, Albatross is ever present in the relationships it has and tries to keep them on a positive note.
A vile taste will end up in Albatross' mouth if some terrible were to happen between itself and a friend or to anything it is duty bound to follow and protect. Though neutrality is where Albatross stands, the monster can not help but offer a figurative hand to those in need, and show mercy to those it thinks deserves it. Despite its loyalty to its friends, it holds many regrets in the past and seeks to repair the present for a better future. Albatross is haunted by its actions, its conscious oozes a sense of fatality and cares not if it were to die. The problem being, this being can not stand the sight of sadness and suffering, preferring to help the individuals instead of the masses at times.
It is not too intelligent of Albatross to help those individuals it knows and forsake those of the world, however this mindset is what also helps procure a sense of love and affection from those it knows. Caring not for society, seeing it as a terrible travesty and blight on all beings. Punctual and systematic, Albatross goes along life trying to formulate its actions by looking at the big picture and responding to the consequences for its actions in kind. Having very few real worries of its own, it adopts the worries of others.
This mysterious beast believes in no god which created the universe or anything for that matter, heading along the lines of science and art, letting its own imagination fine a suitable reason for the beginning of the universe. An artist at heart, Albatross dabbles its days away under the sun surrounded by its art work of ceramics, painting, and drawing. Though they are not as visible to the human eye, to those in the sky, and those who are giant the wonders of the world, and happiness can be contributed as Albatross' art.
One may ask the fact of why Albatross is in an organization in the first place, the answer is simple, it enjoys the solidity of a system to follow, and rules and laws, while also the company of fellow beings to an extent. Though the being is shy and introverted it longs for conversation and respect. Going out of its way in sometimes reckless ideas and actions to gain this love and respect. Because of its appearance many avoid Albatross for its ugliness. Being a monster Albatross has suffered by the hands of human and most every other thing on the planet Earth.
Knowing how to laugh, Albatross masks its pain with a fake smile and continues living day to day, step by step. Usually thinking thoughts of its own death and to lay to rest forever. Seeing itself as a hideous monster, Albatross stays away from most beings despite its longings for friendship, but this depression and the reactions of others have mentally scarred the being. Albatross' desires revolve around being understood and known throughout as an individual and not a beast only capable of destruction.
Albatross has little ambition outside its own desires, and tends to have a laid back attitude when it comes to most things. Being hard to anger and even harder to convince itself out of a decision, Albatross is decisive and resilient to outside ideas and forces, having its own mind it tends to stick with it. This stubbornness is at times its own downfall however, as Albatross fails to realize how far it actually went until it is to late.
Rejected by its own peers, Albatross is too cruel for most everyone it meets, as Albatross lived its life it developed a cruel personality from the get go. The first one to destroy anything in its way, Albatross cares nothing for morals, humanity, or any of the words which people have created over the years. Possessing no bonds of friendship, the only bonds Albatross has are those which can help it climb up the ladder of life. Fighting with those who may be called allies out of pure whim or out of need. Anyone is a potential target for this mad man, who wishes to kill mane and destroy all who approach. Building a throne from the ground up, Albatross has ambition and seeks to challenge himself, and to become the strongest being in the universe. Whether things are possible or not, the sinner doesn't care, all it wants is its own goals in life. Full of laughter, Albatross has only one personality, and uses it to its full advantage to keep people off guard when they are around it. Catching people of guard with personas, Albatross takes people in and twists them to be what it wants them to be. It is its favorite pass time to warp innocent minds into darkness. This is the devastation of its maddening anger and insanity.
Living for the present, Albatross does not dwell on the past or the future, finding both useless. Rather, the being would live for the here and now, experience all which life has to offer, and then twist and break it to what it wants. A manipulator by heart, the monster loves watching people turn to the dark side of moments when serious events take place. Having patience to befit a god, Albatross will spend years with people to mold them, and then speak its poisonous words in their ears to do dreadful actions for its amusement. Amusements such as murder, suicide, divorce, genocide, stealing, and above all torture. All of Albatross' sick amusements are made out as vents for the thing.
When it all comes down to it, Albatross is a terrible being who deserves death, or at least that is what every one says about it. Though, it suffers from mental disorders beyond comprehension, hearing voices in its head telling it what to do and when to do it most of the time. Voices of past victims, voices of family, and enemies. Those who seek nothing more but to kill and seek havoc take home in the being's head. Albatross has destroyed numerous men and women in its long life, but in the end it feels no regret, no sympathy. No empathy for the weak, the strong, the neutral, or the evil. Albatross wants to see the world catch on fire and to watch it burn.
A fan of the tragic arts, Albatross is always on top of the newest trends of torture and ideas of how to die. Even taking these ideas from movies, books, and plays into action on other people. Furthermore, Albatross is not a true sadist or masochist in any way or form. Albatross goes for the most efficient way of going about things. Though it does not enjoy experiencing pain himself, it doesn't care it does not slow it down nor scare it in anyway. While inflicting pain is a great pass time for Albatross , in the end it does not care one bit. Having a neutral stand point for most everything but himself, Albatross would not normally be found as a loyal subject for any organization, but if something intertwines with its ambitions, the monster would practically die for the organization.
Depressed to the point of being unable to stand up and go about life at time, it fights its depression with most of its mental energy at times, however it is nearly hopeless for it to live a normal life, even for a beast of woe. Out of its sadness spawned hatred, a hatred for humanity and all who have lived a better life than himself. This hatred is directed towards most every one of its victims, which it manipulates so that it is not alone in being a depressive lunatic.
Some may see Albatross as childish, and for the most part is true, it is greedy, wanting, and needy. If it wants something Albatross will go to great lengths to get what it wants. Though, Albatross is the laziest person possibly to exist. Not possessing a real outwards personality for others. Albatross displays a boring monotone facial expression at most times. Usually the type to sit back and relax no matter the circumstances, it does not display emotion, not even due to pain, Albatross possesses a unique trait where it can, as if like a light switch, turn off its emotions. Being able to enjoy pain when needed, dislike pain, or be completely neutral, while the same is true about inflicting pain.
Even the monster's powers display traits of flexibility and slothfulness. Albatross is one to go for the efficient way of doing things, just to get it over and done with; Or the being doesn't do anything at all. Passive aggressive by nature, Albatross will fight back when it has be slighted, no matter who it is, and seek revenge in unorthodox ways which does not incriminate itself.
Albatross is able to obsess over the smallest things, it may not show it on the outside, but the man can focus intently on anything or things. Even though, Albatross has this odd mishmash of behaviors, Albatross has a very flexible ideal, in that it does whatever benefits itself most, or its ambition. Usually the punctual type, Albatross is anywhere at anytime on the dot when required, seeing nothing as impossible it tends to be naive when it comes to certain ideas, but in the end it is intelligent, and of solid character for an evil being. Modest to an odd point, the monster does not take as much credit as it should for its accomplishments, it is enough for its goals to be furthered.
Albatross' personality changes due to the immense amount of souls that have fused together inside its being. Its voice resembling all of the voices of past living souls which have been taken into the monster, it even refers to itself in different names. Likes: Death, destruction, ruin, pain, opposites, contrast, love, emotions, fear, hatred, people, humanity, souls, information, experimentation, almost everything, due to its warped personality, its likes tend to change depending on its mood, and personality at the time as well. Fears: Its Permanent Death Character Appearance Height: Three feet tall (3ft.) Weight: Two thousand pounds (2,000 lbs.) Physical Traits: Albatross is a being completely covered in a contrasting mist of black and white color. Albatross is a seeming monster of darkness and light. The frightful smoke cannot disappear, but underneath it is the body of Albatross, which cannot be seen, but can be damaged just as any other body. Albatross normally has a humanoid structure. Its eyes continually change from black to white. Underneath its smoke and skin, are the numerous souls which are linked to Albatross. (For all intents and purposes Alba takes fatal wounds as normal humanoid characters, the only difference is that he's not actually composed of organs and what not. - Spoiler:
Clothing: Albatross does not wear a set style of clothes he likes except for his plague doctor outfit. Social clothing is simply that, social, so if Alba was in metal armor, the armor is simply social and thus useless unless there was a a non-tiered punk punching Alba's bullet proof vest he decided to wear. Accessories: Albatross' sinner mask is the plague mask, worn by older doctors in history. This is also Albatross' attire over his appearance. Its cloak is tough as an above average hierro. Albatross also has a pointer stick that is one foot long, that is as hard as zanpaktou metal. The clothing and rod and mask are all soul infused with Albatross. - Spoiler:
Fighting Style General Fighting Style: Albatross fights with the experience of many years, and the intellect of a genius. It sees no right or wrong in a fight, and strives to do whatever it so pleases in a fight, whether by throwing sand in someone's eyes, to taking a hostage. Albatross does not really care for anything. Its mood swings sometimes makes it sadistic and at other times machoist, and sometimes neither. Albatross fights to achieve its goals, if it has any at that time. Having a mash of close combat, and ranged combat, Albatross has great skill in both, having a wide variety of training in most forms of fighting. Strengths: Albatross has great physical strength, being able to lift up large vehicles and masses, with ease. Furthermore, Albatross has vasts amount of stamina, and plenty of intelligence and experience. And has excellent spiritual energy control, and amount of it. Its sensing is very good. Albatross has great durability. Weaknesses: Albatross has no ranged attacks, and most of its powers are enhancements of general abilities. Albatross' size and weight can be both an advantage and disadvantage at times, Albatross has no healing ability that works in combat. His sense when more acute become a hindrance, such as using good hearing and being weakened to loud sounds, or a good sense of smells but weak against smelly things, etc. Speed is a weakness due to his mass and weight. Mods/ Weapons/ Abilities: Weapon / Hellish Modifications / ..Tentacle?: N/A Name: Soul Body Effect: Albatross' body, being made entirely of souls, is given a physical form like humans. Also, Albatross is unable to be harmed by its own abilities, forces, and other things which it does. For example, if Albatross throws a punch at a wall that reflects attacks, the reflected punch would not harm Albatross at all, this also goes for Albatross' other abilities. Furthermore, Albatross has a five percent buff against physical and energy attacks, such as punches, fire, cero, etc. As Albatross' body is made of souls, its body does not bleed, nor does it need to breathe to live, it sustains itself on the souls which it continues to devour and combine with. When Albatross gains another soul, Albatross gains all the information that soul had ever known, its voice, appearance, which Albatross can change into, and experience and so on. Albatross' body reacts similarly to that of a humans' in the fact that being stabbed in the head, or being crushed flat would kill it, however Albatross possesses no organs, muscle, or tissues to speak of. Illusions and psychological attacks are highly debuffed against Alba, as trying to disillusion a group of high sensing souls does not work very well illusion like abilities last half as long. Because of this unique body, Albatross is immune to poisons, disease, viruses, bases, radiation, and other similar abilities. Albatross never looses the information which it gains, in all forms, so anything it sees it would not forget, as much as a scent it had smelled. Albatross releases no scent, unless it creates one, and Albatross makes no sound, unless it desires to. Albatross' body is perfectly flexible, being able to bend and move in unnatural ways, and this includes being able to manipulate its body, such as moving its left arm onto its back, or shifting its leg on its chest if so desired. Albatross gives off no heat signature, brain waves, or any other form of being detected or seen by any kind of means. Until combat ensues, Albatross' spiritual energy is completely cloaked, and Albatross' strength level cannot be determined. Being made of souls, its body is immune to temperature, and can operate in any substance, whether it be air, water, etc. As it normally would. Its body has a buff against spiritual energy and energy armors Albatross can more easily penetrate spiritual energy with a 30% bonus on breaking through hierro and similar abilities.Albatross is able to hit nonphysical (spiritual beings) and physical beings (like humans/gigai) Its knees downward, and elbows downward on its arms are all zanpakuto strength, including the upper half of its head, from forehead up. Its body is able to create different forms of damage, being able to cause cutting damage, concussive, piercing, and so on and so forth. Name: Soul Senses Effect: Albatross' senses are all greatly acute. Its sense of touch can tell what things are made of by touching them, and the atomic structure and so on of all that it comes in contact with. When Albatross touches something it is able tell the person's strength level, and spiritual energy type, meaning race. This sense is also expandable to Albatross' sphere of influence of a one mile in radius, where Albatross uses an ability allowing it to slide its sensing power to be very broad and expansive to very small and acute. The further across the one mile radius Albatross senses the harder it is to discern certain things. At the maximum length Albatross can detect one of two things, race or power level, however the power level is only within its tier rank (1-1 to 1-5, 2-1 to 2-5, etc.). More extensive information Albatross can know all of the information upon direct touch and direct line of sight. Albatross does not experience pain, but can if it so wanted to. Albatross' sight works in a similar way, being able to see in all color spectrums, all forms of various types of sight, including the choice to see heat signatures, brain waves, ultraviolet, and so on and so forth. Its eyesight can also detect spiritual energy types, and the strength level of those within its sphere of influence. Sight is limited, the strong Albatross enhances his sight the more vulnerable his sight is to light, and sensing disturbances. There is a one post cooldown between switching from high end sight to normal sight or no sight. Albatross' sense of smell can distinguish all odors, pheromones, etc. within its sphere of influence, and Albatross is able to ignore scents that it does not want to smell, this also includes for sight, and touch, where Albatross is able to block out choice things with its senses this works with one sense at a time, to activate it there is a two post cool down and it lasts two posts. Blocking out choice things in its senses also takes a one post cooldown to activate, the same downgrades apply to these senses as well. If Albatross' hearing is greatly acute, he is vulnerable to explosions and loud noises etc. Albatross' sense of taste is very similar to its sense of touch, where it is able to tell what things are made of, and spiritual energy types, etc. With the further addition of being able to differentiate all forms of tastes, being able to block out certain tastes and feelings, etc. It is also able to know the taste of anything within its sphere of influence as the slider moves up and down At direct line of sight Alba can taste anything, at far away Alba can only taste generally. Albatross is able to see from any part of its body, as well as taste, touch, hear, and smell. Albatross' sense of hearing is able to hear all sounds within its direct line of site area (so if he sees something at two hundred yards, he can hear within two hundred yards if he wished to (the cool down being kept in mind)), and differentiate different types of sounds, and hear everything with great clarity. Being able to ignore certain sounds, and so on. Albatross is also able to use echolocation, and other forms of sound sensing as well with the added debuff of loosing its normal senses in exchange for that, following the cooldown. For example if Alba used echolocation he would not have normal eyesight any longer. Albatross' spiritual energy sensing is much more enhanced, being able to detect anything which comes within direct eyesight or very close to the individual., including race, power level, and actual souls. Senses can be enhanced/disenhanced with a one post cool down between changes, this works for two senses at a time, otherwise all other senses stay at their same "level" until the cool down the effect lasts for two posts before reverting to "normal senses." Name: Soul Racial Abilities Effect: Albatross is able to create a gate into Hell, which only itself can pass through, anything that attempts to pass through this specialized gate would pass right through it as if it did not exist. Albatross can create its own individual Gates of Hell to any other spiritual or physical plane it has visited once before, or a soul which Albatross' had devoured has been before. Currently, Albatross can create an entrance into Soul Society, Hueco Mundo, Hell, and the Human Plane, but more can be expanded upon as it visits new areas. Also, Albatross' Ranzig can be used without leaking any spiritual energy, when outside of combat. Albatross' Ranzig is also capable of cloaking all sound and scents of Albatross when in use as well. All of Albatross' racial boosts are normal, however one field is granted a point five boost. Meaning that in every thread, Albatross is able to choose one general field, strength, speed, durability, stamina, spiritual energy, sensing, spiritual energy control, and grant the normal times four boost into a four point five boost. (so, x4 to a x4.5 for one type of field per thread.) Name: Soul Superior Form Effect: Albatross is able to enter into a temporary second stage, where its general areas of strength, durability, speed, stamina, spiritual energy, spiritual energy control, and sensing are all given an extra boost of 25% This effect lasts for five posts, while in this form. In this form, Albatross' sphere of influence doubles, its size increases to ten feet in height, and its weight increases proportionately. There is a five post cool down for this ability. While in this form, Albatross can cause sensing disturbances, being able to choose one sense which to disturb on a target, from sight, scent, hearing, taste, touch, or any form of sensing for spiritual energy, heat, life force (Life force isn't talking about how people are alive, its talking about the sensing of "life force" which some people in the pass use which falls under sensing abilities), and so on. Albatross must make physical contact to eliminate any one sense. The sense is eliminated for five posts, with a five post cool down. This soul superior form can be used as a substitute to battle against final abilities that are more powerful than usual. For example, if someone used their final ability to destroy a city, Alba could give up his superior soul form ability (in that thread) in order to fight back against the final ability in question. For example, Someone shoots a beam of energy to destroy a full city, Alba uses his soul form and blocks the mega beam attack at the expense of using a final ability himself. So he is automatically placed into fatigue and can no longer fight viably. This ability is only applicable as a counter when dealing with final attacks. Name: Soul Force Effect: Outside of threads, in social threads, or combat threads (with permission for combat threads.) Albatross is able to revive himself faster than Hell can revive him. Meaning if Albatross dies, and there is permission in said thread, he can revive slowly in that thread, otherwise he respawns in hell outside of the thread. Name: Soul Absorption And Expunging Effect: Albatross is able absorb pressures and energies, and forces, and objects, both physical and spiritual. This does not include soul infused objects and materials, or spiritually infused objects and materials, equipment (w/out approval first), and actual characters. There is a limit for the physical and the energy specific absorption with a cooldown. For phyiscal materials Albatross can absorb up to a five foot cube, upon reaching that amount Albatross has to expunge the material. Once hitting the physical limit there is a three post cool down before absorption can reoccur. Energy absorption can absorb up to two gran rey in energy before hitting a cooldown of five posts. Using the energy 1 gran Rey worth is 3 post cool down using 2 gran rey worth in the same post is 5 post cool down. If someone uses soul infused fire, the fire itself may not be absorbed, but all the energy, and any force it has will be absorbed. When Albatross absorbs things it takes all the damage as it normally would. So a lightening strike absorbed would still cause Albatross damage from being hit by hit. Absorbed energies, pressures, etc. can stay inside of Albatross and be released as well. So Albatross could be punched, and then punch back with the force of its own punch and the past punch at the same time. Only things that touch Albatross' body can be absorbed, so if Albatross wanted to absorb a wall, Albatross would have to keep touching it to absorb it all, as only what touches Albatross' surface area can be absorbed. Albatross can also expunge anything it absorbs, such as the things it takes in, such as poison used by another character can be expunged from its body, along with anything absorbed by Albatross. Albatross can always move and lift its own body weight. Albatross can use things it absorbs to heal itself outside of threads, or in social threads. Back Drop Background: See Post Below For History. Side Notes: -Albatross has been converted into a sinner with this application. -I would like to keep the same tier for Albatross as it is just a conversion. -This conversion takes effect once the hollow version of Albatross is killed. -Albatross knows everything it did before it died. RP Sample: N/A
Last edited by Orange on Mon Feb 15, 2016 9:42 pm; edited 71 times in total | |
| | | Orange Platinum Member
Posts : 648 Join date : 2011-11-29
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Fri Apr 27, 2012 9:11 pm | |
| Albatross' History. (Since it would break character count if posted in the application). - Spoiler:
--------------------------------------------------------------------------------------------- The Human (Orange)- Born without a name for himself Orange lived his early years as a mere test subject for spiritual and physical experiments made by a secret sector of rogue beings, humans, shinigami, arrancars, hollows, and the like were all present in this experiment. Three test subjects existed for this, all three human to see the potential of the human race after the fight of Aizen. These rogues created a small facility for these three test subjects, two which died at the very beginning of the early phases of the first experiments. Orange, was given the name EXPERIMENT S.I.E.G.E. These projects lasted thirty years of Orange's life span. the stress and monstrous experiments caused him to purposefully damage his brain with his powers to forget what had happened. However because of his replication ability and his deep rifts in his brain disagreed with Orange's actions, his brain healed itself over time with the abilites, creating a twisted and warped beast of organic and inorganic tissue. The early years as S.I.E.G.E. involved fights with hollows and other races to test the man's skill and power to develope Orange into a pure machine of woe, capable of destruction greater than that of Aizen or from later research Ichigo and his final form. However, these tests proved ineffective. Even though Orang improved and grew stronger after each fght, there was simply not enough people strong enough to take on the still child. In fact, the researchers started taking notice in Orange's mannerisms. How Orange had suddenly become more violent then they ever intended. As if over night the child's mind had changed from machine to human to monster. Counting back to the other two failed experiments who died while selecting the strongest of the three babies, they realized they had picked one with a power far to uncontrollable. Documenting this failure they proceeded with the experiments, the original head of the rogue company had been killed and a new boss had taken over, one who had much interest in the boy. With this new leader the experiment carried out even further and farther into what it was originally attempted to do. The new boss wanted an immortal soldier, one who could heal itself without worry. Something undeniably stronger then any captain of the Gotei or vasto lorde of the hollow, let alone arrancar or quincy. As years past under the new supervision, Orange grew wilder and more violent then ever, with a direct correlation to his growing depression and suicidal tendency. Orange having tried to kill himself four times in the researching building only to have his body replicate himself back to health. Soon Orange hasfound himself experiencing other tests rather then fighting and training but pain and endurance. Tests to instill fear and destroy fear. tests of intelligence and other thoughts. This part in the research is where everything went wrong, Horribly wrong. Orange was age 35 at this point in his life, and during a pain session with needles and strapped chairs. Orange had gone unconscious. Not out of pain, nor fear but out of sheer hatred and vileness. Orange never woke up again. Rather the unconscious took over with a defense mechanism and used the powers it new full well, and what they could do. The body jerked for a moment an then the freighteneing eyes of this new devil opened up, with a vile grin with a tri-split long tongue dangling from Orange's mouth. The eyes changing from a pained stared to a gestureof destruction with several irises. The room seemed to spin for Orange but he cared not, gripping the attendant in the experiment room Orange cruhed the man's skull with his bare hands. Soaking in the blood of the weak Orange exitted the room, the entire staff knowing that Orange had become loose in the building. Shinigami were killed almost endlssly, hollows where sent out and they to where destroied with ease at the monster they created. Nothing went according to plan And even the boss himself tried to flee with a small squad of soldiers, payed for loyality. However, a wrong turn brought them to their ends. As Orange walked around the corner adn with his enhanced hearing sliced the men down with a broken off table leg, manipulated into a stabbing spear. Simply but deadly. As Orange exitted the building he came upon the city, where numerous guards stood in wait, as they thought the facility was a simple power plant. Shooting bulelts into the future bandit, the monster took every hit. Replicating new organic tissue, as it pushed the bullets out from his body. From here on Orange escaped the city, the first thing he found after three weeks of hiding out under tunnels and high ways, and trees was a small farm any miles away. Blood soaked, and still deluded with a new maddened mind. Orange walked up to the homestead where he was given horrified faces of the family inside. The trees of the farm were green with orange colored fruits hanging from the branches. The vile Orange laughed cycnically and pointed at the trees behind the house, as the house had the back door open and infront of the front door. None spoke, but the sign underneath the grove said plain and simple, Orange. The family was never heard from again by any in society. --------------------------------------------------------------------------------------------- The Hollow (Epoch Era)- The universe exploded into existence, at the beginning so little existed as it is known as today. A simple assemblence of energy, however, took form at this instant. Small, faint even, barely able to keep shape in the vacuum of space. Strings of energy, intertwined together,slowly at first, but then picking up speed as more and more patricles of explosive energy collided with one another, atoms began to form. Nothing more than what looked like a glowing ball of yarn, loosely held together be itself, this was the start of Epoch. A new era had begun, one of which would effect every thing in the universe, as it proceeded outwards. Soon, atoms began colliding together with in the string ball of energy, forming te sphere into a solid form. A soul, had been born. A soul of pure energy and being, one without a conscious as known as today, but at the beginning of tim and space, this soul was all knowing, having been granted all the power of the explosion which started it all. Though, this god like power lasted for only a fleeting moment as the energy continued spreading across the galaxy, clustering together into stars, and planets through ages upon ages of time. All the while, this soul floated through out space, propelled by the very first push of the blast.
Exploring the final frontiers of humans, as they so call it, Epoch had wandered space for what seemed like eternity, its conscious growing stronger and stronger every Earth day. Bouncing off asteriods every odd year or so, Epoch, being a spiritual being, and full of the universe's power at this time survived the vacum of space easily, not needing to feast on spiritual particals at the moment, for there was no need at this point. Many years had past, and the conscious of Epoch had grown to that which it understood everything that came to pass.
Though Epoch had no spoken language that many think of nowadays, Epoch had created its own form of langauge. As it traveled through space, sound was inaudible, so it developed a unique way of passing information to itself. Throug color, and its hues, pigments and shades, Epoch gave a "name" to everything it saw once it had reached a strong consciousness. Though, all as not meant to be. As Epoch had traveled through the universe for ever so long it finally reached the dead planet, Earth. With fields of molten lava and rocky mountatins, it made its crash landing with such a force of impact that it literally cracked its orb surface. As flames had trailed behind it has it entered the almost non-existent atmosphere, Epoch stayed where it had crashed for most of the process of the creation of Earth, the moon, and many other planets.
Being bounced across the molten surface of the Earth Epoch survived and lived through what many humans would later call pain and suffering. All the while, Epoch Era created more and more signals and words for what it saw as the planet violently evolved over even more days and years.
Ovr the centuries, eons, and decades, Epoch had evolved from its early stages of life as a sphere. It gained voice, an many other senses known today. That is not all as the first life of bacteria on Earth started to live Epoch evolved quickly, as it laid in its abode since the world had stopped most of its violent transformatons. Epoch's embedded mask became less detailed as well over the years. Time passed and the mask soon became a smooth surface, no eye holes, no mouth to speak of. Though Epoch's once strong powers began to flux. The universal power it had known seemed to seep into the planet giving new life to the bacteria and thus, existence. These mutated bacteria evolved slightly quicker then the rest, however as the power decreased Epoch soon settled almost into a state of unconscious. Its mind still reading everything that came to pass. Through its hibernation like sleep, Epoch learned everything about the planet as its energy seemed to seep information back into its mind.
It learned about the dinosaurs, their existence and death. The mammels and how they survived and evolved even further. All of the planets history from start to the present seeped into its mind in its hibernation state. Nothing was unknown as it slept, quite the opposite it knew more than it knew while conscious. So many years past, ever so many times lost. Humanity rose from the dust and created a new era of man, and in addition destruction. Epoch had been lifted from the rocky shore where it once hibernated and the oceans shrunk and receded, the ice age ended. Soon a small ragged company of travelers, a family found this large sphere in their treck to find a more suitable place for food. The hunter and gatherers in existence.
The father, a burly an, picked up the weird ball, to his surprise Epoch was light, only twenty pounds, and yet strong enough to take hammer blows. None knew what the purpose of such an odd device was, as they had just found it randomly. The family was not spiritually strong execpt for the father and his younger daughter. The mother and the three sons they had could not see the object in question. Though they could hear the ringing of bone hammers cracking against the un seeable Epoch, who still silently slept on.
As Epoch slept on in a hibernation of sleep, sound waves soon entered its mind, dreams of seeing the actual sound vibrations and how they went up and down irruglarly. This beating of noise became constant as the father repeated hitting the shere, and finding other uses for it, trying it out to grind pieces of plant for a pullutce for his son's injured arm, remarkably as Epoch's power still leaked out into the open world the power had remarkable effects. Negative influence started forming, as the son's wound became worse with time. Infection set in, along with fever and the child soon died within a day. The rapidity of Epoch's hollow powers became clear as they went into the world, they caused damage to those who used it directly or indirectly.
Once the child had died, the father became weary of the orb which he had found almsot randomly. Thinking it was some sort of evil from the depths he sent it away, finding a small pool of water, barely a pond, and the man chucked Epoch as strongly as he could into th water. A loud splash and sploosh occured as Epoch hit the water's surface, and sunk into oblivion.
However, as time past yet again, not the many eons of years, but simply five years into the future. A woman, perhaps the age of today's early twenties. she approached the body of water, no longer as deep as it was, but merely two feet in depth. No small waves either. It seemed more like a puddle compared to the large lakes she had seen in her life. No one was with her at the time, crouching into the water for a dip, she laid in the water, kicked it. the woman wanted to relax, having spent the entire day traveling back to her native birthplace.
As she walked across the water wading in it, she stepped upon Epoch, the black orb who once had led a human to die. Covered in mud, Epoch was dug up and brought out onto dry land. The woman curious as to what it was, the sphere still covered, filthy. Looking around to make sure nobody was watching she cleaned off th orb, scarping away layer after layer. Soon memories came back to her, of the fate of her brother, who she then was gone for and away for when her father had thrown his orb away. She looked at Epoch wide eyed thining of the times were people could not see the orb her and her father saw clearly, and felt.
A small laugh came out of her voice as she caressed the smooth orb, now cleaned off with water. As she put her simple prehistoric clothes back on. She lifted the twenty pound Epoch, not realizing it had a mind. Epoch never awoke however and passed from hand to hand of humans and spiritual beings from the beginning of the human era.
Until present day, Epoch had been in hibernation, being awoken by a massive volcano, where it had been sleeping at the bottom of. --------------------------------------------------------------------------------------------- The Other Hollow (Hydra)- Hydra's human memory is sporadic and fails to remember anything of its past life, it realizes that it was once apart of a family six, or perhaps the numerous souls it has devoured over time give Hydra these memories. Either way, Hydra faintly remembers a coldness in death as a human, and a frightening hug, covered in blood and mental destruction. A face is able to be made out, that of a young boy soaked in blood, and his face smashed, his jaw broken. This was the past of the House of Kron and the numerous lives lost on the island off of Iceland. Born out of fear and hate, Hydra quickly became an powerful hollow through the devouring of the many souls from this accident 37 years ago. Paying no attention to why so many souls had ceased to exist in so short a time, Hydra cared little, for it needed food to survive. Besides this fact, Hydra is haunted by past memories of the numerous souls which make up its being. However, Hydra was created from the souls of a couple, who fled their country, family, and society. Out of fear, both of these humans committed suicide over a cliff to be together forever, as they put it. Though these souls born for love soon became pluses which resided at the bottom of the cliff, their chains drastically short as it was. Unknown to any shinigami these two beings lived their second lives in sadness for no one could here their suffering. As time past both of these pluses hollowfied and molded together in agony, bringing birth to Hydra. --------------------------------------------------------------------------------------------- The Human (Kronsire)- Over View (Brief summary) Kronsire is plagued by guilt from the murder of his family which he carried out. His past has been completely wiped clean of all people who ever new him or even heard of him. Kronsire has a clean slate of sorts to the populace of the universe, only he himself knows the sins he carries. His twin sister, older sister, younger brother, mother, and father are old dead, as far as Sire knows. Deeming himself inhuman, Kronsire has discarded age and changed his appearence from that of a normal human, and his armor also reflects this s it appears to be tainted, and monstrous.
Early Years (Family still alive) Filled with devastation, Sire's early life was that of abuse, neglect, and undernourishment, furthermore his education was greatly lacking at this point and time, his family poor. Owning what they carried and could filch from those unsuspecting, The house of Kron was an old line of nobility which had become impoverished and forgotten by most. The house of Kron used to hold lands in the far north hemisphere on a small island miles off of Iceland. However that is all in the past. The House of Kron at the time of Kronsire had long died out of the nobility and were mere peasants at this times. Scavenging what they found and stealing everything else. The family itself was a family built from ashes of a dying religion, holding ties to cults and other things. The father of Sire was a drunkard and abusive man who took what he wanted by sheer force, as his fellow man was weaker then him by a vast degree. The father beating Sire as an outlet for whatever reason or another, not laying a finger on the rest of his children. The mother of Kronsire was far more devious in her exploits and was no far from being thrown into the pits of hell itself for he nature. Striking deals with whoever she met, she was a heavy gambler and did not really care for much else, striking a deal with the father she won the bet to literally own Kronsire's twin sister, older sister, and younger brother, where Sire himself was owned by his abusive father. The oldest sister took after her father, and regularly drank alcohol on occasion and was more of a tomboy, to put it lightly, if one were to guess, one would say she would rather have been born a man. The eldest sister cared nothing for her younger brother Sire, for whatever reason, Sire's eyes fueled her hatred, hating Kronsire for not giving in to his families' wishes to steal and trick and beat like they did. The Youngest brother being five yeas younger then Sire took after his mother, whom by guile raised the younger child to become cynical and cruel, as the younger brother tortured animals and those weaker then himself. The crazed family ruled each other by power over one another. Surprisingly enough, they did not kill one another, but all their frustrations seemed to be put against Sire, the black sheep of the family who did not drink, who did not kill, who did not rob. Taking everything that was given to him, Sire was unlike his twin sister, Axis who was not beaten or abused as Sire was by his family. Rather, Axis was the only comfort to Kronsire throughout his life. There when he needed help, there when he needed some kind of sibling rivalry, and wen he needed a hug. Axis was not cruel like her family, but able to manipulate and trick them, being the intelligent one of the bunch. Kronsire's life was full of brutality, his twin being his only light in the darkness.
The Massacre (The death of Sire's family) It was an early day on the island off the coast of Iceland, when the murders took place. Kronsire had lived, barely, to the age of 17 years when he finally snapped and fought back ruthlessly. Unknown that he had powers lurking inside of himself, waiting to be unbound and used. Having had no type of uniform society on the island, which had been ravaged by poverty and plague. Sire had escaped into the woods as he usually had many times before. Thinking among the well known trees about his pathetic life, and how he wanted to end it all. As time passed Sire had traveled back to his home and slept on his rag tag bed of mementos which he had gathered through the years, scraps of cloth, and parts of pillows. Nothing was pefect whic he owned, always a rip here, a crack there. However, This day he woke up early perhaps only into the afternoon Sire crept back into the main house which his family lived together, this hovel is when the first act of violence from Kronsire took place. The house of Kron was quietly saving their energy as they had just come back from hunting and theiving, themselves comparing their trophies. All were present at this event besides Kronaxis, Sire's twin. That morning something in Sire's brain had snapped and healed warped and twisted. Sire walked into the room, being paid no attention, until he cracked a vase which his ever so cruel mother had won in a bet. Kicking the vase down from his small pedastel, Sire had a twisted grin of menace and eyes fueled by hell fire. Instantly seized by his father a loud and strong slap went across Sire's face, his jaw easily broken from the blow. However Sire did not move in the slightest. Rather Sire gripped his father's arm, as the family cussed and swore at the child. Everything seemed to go red in Sire's eyes as the shards of glass and ceramic from the vase seemed to float in the air, as they rose from the filthy ground of the hovel. Nobody noticed, not even Kronsire, but the shap edges easily penetrated human flesh and before any one said anything more sharp shards had penetrated and broke through the neck and vitals of the father and traveled from one to the other. All the while Kronsire stood and croaked a laugh with his broken jaw, covered in more than just his blood. The shards soon traveled in swirls as more and more material was gathered into the storm. Axis at this moment walked through the broken door, which had never been fixed since birth, louds of sharp and blunt objects alike traversed through her. Gouging out eyes, and organs. Though the rage did not stop until twenty minutes into the rage. When the odd craze ended abruptly. Everything fell to the ground, and Sire alone was standing in the room sorrounded by dead. Overcome by Grief the teenager could do nothing to save tose he had murdered. Guilt sept over him as he laid his head across his twin sister's shredded body, her eyes wide open and staring at the ceiling, rotting and about to cave in from old age. Soon Kronsire became aware he could do nothing at all, and ran out of his home, lost amonsgt his mind. His new brutal personality bringing nothin but ruin to all he met until the entire island was covered with the dead. Nobody knew who Sire was, and nobody knew what the island had had. Taking a small boat Sire went out to see, consumed by greif and fear which he had never before experienced. Landing on the coast of southern France where he then began his wanderings for another twenty years, learning more and more about his powers. --------------------------------------------------------------------------------------------- The mixture (Hydra and Kronsire)- Though such a tragic story had happened, Kronsire had continued traveling across the planet with his creations in tow for a while, having never had to deal with a large menace, until Hydra came along, this hollow not killing Sire, but an unknown spell from Hydra which activated tore the two apart, their souls molding together, their powers mostly intact as they formed a single plus. Though this spirit had nothing. As it just floated on by. --------------------------------------------------------------------------------------------- The devour (Hydra and Kronsire and Epoch Era)- The ball of spiritual energy was then eaten by Epoch Era, who gained strength and new found powers, its size growing and twisting, until it met Orange, who had died by the hands of a sinner known as Media, who took on the name of Orange. --------------------------------------------------------------------------------------------- The combination (Orange, Hydra, Kronsire, and Epoch Era)- As the sinner and the hollow Epoch fought each other to the bloody death they to became victims of the spell which Hydra carried, the sinner and the other three intertwining in an explosion of spiritual energy, the four becoming one, gaining all of each others memories, and a large mash of their personalities which then formed a new being, their four individual souls combining into one large powerful one, known as Albatross, an insane hollow who carried all the sins, burdens, memories, and most powers of all of the four. If it were to die it would become a sinner just because of the sheer amount of trespasses of the four. --------------------------------------------------------------------------------------------- The Hollow (Albatross) Spending time with the Espada, Albatross devoured numerous souls, and soon died by the hands of a vizard, only to be reborn as a sinner. Though before dying a quick death, Albatross' life experience was long and full of attachment. Having killed the former second in command of the Rebels of Hell, Orange Media, along with Sloth. Albatross devoured their souls and gained their knowledge. And as Albatross continued its search through Hell, before being forced to leave it came upon the weakened skeletal sinner, H, would had recently revived, and devoured the monster's soul soon after. Many fell to Albatross, and as the hollow kept growing it devoured more and more souls, before it died. --------------------------------------------------------------------------------------------- The Sinner (Albatross) To be seen...
Last edited by Orange on Mon Feb 18, 2013 6:18 am; edited 2 times in total | |
| | | Kano Founder
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon May 07, 2012 1:17 am | |
| Unknown Substance Creation And Manipulation ~ i want a distance on it. you can create a pretty good amount and you have a wide range of control, so the distance shouldn't be that far | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon May 07, 2012 1:40 am | |
| Added distance limit to unknown substance ability. | |
| | | Kano Founder
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon May 07, 2012 1:33 pm | |
| looking more, Gran rey seems to be abit much, either that or bala speeds. You can very very easily create a bala speed Gran rey explosion that is at the same time homing. maybe make it when you have that much energy it moves slower? or just nerf the power or speed in general, that is the last thing i see and they i approve. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon May 07, 2012 8:51 pm | |
| Made edit, so power is proportional to speed, so a cero powered attack would be as fast as a cero etc.
I also gave Albatross a small pointer stick (as seen in the picture in appearance) It is a small one foot thin rod, as hard as zanpaktou metal. | |
| | | Kano Founder
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon May 07, 2012 9:23 pm | |
| Approved, not sure if he is 1-1 though XD | |
| | | Jun Tomoshibi Owner
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Tue May 15, 2012 6:53 pm | |
| Still iffy on it... but seconded.
Tier: 1-1. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Sun Jun 10, 2012 10:56 pm | |
| I am modifying Albatross here is a list of changes I will implement. -Changed Soul Body Ability -Changed Soul Senses Ability -Changed Soul Racial Ability -Removed Pure Energy Ability -Removed Unknown Substance Ability -Changed Strengths and Weaknesses to fit Albatross' new powers. -Added Soul Superior Form Ability -Changed Soul Force Ability -Kept Absorption Ability (Only added two sentences to the end) Currently: Finished Modifications are finished and ready for checking. Original powers are listed below. Modified powers are listed in the application. - Spoiler:
Name: Enhanced Senses And Racial Abilities Effect: Albatross can create a gate of hell, that only itself can pass through, if anybody else tried they would go through the door as if it did not exist. Albatross' Ranzig cloaks Albatross' sound and scent. Albatross' hearing can hear anything within its half a mile radius distance limit. Albatross is able to differentiate all the sounds in its sphere of influence, and ignore or bring to thought anything it hears. Everything heard is at great clarity, so whispering would not matter, versus yelling. Albatross' sense of smell can take in all odors in its distance limit, and differentiate them as well. Being able to ignore and focus on certain areas and smells. Albatross' sense of touch is much more acute, being able to tell what things are made out of by touching them, such as what a wall is made of, and what particles are were in that wall. Its sense of taste can do the same thing as its sense of touch, while also being able to differentiate different flavors, and focus or ignore certain ones. Albatross' eyesight cannot be disturbed by lack of light, or over amount of light, regardless of ability. Furthermore, Albatross is able to manipulate its senses to turn off or on at a whim.
Name: Specialized Manipulation And Creation Effect: Albatross is able to create forces and pressures on external substances, that or not soul infused. Albatross can only create as much force as it can physically. So If Albatross can punch a hole in a wall, its force it made can also punch a hole in a wall. The distance limit is half a mile in radius from Albatross. Albatross can also manipulate external and its own forces to different areas. So Albatross could strike a punch and have that force hit the ground ten feet away. It can not be used on soul infused objects, or materials. This ability utilizes the same amount of energy as Albatross normally would. So if Albatross made a hole in a wall ten feet away, it would take the amount of energy if Albatross had walked over there and made the same hole in the wall.
Name: Pure Energy Manipulation And Creation Effect: Albatross can create and manipulate all forms of energy. Anything created by Albatross is automatically soul infused, and anything manipulated from an external source, not spiritually or soul infused, becomes spiritually infused. This means that Albatross could manipulate the fire from a lighter, but not someone else's soul infused lighter. Albatross can manipulate and create anything with in a half a mile radius from its body. Manipulation speeds can reach up to that of a bala. Furthermore, Albatross is immune to its creations and things it manipulates. A maximum output of energy is that of a gran rey at once. Power is proportional to speed, so a blast as powerful as a cero would be as fast as a cero.
Name: Absorption And Expunging Effect: Albatross is able absorb pressures and energies, and forces, and objects, both physical and spiritual. This does not include soul infused objects and materials, or spiritually infused objects and materials. However, if someone uses soul infused fire, the fire itself may not be absorbed, but all the energy, and any force it has will be absorbed. When Albatross absorbs things it takes all the damage as it normally would. So a lightening strike absorbed would still cause Albatross damage from being hit by hit. Absorbed energies, pressures, etc. can stay inside of Albatross and be released as well. So Albatross could be punched, and then punch back with the force of its own punch and the past punch at the same time. Only things that touch Albatross' body can be absorbed, so if Albatross wanted to absorb a wall, Albatross would have to keep touching it to absorb it all, as only what touches Albatross' surface area can be absorbed. Albatross can also expunge anything it absorbs, such as the things it takes in, such as poison used by another character can be expunged from its body, along with anything absorbed by Albatross.
Name: Unknown Substance Creation And Manipulation Effect: Albatross can create a specialized unknown substance. This substance can take any color, and can change from gas, liquid, and solid state of matter. It can only change state of matter at Albatross' choice. The substance can change in viscosity, and its hardness can be changed at will. Its maximum hardness is ten, so that of diamond. A block of thirty by thirty by thirty feet of this material can be created with a five post cool down, after the limit is reached. The amount that can be created is also the most Albatross' can manipulate and control at once. The substance's properties can also be changed as well. Being able to become shiny, dull, cushioned, hard, soft, bubbly, etc. This also includes things such as flammable, explosive, etc. When its properties change, all of the substance changes as well, except for the state of matter, there can be all forms of it at once, if wanted. The distance limit for control is half a mile in radius from Albatross' body. When the substance is used in an explosion, the part that exploded ceases to exist, explosive power can reach up to that of a gran rey cero at maximum. The substance is not poisonous. Manipulation speeds can reach up to bala speeds. Power is proportional to speed, so a blast as powerful as a cero would be as fast as a cero.
Name: Evolutionary Soul Body Effect: Albatross' body is made of numerous souls, which created its form as a hollow. Because of this large amount of souls, Albatross has learned about all of their lives, their friends, family, and every thing about them, and what they knew. Albatross is still able to devour souls, as it is as much apart of its being, as its senses. When Albatross devours souls it gains all information they have ever known, their appearance, voice, and so on. This causes Albatross' voice to change continually, as the numerous souls squirm inside of Albatross' body. Albatross' entire body is made up of souls. Which does not allow Albatross to bleed while cut, Albatross has no heart, brain, or any organs, but its body responds the same way as if it did. Being stabbed in the head would kill Albatross, as much as it would being squished to death, even though there are no real organs. Though, at he same time, Albatross is immune to poisons, diseases, and viruses, among other types of illness, no matter what. Albatross has a physical body, because of the vast amount of soul's inside its body. Albatross never looses its memories, gained, made, or experienced. Albatross' body is flexible, being able to do things that normal people would not be able to, such as bending a knee forward, twisting its head in a circle, etc. It has a 15% buff against all attacks. Because its body is made out of pure souls, Albatross has no scent, unless it creates one, and no taste, unless it makes one. Also, until combat ensues, Albatross can perfectly cloak itself, meaning it does not make a sound, release a scent, or leak detectable spiritual energy, regardless of ability, Albatross can be seen in its physical presence, but until combat all of its signatures are undetectable, such as body heat, and anything else given out. As Albatross is made out of souls, it does not need air to breathe and live.
| |
| | | Fritz Staff
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Tue Jun 26, 2012 3:03 am | |
| All this seems legit to me... Approvamafied... | |
| | | Kano Founder
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Thu Jun 28, 2012 1:22 am | |
| OTher than the "this works regardless of other abilities, wich you said you will remove when other people remover theres" also 20% to 15% on soul body, most non-rangers dont have any boost i believe, and as a sinner you already have a high durability. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Thu Jun 28, 2012 1:24 am | |
| | |
| | | Kano Founder
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Thu Jun 28, 2012 2:22 am | |
| | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Wed Jul 11, 2012 7:20 am | |
| I edited the last paragraph of Albatross' history.
Current mods are complete. | |
| | | Kano Founder
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Wed Jul 11, 2012 11:19 am | |
| i see nothing wrong in the history, infact i hardly see why it was moved here but ok xD approved | |
| | | Zenke Staff
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Fri Jul 13, 2012 9:24 pm | |
| Lol whut? XD Not exactly approval nessasary but hey. Seconded. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Sat Feb 13, 2016 3:41 pm | |
| Modification list:
To-do -Revise History to simplify -Revise Personality -Revise Wording -Fix these powers and modify abilities 1. Lower Boosts 2. Modify final attack 3. sensing attacks
Done List -Modifying Wording in Powers (It should be simpler and to the point, no or little vague wording about powers.) -Actual powers have not changed, they are the same as they were when it was approved, but with more exact wording on what can and can't be done. -Debuffed Sensing attacks to one sense instead of two. -Boosts lowered to x4 instead of x5 -Final attack modified to be easier to understand. | |
| | | Orgoth Platinum Member
Posts : 615 Join date : 2012-02-02 Age : 34 Location : Ireland
| Subject: Re: Albatross -Finished- (Sinner Ver.) Sat Feb 13, 2016 11:35 pm | |
| I can't spot anything incriminating straight away. The only thing I would like to see is an exact value for the boosts for Soul Superior Form, even just an arbitrary one like 25% or something. Then we're all G.
Welcome back my fruity comrade. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Sat Feb 13, 2016 11:43 pm | |
| Added the exact percent, and I made it so Albatross' hands and feet are zanpaktou strength (as he has no weapon extension). | |
| | | Orgoth Platinum Member
Posts : 615 Join date : 2012-02-02 Age : 34 Location : Ireland
| Subject: Re: Albatross -Finished- (Sinner Ver.) Sun Feb 14, 2016 12:21 am | |
| I've done all I can here.
First approval. | |
| | | Jun Tomoshibi Owner
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Sun Feb 14, 2016 3:09 am | |
| Strengths/Weaknesses: If you want to keep all of those strengths, you're gonna need some mucho weaknesses. Like taking double (or more, I'm doing this as I go) damage from spiritual power/hits/abilities/etc. Vyn is purely physical as well, and that's what I (and Orgoth) had to get Zenke to do.
Soul Body: Furthermore, Albatross has a fifteen percent buff against all attacks and ill effects. This needs to be elaborated more. Now, normally, we don't allow immunizations, except when it makes sense. And this would be another strength of this guy. I don't see Aki's heat exhaustion or electro-detection working on him, nor poisons (which you mention). Because he's a blob of souls and not an actual body (didn't one of your peeps get in trouble with a similar issue pertaining to this?)?
Also, no, psychological attacks/Illusions are working against him. Maybe not very well, but they will work against him (which is another strength). Same with Acids.
Albatross gives off no heat signature, brain waves, or any other form of being detected or seen by any kind of means Heat I can live with, brain waves gets iffy and any other form of being detected or seen need more elaboration. Like is literally spirit power/having something to allow sight of spiritual beings the only way to detect him? Just clarifying on that part. Albatross' spiritual energy is completely cloaked, and Albatross' strength level cannot be determined. Just to make it clear, while fine normally, just know that will not be the case with Rai. Unless you have a piece of equipment that adds a layer to that, then Rai will be just as much in the dark as everyone else until combat ensues. This a regardless issue (which is in the ability rules), that's why I'm bringing that up.
Its body can penetrate all forms of spiritual energy. Elaborate. As it sounds, I'm thinking no.
Albatross' body is able to make physical contact with all forms of presences, meaning that phasing abilities would not work, as Albatross would be able to hit objects either way, this also works with phasing-like abilities. Regardless Issue, but there's no way around it that I can see. Denied. If they're intangible and still able to attack you, then something can still hurt them too.
Albatross' body is as strong as an above average hierro, and where from its knees downward, and elbows downward on its arms are all zanpakuto strength, including the upper half of its head, from forehead up. Its body is able to create different forms of damage, being able to cause cutting damage, concussive, piercing, and so on and so forth. Its abilities, powers, appearance, and so on cannot be copied, or absorbed. His feet and hands are modified to be zanpaktou strong, as he has no weapons. Considering the strengths...I'm denying the hierro bit, and the Regardless Issue arises again on the copy part at least, cuz none of you are going to get absorbed, no ability that absorbs people are going to be approved.
Soul Senses: I believe we touched on this one before and kinda threw you over the edge considering there was a lot of your characters coming under harsher scrutiny and needing redone. You are not getting that level ALL the time. Sliding scale. Generally know where peeps are at if they're not hiding their power at the broad level, starting knowing their power level and race at direct eyesight (so not even touch) and it won't matter if they're hiding it, unless it is with an equipment. Raiden and Rui's versions have their disadvantages, this one has none, the scale gives it that or at least a trade-off. And sensing will still be a strength.
You have the enhanced senses without the double-edged sword parts. I don't like that either. You don't even need them. I'm denying that part and everything pertaining to those. If you decide to make his body more like a biological body, and then keep the enhanced senses but have the double-edged sword parts, then I'll allow it, but as is no. Echolocation I'm also saying no to. I'm already iffy on seeing brain waves (not like that matters I guess), I'm putting my foot down on this. You're trying to go above and beyond anything and everything and have very little in cost. That's what I'm seeing at this point.
Soul Racial Abilities: I don't have anything on this one, just know that should you go to Asenda Prime...you're probably gonna die immediately or pretty damn close to it because of the environment it is. I recommend reading up on the place to find out why. At least, from my understanding of this particular guy.
Soul Superior Form: I don't see how getting stronger suddenly makes him lose his fears hates likes etc. He's not a different person or being. Those are staying. No on messing with Life Force. The rest looks ok.
Soul Force: Uh...you said this guy had no ranged abilities...this is a ranged ability with a ridiculous range that I would say lessen to anyways...not to mention seems like a potential insta-hit like thing...I recommend you just can this one completely...or if you don't want to do that, 30 yards max. range is still a weakness, just not as much of one as previously thought.
Soul Absorption And Expunging: Robots and Serion can be absorbed by him. Address this. I would also like a power limit of how much it can absorb and keep, otherwise it wouldn't take long for him to have enough power saved up for a final move, making it his second and making it renewable, plus I don't want him to be a black hole, endlessly sucking things up. Also, just to clarify, spiritually infused objects include bounto dolls, even ones not up to par to a zanpakutou, though pretty close to it *looks at Miles the doll* and what about equipment that are as strong as zanpakutou (as those are not soul infused or anything like that)? Only reason I'm not denying this outright is that aside from Soul Force, this is his only real ability. Everything else is elaborating on your strengths/adding to them.
That's what I have. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Sun Feb 14, 2016 2:20 pm | |
| To-Do
Soul Ab/Ex
-Clarify what can be absorbed X -Add Amount Limit/Cooldown X -Streamlining the ability X
Soul Superior
-I don't see why hates and fears and likes really matter in a "final form" I'll clarify more on what is happening, but this I would like to stay, considering he is an amalgamation of souls. X
Soul Force
-Remove and Replace with something different, didn't realize about that good catch. X
Soul Racial Abilities
-Gotcha, I'll see what I can do to make it more viable, but for all intents and purposes its generally for travelling really, among some other things in it.
Soul Senses
-Slider added, revision to wording X
Soul Body
-Change buff % X -Elaboration on buff (And not as far as I know, the only major character was H and Hydra, but Hydra was a boss character, and H was just poorly written and accepted) X -Why do illusions matter? I can make it a strong buff, but trying to cast illusions on a whole bunch of souls doesn't seem very useful in the first place. X -For being Detected one should have to use spiritual sensing as he is technically just a bunch of souls taking form and shape etc. So I would say yes, people need spiritual sensing to see/sense him in the area, but if you tried to use x-ray vision or anything like that he wouldn't show up at all. But normal eyesight can see him as he has a physical corporeal body. X -Edit penetration of spiritual energy X -Why would being able to hit things whether they are "phased" or not matter that's the point, people can still run away or fight etc. But they can "phase out of being" to dodge a punch as it won't work, which is rare anyways. X -Hierro removed X | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Sun Feb 14, 2016 3:02 pm | |
| | |
| | | Jun Tomoshibi Owner
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon Feb 15, 2016 5:24 pm | |
| One little thing on the illusions/psychological attacks part, how much less time are you affected by them? A percentage works. The 50% resistance to Acid isn't needed either, you're already 5% resistant to attacks, which while small, with your high durability will already allow you to close distance to someone similar to Model X and pwn him before he blasts you to smitherines. Acids can be just as effective on souls as a cut or spiritual attack as well, so the excuse that you have isn't accurate at all.
The Phasing thing ain't happening, the whole point of them is to not get hurt but not being able to hurt back, this allows him to hurt them without fear of counterattack. Take it out. No room for argument here. It CLEARLY defies the Regardless Rule. Same for the Copying part. Aspects of him can and will be copied and used against him. Saying that is not possible is a direct violation of the Regardless Rule. The environment thing is also fine...for Earth/World of the Living, Hueco Mundo, and Soul Society and obviously Hell. Zenke finally elaborated what would happen to spirituals should they try to come into Asenda Prime, so we run into the Regardless Issue again, but this one wasn't your fault. Just giving you a heads up on that one.
Soul Senses: This is a shit ton better, and I actually like the direction you went with this. The only thing is blocking one of your own senses from disruption. Which is fine, but just want to make sure of a few tiny things. Just to make sure, this is just one sense at a time, right? And for how long? Cooldown? Also, I'm slightly worried about a metagame issue/potential when doing this, but I'll trust your judgment, just be extremely careful with it.
Soul Superior Form: Just because you're going berserk or in a berserk trance does not mean you suddenly lose your fears etc. You still have them. Anything that deals with those just may or may not work, and you don't have to specify that as that is a per character basis anyways. So, get rid of that little thing and then we'll be square there. It starts setting up a bad precedent should that part be allowed.
Absorbtion: Only issue is that firing two gran rey ceros in the same post warrants a 5 post cd. Just one is 3 post cd. So just that, and then you'll be good there. Love the fact there is a grace period for absorbing things.
I know Zenke and you already worked out this issue, but that convo. disturbed me greatly. Speed negated your need for a ranged ability. That suddenly changed his "niche" completely. The double damage to stuff is a last resort for balancing a character with bucket loads of strengths (like yours and Vyn). It may not make a whole lot of sense, but if it's needed to balance a character, it will be enforced. Keep that in mind for future reference. If you had kept speed in strengths, I wouldn't have been able to think of a single character that would be able to beat him or have a strong likelihood to beat him. Now though, I can see the likes of Raiden, Simon, Sojouner, and Model X having quite a bit of trouble and even losing to him, while others like Rui, Rena, and Grainne having a strong likelihood of beating him. Just thought I should mention this to you should you make more characters here. | |
| | | Orange Platinum Member
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| Subject: Re: Albatross -Finished- (Sinner Ver.) Mon Feb 15, 2016 5:37 pm | |
| Done, re-look time i thinks | |
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