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Latest topics
» Hi Hi I'm a robit now! Oh and this is Jin...
New Spell List For Exiled Deity Race Emptyby Jun Tomoshibi Thu Jun 01, 2017 1:03 am

» Growing the Power (Saito Tier Up|Zenke)
New Spell List For Exiled Deity Race Emptyby Parius Sun Mar 12, 2017 4:59 pm

» Face-claim, son of Orgoth.
New Spell List For Exiled Deity Race Emptyby Jun Tomoshibi Fri Mar 10, 2017 12:23 am

» [insert first name here] Ashe (WIP)
New Spell List For Exiled Deity Race Emptyby Orgoth Wed Mar 08, 2017 8:39 pm

» Gathering Storm(Orgoth)
New Spell List For Exiled Deity Race Emptyby Zenke Tue Mar 07, 2017 8:04 pm

» Little Robit Visiting
New Spell List For Exiled Deity Race Emptyby Orgoth Tue Mar 07, 2017 6:45 pm

» The Project of a Lifetime (Zenke)
New Spell List For Exiled Deity Race Emptyby Jun Tomoshibi Sun Mar 05, 2017 4:44 pm

» three new face claims
New Spell List For Exiled Deity Race Emptyby Orgoth Mon Jan 23, 2017 1:11 pm

» Yuri, mod soul version (finished)
New Spell List For Exiled Deity Race Emptyby Orgoth Mon Jan 23, 2017 1:02 pm

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Orange
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New Spell List For Exiled Deity Race Empty
PostSubject: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptySat Apr 14, 2012 8:50 pm

The Information below has been brought over from the site Novus General Role Play, I have converted and selected Twenty spells for a starter package for the new race if it is approved. Information about the spells and other information will also be posted here. The Twenty converted spells will be in a post below, for ease of separation and access.

CURRENTLY: Finished

Overview Of Spells, Need To Know Information

Alright, the spells for the new race are set up into a levels and types. There are five levels of spells, spanning from level one, the weakest, to level five, the strongest.

Level One - Tiers 4 and up only
Level Two - Tiers 3-3 and up only
Level Three - Tiers 2-4 and up only
Level Four - Tiers 2-1 and up only
Level Five - Tiers 1-3 and up only

=Tiers 4 through 3-4 can know only know level one spells, and have access to four spells to learn.
=Tiers 3-3 through 2-5 can know level two and lower spells, and have access to six spells to learn.
=Tier 2-4 through 2-2 can know level three and lower spells, and have access to eight spells to learn.
=Tier 2-1 through 1-4 can know level four and lower spells, and have access to ten spells to learn.
=Tier 1-3 and up can know level five spells and lower, and have access to learning twelve spells.

The learning of spells can be determined by staff approval, as specialist in spell use could know more, and those who are not would know less if any at all. The above list of how many spells one could learn are basically guidelines.

Level One- Three may be used in one post, with a two post cool down on the spell used, after the spell duration has ended.
Level Two- Three may be used in one post, with a three post cool down on the spell used after the spell duraton has ended.
Level Three- Two may be used in one post, with a four post cool down on the spell used, after the spell duration has ended.
Level Four- Two may be used in one post. with a one post preparation, and and five post cool down on the spell used, once its duration has ended.
Level Five- One may be used in one post, with a preparation of two posts befoe the spell is used, and a six post cool down for the spell used after duration has ended.

If different level spells are used together, such as a level one and a level four, only two different spells may be used if they are of different levels. The only exception to this rule is level five spells, if they are being used, they are the only spell that can be used at that time.

There are numerous types of spells, and the below information will say what symbols are needed for what kind of spell. Be Aware, than some spell types may not be in the spell list, as only a hand full of spells were converted so far.

Seven Pointed Star Symbol (Creation Spells)
Spoiler:
Danger Symbol (Forbidden Spells)
Spoiler:
Anchor Cross Symbol (Absorbing Spells)
Spoiler:
Symbol of Lime (Enhancement Spells)
Spoiler:
Blair Witch Symbol (Debuff Spells)
Spoiler:
Hexagram Symbol (Summoning Spells)
Spoiler:

Here is a list of requirements for spell types, and an short explanation what kind of spells are found in certain categories.

These are the types of spells, types might be added or removed from this list.

Summoning- The spells which focus on summoning items, things, and people from one place to another. This includes other characters in the much higher levels of spells, and these can be used to summon armor, monsters, and many other things.
-Symbol
-Incantation

Creation- Probably the second most imaginative restricted spell set, these spells come in many shapes and forms from walls, swords, materials, and objects. These spells create things from raw material and shape it into new forms. Usually used to protect, these are also effective in offense.
-Symbol
-Incantation

Enhancement- Spells made for enhancing the users natural abilities and senses, they can also effect other things and people as well for the better. From being able to see in the dark or increasing your muscle mass, these spells were made for the battle field.
-Symbol

Debuffs- A grouping of spells who received their name for the changes that make to people and the environment for the worse. These spells tend to affect the five senses, among other things, they are temporary for the most part, while also being able to weaken other object such as the durability of steel.
-Incantation
-Symbol

Binding- Spells specifically created for the binding and trapping of opponents, these come in numerous shapes and forms such as partial bindings such as hand cuffs, or giant cages for an entire trap. These tend to be hard to pull off on an opponent.
-Incantation

Elemental- The average element spells which control the power of fire, water, earth, electricity and so on. They take many shapes and forms and probably the most widely known and used. From fire breathing to tidal waves, these are the most flexible of the spells.
-Incantation

Healing- What little there is to say on this group of spells, these are meant for individual healing of wounds and damage to physical objects. Some heal temporarily while others heal permanently until damaged once again.
-Incantation

Absorbing- These peculiar spells have the ability to give absorption like abilities and conditions to the user. For example, these spells may allow a certain object to soak up water at vast quantities, or receive physical blows, while taking in the raw energy of the attacks. They are useful in battle conditions but can cause adverse effects.
-Symbol

Forbidden- These are the most potent and powerful spells, only the strongest of the strong can wield these spells in battle. Furthermore, these particular types of spells have extreme consequences for use, so be wary. They are a mixture of types of spells with incredible power.
-Symbol
-Incantation
-Sacrifice

Definitions of some requirements are below.

Symbol-A design needed to activate or create an area from which the spell can come into existence.
Incantation-A selection of words, phrases, and sentences that must be spoken in order for a spell to work.
Sacrifice-A thing which the user of a spell must forfeit in order to acitivate a spell.





Last edited by Orange on Fri Apr 27, 2012 12:53 am; edited 2 times in total
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Orange
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Orange


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New Spell List For Exiled Deity Race Empty
PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptySat Apr 14, 2012 9:33 pm

Currently: FINISHED
Reminder for myself:
Four level ones
Four level twos
Five level threes
Three level fours
Four level fives
Total: Twenty

Level One Spells
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Spoiler:
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Level Two Spells
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Spoiler:
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Spoiler:
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Level Three Spells
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Spoiler:
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Level Four Spells
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Spoiler:
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Level Five Spells
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Spoiler:
=
Spoiler:
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Spoiler:
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Spoiler:


Last edited by Orange on Fri Apr 27, 2012 10:31 pm; edited 28 times in total
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New Spell List For Exiled Deity Race Empty
PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptySat Apr 14, 2012 9:36 pm

This would be the used template for creating new spells for the new race.

Template

Name of spell: [What is the name of your spell?]

Type of spell: [Elemental, summoning, enhancement, binding, healing, absorbing, creation, forbidden, debuffs, etc.]

Incantation/Symbol/Etc. for spell: [If the spell requires an incantation to use the spell, or perhaps a symbol is needed, or other requirement.]

Consequence for use of spell: [All spells have some sort of negative side to using them, the consequence must match the strength of the spell, and type of spell it is. At the very least it must have energy consumption.]

Approximate Level of the spell: [From the scale of 1-5, 5 being the strongest what is the level of the spell? Note that the level may be changed if staff believes it should be lowered or raised.]

Description of spell: [Tell us how this spell is used, what it does, and anything else of importance.]

Who can learn the spell?: [Can anyone use this spell if learned? Or can only a certain character use it?]

Who is the creator of the spell?: [Who created this spell? Your character? Someone else?]



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Jun Tomoshibi
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PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptySat Apr 21, 2012 2:51 am

All summonings, if there is just one, needs to be at least three tiers lower than the user. Level 2 Blood Leech disobeys this rule with the minimum tier section that is allowed to learn it.

Pentagon Horror: So it's a homing one? Each individual beam I mean. If the pentagon misses the target twice they will crumble and disappear. That is where I got the impression from.

Searing Heat: It won't cause fatigue. It will make that state come sooner, true, but not actually cause it. So I need something there on how much faster it will wear out the person for as long as it's active.

Glued: the glue cannot be destroyed that bothers me. You should be able to fire a cero or something, and that force should destroy/scatter it enough for a person to get free. Keep in mind, not everyone will do that, and it is still very useful.

Hell's Wrath: Any one caught in the flames will loose 2/6 of their energy And how does this happen? Does it just suck the energy right out of them? Take that out, and it will be good.

Herme's Shoes kind of make Hooves of the Damned worthless...it lasts one post shorter, but none of the major side effects.

Tree of Woe: I must have a limit to how long it stays in battle. Only way I would allow a "until person is defeated or it" is if it's a bankai or something like that. Also, get rid of this: nooses are as flexible as rope, but as strong as zanaktou metal At least the zanpakutou metal part. Otherwise a person will never be able to get free unless the difference would allow the breaking of a zanpakutou, and you know that is huge.


Last edited by Jun Tomoshibi on Tue Apr 24, 2012 1:48 am; edited 1 time in total
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PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptySat Apr 21, 2012 9:09 pm

Currently: finished

-fixed summoning so that the monster is 3 tiers lower than the user of the spell.
-fixed tree of woe.
-fixed searing heat.
-fixed glued
-fixed pentagon horror
-fixed hell's wrath
-fixed hermes' shoes

Edits to spells
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Jun Tomoshibi
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PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptyFri Apr 27, 2012 9:29 pm

Searing Heat: forty percent decrease in durability for two posts That's pushing it a little much, considering what else it does. Get rid that part completely, and it'll be fine then.

Glue: however element abilities have no effect I don't like that either. Get rid of that, and it'll be good.

Hell's Wrath: How is their energy being disturbed? Because of the burns? Then everyone with fire abilities would be able to do that. The burns would make it harder for them to focus more than anything. I also don't like the speed debuff either, it makes no sense. The only thing this spell should be doing is laying down some serious hurt, not this other stuff. I mean, it's a huge pillar of flames lasting for five posts. You get them with it once, it's already well worth it because of the severe burns.

And that's all I really have... though Herme's shoes is now far superior to the Hooves of the Damned...Hooves of the Damned should be scrapped and replaced with something else as Herme's Shoes completely beats it. Actually, only thing I don't like with the shoes is the decreasing stamina part. Or the strength. For sure the first one has to go, for the latter, state that they regain it after so many posts are done, and it doesn't decreases per hit, but after the first hit it decreases so much and then recovers after so many posts, and then it'll be good. Now that's all I have.
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Orange
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PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptyFri Apr 27, 2012 9:53 pm

Edits

Current: Finished

-searing heat edited
-glued edited
-hell's wrath edited
-hermes' shoes edited
-hooves of the damned changed to appendage of the damned, and edited
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Jun Tomoshibi
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Jun Tomoshibi


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Age : 34
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New Spell List For Exiled Deity Race Empty
PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptySat Apr 28, 2012 10:50 pm

Looks good now. Once they've been hashed out and ready to be made, this spell list is fully approved for the race. Now to finish up the race if it hasn't already been done so.
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PostSubject: Re: New Spell List For Exiled Deity Race   New Spell List For Exiled Deity Race EmptyWed May 02, 2012 8:50 pm

spell thingehs approvalled secondness stuff. yeah. lets get this moving.
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