Onitenshi Ken-Ryū Kenjutsu
Demon/Angel Blade-Style
Kenjustu=The Art of The Sword, Style specifically meant for combat, not to be confused with Kendo which is more for Meditative Discipline.
Summery
The Onitenshi Ken-Ryū is a form of Kenjutsu using spiritual energy, physical speed and strength. Spiritual energy is used as a catalyst to up speed and strength to higher amounts. It requires one to have some form of sensing ability either with or without. The style makes use of people who can master their own spiritual energy, not much of manipulating it, but able to maintain it and keep balance. The sword style consists of sub-styles. One style he specifically created was for versatility and will be explained, the moves can be used with more than just a sword.
UsersReiken; Temida
Oniken; Temida
Tenshiken; Temida
Okuken; Temida
Kyojin; Temida
ReikenReiken is one of the smallest forms of Onitenshi Ken-Ryū it doesn't require any weapons, it is a fist style Reiken being a combination of Rei (Zero) and Ken(Blade).
Mabapo~ This isn't very much an attack but a very high speed skill. The user controls their spiritual pressure and speed movements to create a move extremely similar to
Shunpo. However the difference is this move can be done with just the smallest bit of movement. Even if one is tied down, if they can take a slide of their foot they can hit the speed of
shunpo. At the same time due to the initial force, behind the user a gust of wind blasts with the power of a bala, however its just wind so it shouldn't cause real damage, just a push back. It uses as much energy as
Shunpo, however it uses more physical energy aside from spiritual, so using it excessively more than
Shunpo can cause you to fatigue quicker. This is usually the first move to learn.
Totsupāmu~
Tostupamu is a hidden style move. Its motions are slick and rather slow. The hidden part is the delivery. The attack is a simple palm thrust, however it is slowed down as spiritual energy boost up the user's muscles. With this an inch before contact, the user explodes the muscles making the weak looking attack become a full powered strike with the palm. This move is so well versed it can be used from almost any angle or stance.
Akumbo~ This attack uses the fingers of the user as a substitute. Sharp nails will make it more effective, however normal fingers will easily do the trick. The user pushes two fingers out with a thrust or slash motion. Spiritual energy is focused at the tips making it penetrate through spiritual attacks. The attack instead of blunt damage does piercing and can easily penetrate flesh as a blade would. Can only be used twice a post. Even if used to cut a cero, the initial force of contact will do some damage.
Suchīru Sei Shu~ The user pushes their hands together in almost a meditation stance. They focus on their arms and hands to create a spiritual mock
hierro able to block weapons of all forms. It also turns slashing moves into blunt style attacks. The user still feels pain. Lasts 2 posts with a one post cooldown.
Kyo Tekitsu~The user charges ups a powerful force in their palm as they push out sending a strong wave of spiritual pressure, the attack is as powerful and fast as a cero. Can only be used twice a post.
OnikenOniken is the main style of Onitenshin Ken-Ryū, it has the use of a single blade in its style and requires only that one blade.
Katto Metsubushi~ This strike is a Battōjutsu, which consists of a rapid draw from the sheath then placing it back in. This can be done without a sheath but the sword would still have to be at the user's hip as if there were a sheath. The user dash's forward and swings the sword out of the sheath, at the same time using similar logic to how spiritual attacks are made(such as Cero and Kidou) the user pumps spiritual pressure into the blade so when the swing is made, it flings off the blade in a wave of spiritual pressure four times the speed of Cero, with the power of a cero. The attack takes some concentration and has a 2 post cool down upon usage. The energy color released is dependent on the user. This is usually the starting strike. The user can also instead of flinging the energy off the blade, use it to increase its cutting power and initial strength by the power of a cero.
Shinguru Hōn~ This is a one handed sword move. The user crouches back and holds the sword completely horizontal, the point aiming at the target. Then comes a straight dash towards the target at a high speed. The user spirals spiritual pressure around their sword turning it almost into a drill making it so when its stabbed outward, it contains a strong force behind it even if blocked can still push someone back. The attack is only as fast and strong as the user however. If blocked it can be turned to a second form, which consists of continuing the forward motion and pulling back the arm, turning it into a slash rather than a stab. Can only be used once a post.
Gyaku Taki~ This is a more counter move. It is used while clashing with another opponent's blade. The user pushes weakly at first making the opponent judge the attack wrong, then push forward very roughly while ducking down. The change in force would most likely cause the opponent to stumble forward trying to match the force on him, with the user ducked, he swings the blade upward while rising up. Spiritual energy is gathered at the down motion, so while flying up, a blast of spiritual energy follows upward with you making it look like a waterfall moving upside down. The energy is equal to a cero, does not need to be used as a counter if the user is smart with it.
Genjitsu Kurasshu~ This attack is more of a forceful attack. The user starts of similar to
Katto Metsubushi, a Battojutsu, however it isn't about speed, but power this time. The user pumps the sword with spiritual pressure. Caution, the sword must be strong to withstand it. The spiritual energy in the sword is equal to a Gran Rey Cero, The user pulls the sword out quickly and slashes downward, causes an explosion equal to a Gran Rey, the user is unharmed by this. Along with the energy is a blast of concussive wind with equal power, if hit by the energy, the wind won't be able to hit you. 3 post cool down.
Kaze Kira~ Unlike most the moves so far, this one requires energy in the sword arm. It was a move the Master, Temida, Created while thinking of
Tenshi Sakabi. The style consists of slices that literally slice through the air. They are as sharp and strong as the blade used to slice, and the faster the swing the faster the slash, It makes cutting a more ranged attack.
Asu Hantā~ Another more physical move. This attack takes strength on a more physical aspect. The user stabs their sword into the ground and rush at the opponent. The sword drags into the ground, and adding spiritual pressure will make the friction ignite the sword in a red heat. When swung out of the earth not only is a red hot sword, the targets worries. But flinging rocks and much stronger power behind the sword like pulling a rubber band back, making the swing 4x stronger than average. This attack must be used at a nice distance to get momentum, at the same time it slows the user down with dragging the sword into the earth and leaves more blind spots. Due to these weaknesses it makes it a very hard to pull off move,has a 1 post cool down.
Senkō Suingu~ This technique is very difficult to master as it requires mental, physical, and spiritual control. The user replicates
Mabapo however in only their sword arm. They move it at blinding speeds that make the arm look nothing more than a blur. Almost as if the arm itself is shunpo'ing. The sword is very hard to control and he user can risk cutting themselves or ally's if not careful, almost as if the arm has a mind of its own. It takes spiritual pressure to supply it, Physical energy to handle it, and mental control to control it. Lasts one post with one post cool down.
TenshikenTenshiken is a variation of Onitenshin Ken-Ryū. It requires the use of two swords. The style revolves around using both swords immensely.
Kuikku Kurosu~ This is another counter move, the user pumps spiritual pressure into one sword arm and uses it to block a swing, when it blocks, the spiritual energy would burst out with the force of a bala to create an opening, while the other sword can comes through with a cut. The energy uses the physical force that hits it, against it, making it a bit reflecting. However this can fail if the target overpowers it.
Mizu no Ugoki ga Nagare~ a difficult moving technique meant to compliment the two sword style. It is the basis movement in this stance and one of the first things taught. The user starts bobbing their body side to side in very fast motion, however they switch it up randomly for a slower motion. The fluid movements with changing speed making it extremely hard to detect the next attack, however the weakness to this style is the moment before you strike, you have to adjust your speed for the strike making the skill a little off balance.
Hassha Kopī~This move is a risky move, the user creates an attachment to their weapons through spiritual pressure, almost like a string between the hand and the weapon, however that part is optional. The user tosses both swords towards the opponent but not at the same time, its a very quick motion but the user tosses the second sword directly behind the first with more power, the sword hits the first giving it a mid flight speed boost, however the second sword is still flying so if the target blocks or dodges the first, they are still in danger of the second.
Seishin baindo~The user control's spiritual pressure to bind the two swords as one sword. This makes the attacks heavier and can use Oniken moves with it.
Saidai Supāku~ the user spreads out spiritual pressure around and mimic's the qualities of Kidou. Then they grind the sword's blades together causing sparks, lightning shoots out of the middle of the blades towards the target, using the spiritual energy to conduct the current. It is at the power and speed of a cero and can only be used twice a post.
Kyokutan na Sokudo~ The user kicks off at an extremely fast pace and for the strike they use
Senkō Suingu on both arms. It follows the same rules and one must master
Senkō Suingu before even attempting this move.
Gurando.Sukīmu~The user steps back and charges both swords with powerful amount of spiritual pressure, a Gran rey combine total. Both swords contain that strong striking power for the duration of the post, making each swing feel extremely more powerful. However contains a 3post cool down.
OkukenOkuken is the most flexible style of Onitenshin Ken-Ryū. Okuken is a various style, Oku meaning Many. It can be used with different weapons ranging from Spears to Shields.
Hachi Zashi~ This move requires a lot of spiritual pressure in the joint of the weapon arm, and a weapon that does piercing damage. The user is able to stab and pull back with much more speed making an afterimage to make the attack look like its more than one (Think Luffy's Gatling gun with one arm and not as many hits) range up to 20 strikes with a 1post cool down, 2 posts if using two weapons.
Ten Funsai~ This move requires a blunt weapon. The user pumps it full of energy along with ther own arms. The smash the weapon against a solid surface where it creates a concussive explosion with the power of 2 cero. Has a 1 post cooldown after use.
Shinigami no Eikō~ This requires a guillotine style weapon, similar to scyth's and curved swords. They place the weapon behind them, the inner curve aiming at the opponent as they step forward at an extreme speed, They swing the weapon behind the body of the target and pull forward hard while letting go, at the same time using some physical move such as a punch or kicked to push the target back. However it does not end there, the user then grabs the handle quickly again as the blade makes contact with the target and move at blinding speeds n a circle keeping the blade to the target cutting around them. This works nearly on any body part. The energy you push into the blade stays in the wound making it extremely difficult to heal for 3 posts. Has a 1 post grace period.
Neko Konran~ The requirements for this attack is a claw style weapon. Be it real claws, gauntlets, or Wolverine claws. The attack works by sending spiritual energy into the claws to make them appear extended farther, the user then goes in speedy straight dashing towards the target, scratching them. Spiritual pressure is also gathered near the feet to make quick stops and acceleration, making the user move and stop on nearly a dime. This all lasts for the post with a 1 post cool down.
Sandāshawā~This move requires a ranged weapon. Its ideal for quincies, as they use bows, however crossbows, guns, and other weapons of the sort can be a catalyst. The user creates energy at the barrel or tip of the arrow and fires as normal, however the shot sends a shockwave behind the user and blasts out the power of 2 cero's along with the normal power of the ammo shot. 1 post cooldown on top of the ammo's cooldown if any. (so if a gran rey was fired from a gun using this, it would be a 4post cooldown instead of 3)
Taitanroa~ This move requires the use of a large blade, such as a claymore (or something Guts would hold) the user stabs it into the ground as energy circles the blade. They then lift it a couple inches out before slamming it in deeper causes a shock wave equal to gran rey to blast out of the ground in a large earthquake, energy also blasts into the air in an orb of 30feet. 3 post cooldown.
KyojinKyojin is a secret form of Onitenshin Ken-Ryū. This sections holds secret styles Temida currently is reluctant to teach.
Tenshi Sakebi~Tenshi Sakebi is not a completely original move. Temida studied a lot about the Omnikitsu and learned of a move Yourichi used. He was fascinated by the control of spiritual pressure it took for a hand to hand combat move and decided to try and translate it into Kenjutsu, rather successfully at that. By using an extreme amount of spiritual pressure to physically boost the sword arms of the user, it blasts off the sleeves of the user and causes their arms to be engulfed in spiritual pressure, at the same time creating what almost looks like wings of spiritual energy until they fade to the type of aura the user has. A feint aura of the spiritual pressure encompasses the entire body boosting physical attributes even further and more importantly encompasses the weapons the user wields creating an extension of the ability. When
Tenshi Sakebi is used If the user is in bankai or Toukai, the state of the user is shut back into shikai, however the boosts granted by this move more then makes up for it. This state can last for as long as the user can use Bankai or Toukai and comes in two stages (one for bankai equivalent and another for Toukai). Just as well the ability differs from person to person depending on their spiritual pressure. The ability will grant different passive boosts and even properties to the spiritual pressure boosting from the body. *All boosts go up to bankai or toukai depending on which level the user is capable of
- Tenshi Sakebi States:
- Combustive State- a very dense state of the spiritual pressure that gently licks off the users body with a small red hue to it. This style of Sakebi is a lot more destructive causes small bala like explosions with every strike of the weapon and can even be boosted up for a cero explosion once every post, and Gran Rey once every 3 posts. The explosions are attuned to the users spiritual pressure and the dense aura the user has is able to effortlessly shield the user from their own explosion, especially helpful since all explosions center from the impact of the weapon. This aura causes a small heat radiating from the user and influences their own personality, making them a lot more temperamental and prone to raging.
Boosts: ++Strength, +Durability, -Spiritual Pressure
- Tundric State- A heavier state where the energy almost freezes to the body with a teal-like hue, the spiritual pressure slows down on the user causing a slight chill to the user. The user's mind calms down almost making things seem slower in perception as the users mind speeds up in focus, it isn't that time slowed down so the users body doesn't always move as fast as the user. As well a heat signature comes to view that seems to allow heat sight making it much easier to detect and find people without the need of spiritual pressure. The spiritual perssure around the user almost becomes a shield and even makes their own weapon more durable, also making a strong vibration to parries making the attacker have trouble holding on to their weapon. When in this state the personality of the user becomes almost emotionless and less caring for those around them, sometimes causing them to forget about their friends and loved ones depending on how dire the situation.
Boosts: ++Durability, +Spiritual Pressure, -Speed
- Aquatic State- Another heavier state of the spiritual pressure, but instead of staying to the body of the user, it almost drips off them with a deep blue-like hue. The spiritual pressure dripping off the user is highly volatile and acidic causing continuous damage to anyone who touches it aside from the user. The spiritual pressure is constantly excreting from the user causing anyone to touch the user to take damage, constant bala damage. The spiritual pressure being Dense have an effect with gravity, and the user can swing their weapon making the spiritual pressure fling off towards their targets. Opposite to the Trundric State, this one causes the user much more emotional and even unstable to a degree, little things may set them off in a fit of happiness or depression.
Boosts: ++Speed, +Spiritual Pressure, -Strength
- Electrified State- The spiritual pressure of the user jolts off their weapon and body, creating an electric like appearance with a yellow hue. The spiritual pressure is also Volatile however instead of dripping off the user, it seems almost attracted to other sources of spiritual pressure and blast at those when they come within 4 feet, causes 5 blasts a post for a total of 2 cero's worth of damage. A very euphoric feeling as the user is flooded with very happy feelings and energy, almost a drug like effect.
Boosts: ++Speed, +Stamina, -Spiritual Pressure
- Turbine State- A very light state as the spiritual pressure spins around the users limbs and weapon creating a small air stream, the pressure itself is completely transparent. The user becomes very light on their feet. The spiritual pressure becomes corpreal and very sharp turning any attack into a more ripping like attack that shreds at the opponent causes an extra 2bala damage with each attack. Also any powdery or flimsly like attack (fire, water, anything not completely solid) can be blocked once per turn as long as it doesnt exceed 2 ceros in strength. The users personality becomes more selfish and free, a small desire to be free from responsibility.
Boost:++Spiritual Pressure, +Speed, -Durability
- Fissure State- A Rare and odd state that almost is the opposite of the rest. Instead of spiritual pressure leaking through the body creating properties, the entirety of the spiritual pressure stays within the body boosting physical attributes even further then the rest. While in this state all spiritual pressure based attacks are locked from the user. (EI any kidou or power or even shikia). The user becomes full on berserk and is unable to control there actions.
Boost: ++Strength, ++Durability, +Speed, ---Spiritual Pressure
- Abyssal State- A black state seeps from the body creating overtime what seems like a mist that weakens all spiritual pressure based attacks except the users for 30 yards from the source, just as well the user overtime recovers their spiritual pressure faster as the mist absorbs bits of the users attacks, 1 balla per post, making balas completely useless against this form of Sakebi, also provides a minor regeneration boost to the character healing half a bala every turn. The user becomes Nihilistic and almost Sadistic whilst in this state
Boosts:++Spiritual Pressure, +speed, -Strength, -Durability
- Heavenly State- A very spiritually intense state that is a lot more akin to normal Shunko. Large wings made of spiritual pressure burst out the back of the shoulders and stay. The strikes of the user and their speed all boost up much more. Any user of Sakebi can enter this state alternatively to their native state. It is considered the foundation to the move and the closest representative of shunko.
Boosts: +Strength, +Speed, +Spiritual Pressure, -Durability
Oni Teishi= Another move mimicked from Youirchi. While in
Tenshi Sakebi, the user controls the wavelength of the spiritual pressure and uses it to create the opposite of the opponent's while slicing out. The wave shot out can negate any kind of kidou and even stop physical movements of non-final attacks.
Users=7post cooldown
Kigen no Kir~ This is a move that suppresses
Mabapo for a short time. The user moves at such at a very odd pace, it combines acceleration and deceleration. The user dashes and slows down to quickly to really tell without any ability, however the result will be there regardless if the person knows how its done. Moving at this speed will create an after image that lags behind by a few milliseconds, at the same time making the user completely disappear from view. Due to the distance between the user and after image, sensing won't be able to tell the difference. The effect acts as if the user slashes his enemy, the enemy would feel it before he sees it, as he would then watch the after image commit the same attack after the damage is done. The afterimage is extremely clear, so it is possible to see “tells” the image gives before the attack is made, however reaction time is severely shortened. This move only lasts 2 posts with a 5 post cooldown.
Furīzu no ō~ This is one of the most exhausting moves of
Onitenshi Ken-Ryū. The user expresses powerful spiritual pressure, not an offensive or tangible one so absorption is not possible. The spiritual energy instead acts as an absorption move, it cleans out the velocity of anything in its 5yard radius, this effectively stops any move aside from Final moves. The stop only hits the initial movement and acceleration, so projectiles would be suspended until gravity takes over. Has a 7post cooldown.
ZasshukenThese moves are the widest variety. The master Temida believes in always room for learning. If a user of his art creates a successful move, he will learn it himself in an attempt to master it and it may be added to the
Onitenshi Ken-Ryū. Note: for a move similar to
Oni Teishi or
Tenshi Sakebi The creator can have different time or cooldown depending on the difficulty of the move. Also the name of the creator will be marked in the move. Keep to Japanese naming for its a theme
These moves are not limited to the sword.
Name: Ku-zu-ryu-sen (9 headed dragon flash)
Quote:
- Spoiler:
"The types of attacks in kenjutsu--first, the Karatake (downward stroke), Kesagiri, the slantwise downward stroke to the shoulder, reverse Kesagiri, right Nagi (belly stroke), left Nagi (reverse belly stroke), right upward cut, left upward cut, and the Sakakaze, upward stroke. Finally, the stroke that pierces at the shortest range to the chest, the Tsuki. In all the schools there is no killing technique that does not aim for one of those nine points. Naturally, the stances of defense were developed to correspond to these same nine points. But If you move with extreme speed and strike at all nine points at once, there is no possibility of defense."
Effect: This move takes advantage of a speed character ( Whether it be boosted or natural) by allowing such speed in one short burst that the user strikes the nine vital areas of the body simultaneously. Unlike the quote's boast however this ability can be defended against due to the existance of Heirro's, Barriers, and special abilities. On a normal no power fight though this moves only weakness is that it absolutely needs it's user to be faster than the victim. Even if they become temporarily faster than the user's max speed this move has it's success rate dropped drastically.
Cooldown: Six Posts
Users:
Creator:
Masters: