Posts : 615 Join date : 2012-02-02 Age : 34 Location : Ireland
Subject: Isabella Solaris Thu Feb 26, 2015 11:35 pm
Sinner Template
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Basic Information
Name: Isabella Solaris Appearance Age: 20 True Age: 1024 Sex: Female Personality: Isabella Solaris is many things. A sado-masochist, a control freak, a mastermind. All of these terms come to mind when Isabella is concerned. She is a master manipulator who goes to any and all lengths to further her own agenda. She has no qualms about sacrificing others(“The more the merrier!”) to this end, regardless of their service to her. Her ability to manipulate others and to remain unseen while doing so is unmatched, so much so that she has remained a virtual ghost to the wide world, operating in the shadows and having others perform her dirty work. Her methods for achieving this control are varied. She can use a persons fears to undermine their resolve, or she can use more direct and far more gruesome tactics to break one's will.
As a personality, Isabella is cold and distant for the most part. She very rarely loses her composure, remaining level-headed in a crisis. She takes a calculated and considered approach to most things, never revealing her cards until she needs to and always having a plan that is backed-up by many failsafes. Any that have tried to catch up to her have found that for every step they take towards her, she has taken three and hidden a fourth. Isabella seems to take pleasure in such subterfuge, sometimes even allowing any would be conquerors a glimpse of victory before abruptly stomping it flat. She treats such schemes as nothing more than games to liven up her operations.
Isabella revels in subtlety and trickery. She will lie, cheat and steal, and she will enjoy every moment of it. She will use whatever she can to gain an advantage over people. This includes herself. Isabella is not afraid to use her sultry good looks to worm her way into a persons trust, before either manipulating or destroying them. She possesses an almost other-worldly charm and grace that most find irresistable, should she unveil it to them. This lethal combination of beauty and brains has led to the downfall of many an unsuspecting prey.
If one is judged to be possessing information that Isabella decides that she desires, another side of her is revealed. Her sick and twisted love of pain. She will happily capture such an individual and torture them in the most horrific ways imaginable until they break. Then, once she has retrieved what she wanted, she will test the breaking point of her victim, using any method she can think of to send them over the brink into madness. Only then, will she end their suffering. Seeing such pain being inflicted on anyone provides Isabella with waves of pleasure as her helpless prey breaks. It is an almost erotic experience from her perspective. The only pleasure that surpasses this is the unnatural lust she feels when on the receiving end of the pain. She remains in control of her faculties, and will stop it if she risks serious damage or death. A massive amount of excruciating pain risks sending her over the edge entirely and succumbing to her primal and twisted masochistic urges. What happens then is anybody's guess.
As one could imagine, Isabella does not make friends. Any acquaintances she does make are simply pawns in her games and even at that, they are almost always temporary, not surviving for very long once they have outlived their usefulness. She sees herself as above most beings, but she is not stupid, and knows when she is outmatched in power. If she feels the need to communicate with anybody for whatever reason, she will never do it in person. Unless of course, she intends to “gather information” from them. She will instead send her aide, Solaire, to deliver her message quickly and efficiently. She is known in the criminal underworld by the nickname, “The Cerebral Assassin”.
Isabella despises Shinigami and Vizards, dismissing their predilection for “keeping the balance” as quaint and unimaginative. She regards the Coalition as a crude way for Humans to feel safer, and she feels that they are beneath her as well. She prefers solitude to the company of other Sinners, and she regards Arrancar as undiscplined savages. The Serions intrigue her, from what she has learned from her spies in the Coalition, due to their generally unfeeling nature and cold precision and ruthlessness. Likes: scheming, experiencing pain, inflicting pain, being in control Fears: losing control, numbness, being cornered
Character Appearance
Height: 5' 10” Weight: 132 lbs Physical Traits: Isabella is a lithe and graceful individual, whose elegance and beauty bely her viciousness. She has dark brown hair that extends to just past her shoulders and is almost always swept over one shoulder. She has bright yellow-orange eyes that glow intensely like molten lava when she uses any of her powers, or during rare moments of heightened emotion.
Normal Outfit
Combat Outfit
Mask:
Clothing: During her spare time, Isabella can be found wearing a dark-red, off-the-shoulders, v-neck minidress with yellow designs. There is a blue feather-like accessory on her right hip at the top of an open portion of her dress. The dress ends in an upside-down triangular tail in the back, ending just above the knees. There is a baseball diamond-shaped keyhole on the dress' upper back at the same height as her chest. The sleeves end in a triangle shape, which are wrapped or tied around her middle finger, with the gold designs of the sleeve taking over at the wrists.
She also wears black shorts underneath her dress and a black choker on her neck. She wears gold loop earrings with a black gem dangling from each. She has dark, glass, high-heeled shoes and a jeweled anklet on her right leg. On her upper back, in the keyhole of her dress, she has a black tattoo of what appears to be a pair of high heel shoes placed sole to sole, forming a heart shape inside. Whenever she uses her powers or becomes particularly emotional, the gold designs on her dress light up, to go with her eyes. Her ear rings also glow.
When she is in combat, Isabella's outfit consists of a black infiltration outfit, which she had previously sewn together. The outfit consists of a sleeveless jacket, long gloves, stiletto heel boots, a black glass mask, and several straps with containers of various compounds lined across her pants. When using her powers, designs on her gloves, boots, and pants glow orange.
Isabella wears other clothing when needed, such as a formal ballgown when infiltrating social events, and she can freely and instantaneously change between outfits at will. Her Sinner Mask takes the form of a dark upper-face mask, such as the ones worn at masquerade balls. The mask appears to be made of a dark glassy substance, similar to the one that forms her manifested weapons. Accessories: None
Fighting Style
General Fighting Style: Much like her personality, Isabella's fighting style is cold and calculating. The Cerebral Assassin will have several plans in place by the time she has to engage in combat. She fights a style that maximizes her own attributes. While she has the ability to potentially form any kind of weapon from her “black glass”, she will often utilize a bow, remaining at range when possible and peppering her opponent. She will also employ heavy use of Danzig to outmaneuver her opponents and try to get them where she wants them. If forced into close-quarter combat, Isabella will form an elegant and razor-sharp rapier and attempt to puncture a heavily armored foe with rapid thrusts, or she will form a pair of long knives to cut a more lightly armored foe to bits. She sometimes will get a bit carried away in her own pleasure if she is inflicting a lot of damage on a foe, but for the most part she keeps her movements tight and leaves no wasted motions. Isabella will recognise a stronger foe quite rapidly and is not above fleeing to fight another day, when the circumstances are more favourable.
Strengths: Speed: Isabella's battle plans all revolve around her great speed. She uses rapid attacks and swift combos to overwhelm her foes.
Spiritual Pressure: Isabella is blessed with an abundance of spiritual energy. She uses this to power her abilities for far longer than the average combatant.
Sensing: Isabella is adept at sensing the spiritual pressure of others. She can tell how strong an unsuppressed energy is, and what race, and her sensing range is quite large.
Fire Manipulation Mastery: Isabella's ability to manipulate the element of fire is nearly unmatched. She relies on her fire powers greatly to deal with more powerful foes. She is immune to her own abilities. Her ability to control and manifest fire is up with the highest of her tier.
Resistance to Fire: Isabella has a 75% resistance to fire and heat-based energy attacks used by those of a lower tier. This resistance falls to 50% against foes that are the same tier, and 25% against those of a higher tier.
Pain Inversion: Such is her masochistic and warped perception of pain, Isabella cannot be impeded by pain inflicted on her. Instead, she fights with even greater fervor. However, she will still have enough wherewithall to know if she risks death, and she will try to prevent it.
Weaknesses: Strength: Isabella lacks physical strength. Though her strength is augmented with a Sinner's Enhanced Physical Capabilities, hers is on the lowest end of the spectrum for Sinners.
Durability: Despite her insatiable lust for pain, Isabella knows that she cannot withstand too much damage before she ends up back in hell again.
Weakness to Cold: Isabella takes double damage from ice and cold-based energy attacks.
Pain Overload: If enough pain is inflicted on Isabella in one go, she will be suffer an overload of pleasure and end up a quivering mess on the ground. She will be incapacitated for the rest of the fight.
Quirks
Hypersensitive Instincts: This quirk uses all of the user’s senses to react to dangers around them subconsciously. So if attacked from behind, the user's body will instinctively turn to block the attack or dodge. If struck from multiple sides the user may unconsciously activate a shield ability or other defensive ability such as teleporting away from the danger, or dodge/brace against the attack. It works best against unseen attacks as long as the user can hear or somehow detect, but will also work against attacks seen with the peripheral vision. Coupled with something like Hyper Intuition this makes the user very hard to hit.
Mods/ Weapons/ Abilities:
Hellish Modification – Solaire:
Isabella discovered the ability to summon an ally to assist her in her scheming. This ally, named Solaire by Isabella, acts as her aide, personal healer, and as a representative when speaking with others. Solaire floats around Isabella's head when idle, and he can be sent anywhere while remaining in contact with Isabella. He takes the form of a primarily orange, spherical rock. It has eight yellow, rocky spines extending from the sides of its body. He is sentient, but is completely subservient to Isabella, possessing the personality of a stoic butler-type. Solaire has a few abilities that make him an asset to Isabella. However, he possesses no combat ability. Solaire can be destroyed by anything that can destroy a sealed zanpakuto, and he can only be re-summoned in Hell. He does not speak, except when Isabella communicates through him. Solaire Abilities: Telekinesis/Conjuration: Solaire lacks arms, and thus relies on his telekinetic powers to serve Isabella. He can lift up to a ton in weight, but he can only levitate it. He cannot launch, swing, or otherwise manipulate it in an offensive manner. He can also conjure minor items from thin air, such as chairs and tables, but nothing larger or heavier than a fridge. This cannot be used in combat.
Telepathic Link: As long as Solaire is active, he and Isabella are in constant telepathic contact with each other. Isabella is aware of Solaire's surroundings as if she was there in person. She can use him as a remote communication device, utilizing him for negotiations and meetings that she does not wish to attend in person.
Teleportation: Solaire can be instantly recalled to Isabella's side from any location.
Healing Beam: Solaire has a limited healing potential. While he is active, he can utilize a heling beam to heal Isabella of certain damage. Solaire is instantly aware of any damage that Isabella has sustained, and the beam commences immediately. It can be stopped by Isabella at will. The effect is that Isabella is granted regeneration equivalent to that of the Serion Nanites. This can be projected on to others if she desires, in order to prolong their suffering.
Isabella's Sinner Abilities
Sinner Ability #1 Name: Black Glass Weaponry Effect: Isabella engages in combat by forming weapons out of her signature “Black Glass”, a super strong glassy substance that resembles obsidian. Any weapon she forms is as strong as a sealed zanpakuto, so they can be broken with enough force. She will alternate between a bow, a rapier, or a pair of long knives. They are formed instantly, and can be dismissed at will. Arrows fired from the bow are made of the same material, and disintegrate after inflicting their damage. There are two specialization abilities with each of her favored weapons(any other weapon she makes has no abilities as she does not have the experience with them), along with one basic power that works on all weapons.
Basic Power Flame Weapons: For 3 posts, Isabella can charge her current weapon with fire energy. The weapon will do its normal damage plus one Bala of fire damage. This damage is also added onto the damage of her weapon abilities. 2 post cooldown.
Bow:
Normal arrows from her bow have the same properties as a Quincy arrow of her tier.
Armor-Piercing Arrow: This arrow has a narrower tip than the average arrow. It inflicts half the damage of a normal arrow, but punches through any hierro or armor(doesn't burst Zanpakuto or Soul-bound objects without permission).
Spread Shot: This arrow is slightly larger than the normal arrows. When fired, the arrow splits, giving the shot a buckshot effect. The further away the target is, the less damage this does, but it's also more likely to hit due to a greater area being covered. 3 post cooldown. 0-15 ft = Gran Rey 16-50ft = Cero 50ft+ = Bala
Rapier Abilities
A normal thrust with this rapier can penetrate average Hierro or Armor.
Pincushion: Isabella appears to stab once with her rapier, but in actuality, 30 weapon thrusts barrage the enemy with blinding speed. Essentially an opponent gets attacked 30 times in the time it takes to attack once. The thrusts are at random in the targets general vicinity, so not very accurate, but the all come from the same direction. 2 post cooldown.
Harlequin's Kiss: Isabella channels energy into her rapier, which doubles the length of the blade. Then she Danzigs forward towards the enemy and attempts to plunge the blade into the enemy. The attack penetrates any known alloy or material(and Zanpakuto Steel materials with permission), as well as all Hierro. Once inside the energy from the blade inflicts damage equal to 2 Cero. 4 post cooldown.
Twin Blade Abilities
Both of these blades can be thrown and recalled to her hand.
Twin Cyclone: Isabella spins on the spot creating a dangerous vortex that extends out to 10 ft in all directions from her position. Anything caught in it that isn't protected by at least average Hierro suffers cuts and lacerations all over until they exit the vortex. The vortex lasts for just a post. 1 post cooldown.
X Blast: Isabella slashes in an “X” shape, sending a blast of that shape towards the enemy. The blast will not penetrate average Hierro or above. The target takes two Cero of damage and is blown away by the force of the attack. Range is 30 ft. 2 post cooldown.
Sinner Ability #2 Name: Flame Manipulation Effect: Isabella can manipulate fire, including conjuring it. The abilities she can use in combat are listed below:
Fireball: She can use it to attack with fireballs of various strengths, with the appropriate cooldown and explosion for each one. Bala or Cero: No cooldown Gran Rey Cero: 3 post cooldown Cero Oscuros: 4 post cooldown
Molten Beam: Isabella can also fire a molten beam at a target. This beam has increased penetration at a cost of extra cooldown. It can penetrate up to a strong Hierro or Armor, but does not explode. Rather, it simply drills through the target. Bala(5 per post) or Cero: 1 post cooldown Gran Rey Cero: 4 post cooldown Cero Oscuros: 5 post cooldown
Flame Wave: Isabella can cause a wave of flames and energy to sweep forward in a 180 degree arc in front of her with a sweep of her hand. The angle of the arc can either be horizontal or vertical. The wave is about a foot thick, and travels at the speed of a Cero. The strength can be modified, with the appropriate cooldown. Bala(3 per post): 1 post cooldown Cero(1 per post): 1 post cooldown Gran Rey Cero: 5 post cooldown Cero Oscuros: 6 post cooldown
Sinner Ability #3 Name: Too Hot To Handle Effect: Upon receiving damage of at least a cero in severity, or receiving a hit in melee from a weapon, Isabella's body reacts in a peculiar way. As well as the pain actually inflicting pleasure on her, her body will heat up to dangerous levels. Her eyes, as well as the gold details on her costume, will emit small flames. For the duration of the post that she suffers the damage, her body temperature will raise to the point that contact with her body will risk melting any metal that's not Zanpakuto steel or equivalent. Repeated or prolonged contact increases this risk significantly. This ability also makes attempting to grab her or attack her with one's own body parts a poor option, as they will suffer severe burns. Serion are not immune to this, and they will also suffer damage. There is a one post grace period, before this happens again. This ability can be suppressed by Isabella.
Sinner Ability #4 Name: Fire Shield Effect: This shield ability is made of a combination of fire and reiatsu. The shield remains up until struck with an attack or Isabella dismisses it. Anybody who attempts to melee through it for whatever reason suffers the consequences of such an action. Basically, they will destroy the shield, but will also suffer burns and humiliation. As for non-melee attacks, the cooldown scales according to the strength of the attack. Bala(3 times per post): No cooldown Cero: 1 post Gran Rey: 4 posts Cero Oscuros: 5 posts
Sinner Ability #5 Name: Blast Burn Effect: Isabella concentrates her energy and sends out a devastating shockwave of fire and reiatsu. The result is a powerful AoE attack that expands outward from her own body. The blast expands at the speed of a Gran Rey Cero and is prefaced by her glowing details and eyes flashing white for an instant. Anyone caught on the shockwave takes a Cero Oscuros of damage, half of which is fire and half is energy. The wave extends out 50ft in all directions from her position. 1 post charge-up, 4 post cooldown.
Sinner Ability #6 Name: Flames of Wrath (Last Resort) Effect: Isabella's last resort ability. After using this ability, she is immediately knocked out. Isabella calls down a meteor storm on an area roughly 100 yds in diameter. Each meteor is the size of a Space-Hopper, and falls at the speed of a cero from about a half kilometer up. Upon impact, each one explodes with the force of a Cero Oscuros. The shower lasts until her next post, though like I said, she will be unconscious.
Back Drop
Background: Isabella Solaris was a bad apple. That became apparent at a very young age. Isabella was born into a poor family, and she found that she had to create her own oppurtunities if she was going to survive. She started with just the other kids. Isabella would use trickery and intimidation to get in the heads of the other children, and they would then be “pawns” for her. She would use them to gather things for her. The parents were also in the palm of her hand. She provided the adults with the appearance of a nice little girl who just gets picked on by all of the other kids. If any of her “pawns” broke and tried to tell someone what was happening, they would have no reason to believe it was poor little innocent Isabella. She caused much suffering amongst the others, but she enjoyed it.
This continued into her teens, where Isabella would use her now-sultry good looks to seduce the males to keep them in line, while she would intimidate the females by threatening to reveal their deepest secrets and insecurities, a powerful tool as far as teenage girls were concerned. Isabella committed many crimes and misdemeanors, all the while using her now-teenage “pawns” to take the fall for most of them. However, she started to grow complacent with her own superiority and leverage. During on little “excursion” to wipe out some cattle belonging to a farmer she just decided she didn't like, she gashed her leg on a sharp rock as she evaded detection. But instead of the pain causing her anguish, she found that she actually liked the sensation. Instead of pain, she was feeling intense pleasure.
Isabella didn't know why this was happening, but she knew she wanted more. So, she allowed herself to be caught doing something illegal. The penalty was horse-whipping. It was one of the greatest things she had ever imagined. Each time she was struck brought on a new wave of lust and pleasure. She needed it more now. So she began inflicting pain on herself. So much so that she was gone for days at a time, all in a desperate attempt to inflict as many kinds of pain on herself as possible. It was during one of these sojourns that she would make a fatal mistake. She was caught by one of her “pawns” cutting herself. The pawn seized the oppurtunity to rid herself of her tormentor once and for all. Isabella was far to preoccupied with her twisted fun to notice the angry young woman approaching her with a wood-chopping axe. Isabella was no more.
Normally, a soul would join the Soul Stream and potentially end up in the Soul Society. Not this one. Isabella's soul was so black and tainted, that it went straight to Hell. Isabella's soul ended up in a Hellbody, a vessel that was bound to Hell for eternity. Contrary to what Hell was supposed to be like for beings, Isabella enjoyed being in Hell. The pain and torture was idyllic for her. It wasn't long before she began to flex her manipulative muscles in this new home.
Isabella continued where she left off in the Living World, using anybody and anything to gain any advantage she could. She discovered and honed her powers, in particular her ability to manipulate fire. She was taught how to make Solaire, her only real ally she would ever have. Centuries passed, and Isabella began to miss the Living World, if only for the fun she could have inflicting pain on them, or better yet, making them inflict pain on each other. She kept training, and bided her time until she was strong enough to escape.
A few more centuries later, and Isabella was ready. She gathered all of power, and Solaire, and managed to fight her way past the Hell Guardians, and open a Hell portal to the Living World. She took in the fresh air, and went to work immediately. She encountered an organization known as the Coalition Against Spiritual Interference. Its job was to stop people like Isabella from doing as they pleased. But Isabella was a bit too clever for them. She inserted spies into the Coalition, feeding her information about the org's status and the like. She also smuggled spies into all of the major intelligence forces in the world, as well as the governments. Isabella established a base in a region that was a blind-spot for the TERC, the great Coalition sensor web that monitored the planet for spiritual intrusion.
Isabella also used mercenaries to bring in individual that she wanted to extract information out of personally. The mercs she used were expendable, and in the event of capture had nothing that tied them to her. Upon capturing certain people, she had a lab under her extravagantly furnished home, where she used any methods, usually the most painful ones, to get what she wanted. She was also known to use herself as a honey-trap of sorts. Isabella took full advantage of her sultry good looks and her breathy and seductive voice to ensnare weak-willed targets, leading them on like lambs to the slaughter. Soon, word of a seductress and sado-masochistic murderer, known only as “The Cerebral Assassin”, began to filter up to the highest levels. Her motives were unknown to them, but one thing was certain. The Cerebral Assassin was one of the most dangerous figures on the planet. Side Notes: [Anything you left out, put it here] RP Sample: [Show us what you got. Rp with your character that you are applying for.]
Zenke Staff
Posts : 2615 Join date : 2011-11-29 Age : 36
Arena Record Arena Credit: 0 Points
Subject: Re: Isabella Solaris Fri Feb 27, 2015 12:51 am
lol the hellbody thing was for Anastasia only. XD Sinners are normally bound to hell by the soul, so unless someone made her a hellbody she wouldn't have one. Just sayin. I'ma approve this at 1-2. And as soon as jun gets to her, Helena will be breaking into her house to cause trouble. Don't resist, its happening. XD Approved.
Jun Tomoshibi Owner
Posts : 1990 Join date : 2011-12-01 Age : 34 Location : Where am I again?
Arena Record Arena Credit: 10 Points
Subject: Re: Isabella Solaris Fri Feb 27, 2015 1:19 am
About the only thing I have is the paragraph with the Coalition in your backstory. Chances are, after passing along information about the TERC (whose only consistant blind spot is the Bermuda Triangle, otherwise changes frequently), the spies were found and killed/imprisoned. I'll let the info about the TERC slide, but anything else from R&D, anything with the Serion, and the Ark, she better not know. Otherwise, there will be hell to pay (get it? XD)