Bleach: Era X
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Bleach: Era X

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Niko's Alt. ammo types Emptyby Jun Tomoshibi Thu Jun 01, 2017 1:03 am

» Growing the Power (Saito Tier Up|Zenke)
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» Face-claim, son of Orgoth.
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 Niko's Alt. ammo types

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2 posters
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Jun Tomoshibi
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Jun Tomoshibi


Posts : 1990
Join date : 2011-12-01
Age : 34
Location : Where am I again?

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Arena Credit: 10 Points

Niko's Alt. ammo types Empty
PostSubject: Niko's Alt. ammo types   Niko's Alt. ammo types EmptySat Aug 03, 2013 12:05 am

Yes, I'm buying them for Niko. God knows I'll never use the desai unless I start equiping up Jun again. These are with his permission.

Name: Training Rounds

Effect: These are either paintball like bullets or rubber bullets for any gun. They hurt when they hit a live target. But not severely so and certainly not life threatening.

Number of clips: It's an RP gimmick. However many you wish, and they match the number of rounds in whatever clip that is used for the gun.
Price: As these are an rp gimmick, they have no price.


Name: Teleportation Rounds

Effect: These come with a head attachment for the user to determine where the bullet actually teleports to. They cannot be teleported inside a person or spiritual weapon. These are standard bullets that can harm spiritual beings, so they're not high explosive or anything like that. They also move at half the speed of cero after they were teleported and can only be teleported once. This allows them to bypass barriers and the like, much like Yuri's and Kai's style of spellcasting. Though they must be at least 8 feet away from the target because of scientific reasons. So if one is really fast, they could dodge it. Though the surprise factor probably would get them. The head attachment is fairly small and can be whatever Niko wishes it to be. They can be teleported whereever within a 250 yard radius. Like Kai's and Yuri's style of spellcasting, the teleported bullet does not have to be fired away from the user (like fires towards target, the bullet teleports behind the target to hit him/her in the back).

Number of clips: 5 rounds per clip, four clips total. Niko decides for which gun/guns.
Price: 400 per clip, 1600 total

Name: Poison Darts/Poison Cloud rounds

Effect: The poison darts hold two different liquid poisons. One green, and one yellow. Alexander Kerensky's poison gasses (one causes phantom pains and a really itchy rash in random spots and causes diaherria, the other deals with the nervious system, making them move some opposite and diagonal to the thing you wanted to move. Lasts 1 post, 1 post cooldown on effects, one gas/poison cannot stack on top of another). The cloud rounds explodes on contact, making a small, 6 foot radius gas cloud. Same as the darts.

Number of clips: The darts has the same number of rounds as the standard clip for Niko's pistols. The Cloud rounds have six rounds per clip. 2 clips of darts, 3 clips for the Rifel.
Price: 1500 total

Name: Spike Shells

Effect: Shotgun shells that shoots little spikes (The spikes would have one metal center and have 4 spikes pointing out but the spikes [if you connect the dots] make a pyramid shape), that could be used to spike the floors and give walking people a bad time or cause major discomfort and pain for people if shot AT them. (shotgun)

Number of clips: 2 rounds per clip, 4 clips.
Price: 400 total

Name: Grappling Hook
Effect: A standard grappling hook that can be used to latch onto the side of buildings, trees, rock cliffs, people, etc, and pull him towards them or vice versa. It's an attachment that can be put onto any of his weapons or on his arm. The attachment can be used as a makeshift shield, but as strong as a zanpakutou. As is the actual grappling hook and metallic rope weave. If used on a person, it will hurt...a lot. While possible to tear off...it will be painful unless you have at least an above average hierro.

Number you can have: 1
Price: 300

Name: Shock Shells

Effect: The pellets are strung together with a thin metallic wire which have an electric current running through it. It will electricute the person caught in it for a single post...but it will hurt. (shotgun)

Number of Clips: 3 shells per clip, 3 clips
Price: 250 per clip, 750 total

Name: Bullet Barrier

Effect: The bullet, when fired, creates a barrier that lasts a short time. Each barrier can block up to a cero for the rifel, hado 33 for the pistol version. Shotgun version is stronger, but fewer rounds are made. Shotgun version blocks up to Hado 88/Gran Rey. Shotgun version is also bulkier. Can only choose one.

Number of Clips: Depends on the gun, 6 bullets EACH (total of 12) for the pistols, 7 for the rifel, 4 for the shotgun.
Price: 500

Name: Sticky Shot

Effect: Shoots a blob-like substance at people, and it inflates and is extremely sticky. The balls are extremely flamable. One of average strength can pull off the substance, though some residue might be left behind. (rifel)

Number of clips: 3 bullets per clip, 4 clips.
Price: 650

Name: Flash Shot

Effect: It fires a blank that releases a very bright flash, blinding an opponent for a few seconds, and then giving them severe blurry vision for a post. These were difficult to make. (pistols)

Number of clips: 5 bullets total for the pistols.
Price: 450 total.
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Zenke
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Zenke


Posts : 2615
Join date : 2011-11-29
Age : 36

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PostSubject: Re: Niko's Alt. ammo types   Niko's Alt. ammo types EmptyThu Aug 08, 2013 12:20 pm

All approved. I'll leave the rest to you ser.
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