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Bleach: Era X

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Latest topics
» Hi Hi I'm a robit now! Oh and this is Jin...
S.I.R. and G.I.R. Emptyby Jun Tomoshibi Thu Jun 01, 2017 1:03 am

» Growing the Power (Saito Tier Up|Zenke)
S.I.R. and G.I.R. Emptyby Parius Sun Mar 12, 2017 4:59 pm

» Face-claim, son of Orgoth.
S.I.R. and G.I.R. Emptyby Jun Tomoshibi Fri Mar 10, 2017 12:23 am

» [insert first name here] Ashe (WIP)
S.I.R. and G.I.R. Emptyby Orgoth Wed Mar 08, 2017 8:39 pm

» Gathering Storm(Orgoth)
S.I.R. and G.I.R. Emptyby Zenke Tue Mar 07, 2017 8:04 pm

» Little Robit Visiting
S.I.R. and G.I.R. Emptyby Orgoth Tue Mar 07, 2017 6:45 pm

» The Project of a Lifetime (Zenke)
S.I.R. and G.I.R. Emptyby Jun Tomoshibi Sun Mar 05, 2017 4:44 pm

» three new face claims
S.I.R. and G.I.R. Emptyby Orgoth Mon Jan 23, 2017 1:11 pm

» Yuri, mod soul version (finished)
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Kano
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Kano


Posts : 874
Join date : 2011-11-25
Age : 31
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S.I.R. and G.I.R. Empty
PostSubject: S.I.R. and G.I.R.   S.I.R. and G.I.R. EmptySat Mar 30, 2013 3:20 am

ONLY AVAILABLE AT THE
S.I.R. and G.I.R. Open_zpsfd09cddb


Item name: S.I.R. (Standard Issue Information Retrieval unit )

Description: S.I.R. and G.I.R. Sir_zpsd6c344f3

Effect:
The Standard Issuie Information Retrieval Unit, or SIR, are miniature Robots with many capabilities. The robots come with a default settings along with optional add-ons which will be listed. These robots are very customizable for the individual. ALL SIR ARE 2 FEET TALL.

Default Starter Pack

  1. Artificial AI~ all SIR robots come with an obedient Artificial Intelligence program. They are able to think for themselves for the most part but remain blindly loyal to their master, Their moral programming is chosen by the consumer. They can handle semi-advanced tasks and multiple ones, however they are not as smart as humans when it comes to problem solving, so even multiple tasks must be trained for the robot. They contain a learning mechanism that allows things to be taught to them. When their master is in danger they will always defend regardless of what command given, unless reprogrammed.
  2. Radar System~ The SIR robots have a radar system similar to that of a spiritual advanced human. They can sense beings within a 1mile radius and gauge power level to an extent similar to the SCOUTER in Dragon Ball Z, They are not as advanced to detect Bount's and people hiding their spiritual pressure. However they can determine race. However if the being is of 1-1 to 0, the power will be to much to handle and the SIR robot will auto shut down this function to protect it.
  3. Ranged Artillery~ All SIR robots are equipped with a small phaser cannon that shoots a bala strength blast at cero speed. They can shoot a maximum of 15 before needing to recharge for 3 posts. The 15 can be spread throughout many threads, however the 3 posts will always come at the end. They can be instantly recharged through electrical means, however this causes damage to the robot, for each insta electrical charge, the phaser loses 5 shots before needing a recharge. They auto repair this function at the end of each thread.
  4. Body~ Their body is 50% as strong as Zanpakuto Steel. They can double as a soul containment Unit or (Gigai) and they contain a special countermeasure to EMP's, an original invention by Emily that shuts down SIR as soon as an EMP is launched in a mile radius, and turns it back on one post after.
  5. Engine~ Their engine gives them the power and strength of a 3-5 tier. For the most part they run off of a special turbine generator doubled with a solar power so they wont run out of energy during a thread.
  6. Customization~SIR's can be given different names to respond to, different color schemes then the default Red, and a safety word to shut it down. Also programmable voice of Feminine or Masculine.
  7. Wifi~ SIR as custom WIFI

Default cost=2850
Now when purchasing a SIR, you have the ability to add more customization at a cost. Here is a current list of optional parts to add when Emily constructs your SIR. This list includes Upgrades as well.

Optional Add-ons

  1. Increased Engine~ This upgrade is more advanced, it changes the 'tier' of your robot. It can go as high as 2-3 with each tier but must stay 3 tiers under you being a 20% cost of its base cost 570Per -x tier
  2. Increased Ranged Artillery~With this upgrade, the blasts can go one of 3 ways. 1=SIR can now fire 25 before needing to recharge. 2=SIR can only fire 5 before recharge, but all are as strong as Cero. 3= SIR can fire 10 before recharge, all are as fast and strong as BALA. 50D for each change
  3. Increased Radar~ SIR can now handle 1-1 and 0 tiers, also is more accurate 30D
  4. Increased Body~ This can bring his body to 75% or up to 90% of Zan Steal. Price Varies depending on Base Cost. 75% is the min, base cost being 200 base cost with 50 for every 5%
  5. Jet Boots~ This gives the SIR chance to fly, he can fly for 3 straight posts and can hold up to 400lb's during the 3 posts, 400-600 makes him only fly for 2 posts, 600-900 is only for one post 900+is unable to be lifted from the ground. 75D
  6. Grenade Shot~ SIR can hold up to 5 flash grenades or 5 smoke grenades or a combo of the both. SIR is able to create these with normal everyday items with a special chip making it refillable before each thread. The smoke lasts for a total of 2 posts and the flash can cause 1 post of very blurry vision 2 posts of a high tone ringing and otherwise deafness in your ear. One post grace period on both. Smoke/flash Grenades range is 25ft (flash range is for ringing, if looking at it from any distance=blurry vission). 375DPer (all 5 would be 1875 Total if full slots)
  7. Missile Launcher~ SIR can fire a missile 2 times speed of cero, explosion as strong as a cero, he only holds 2 missiles a thread. (might add this~>) When purchased, the user gets 20 missiles, only 2 can be in a thread and after 20 missile fires in total threads must restock. 225D
  8. Katana Hand~ SIR can charge and make a 4 foot Katana as strong as Zan Steel out of energy, it lasts for a total of 3 post with a 2 post charge period. With this SIR is installed with advanced swordsmanship mechanics. 200D
  9. Extendo Arms~ SIR's limbs can extend a total of 8 feet. 15DPer limb
  10. Second Phaser~ SIR gets a second phaser, if both have Increased Range Artillery, then it needs to be bought twice, Second phaser is same as the first but on the other hand. 50D
  11. Proportional Size Advancement~ Size can change to a max of 7 feet, its all proportional. 35D a foot with 7 max
  12. Muffin Button~ a button with 10muffins inside when you press or ask for one. 5D


Will make when SIR is priced:
Number of it you have/possible/allowed: Emily has one, but she can repair it, and she mass produces them for sale purposes, only one is owned by her and she only makes new ones as for sale. Only one per person


Last edited by Kano on Sat Mar 30, 2013 8:12 pm; edited 11 times in total
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Jun Tomoshibi
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Jun Tomoshibi


Posts : 1990
Join date : 2011-12-01
Age : 34
Location : Where am I again?

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PostSubject: Re: S.I.R. and G.I.R.   S.I.R. and G.I.R. EmptySat Mar 30, 2013 2:01 pm

The ones for sale should be regulated to who they are sold to (only characters that are at least three tiers higher than the robots) and the number they can buy.

While approved, the price tag should be kinda high considering they're a little minion that's durable, fast, and strong and is at a constant 2-5 tier. Even if their lone ranged combat ability is kinda pathetic.

After consulting with Parry, we've decided to charge you 6500 Desai for the one you own. We both agree it wouldn't be fair to charge you for the ones you sell (just letting everyone know of this precident). And recommend the ones you sell is around that price tag.
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Kano
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Kano


Posts : 874
Join date : 2011-11-25
Age : 31
Location : Under your bed eating your Cookies

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S.I.R. and G.I.R. Empty
PostSubject: Re: S.I.R. and G.I.R.   S.I.R. and G.I.R. EmptySat Mar 30, 2013 4:33 pm

Finished
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Jun Tomoshibi
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Jun Tomoshibi


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Join date : 2011-12-01
Age : 34
Location : Where am I again?

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S.I.R. and G.I.R. Empty
PostSubject: Re: S.I.R. and G.I.R.   S.I.R. and G.I.R. EmptySat Mar 30, 2013 7:05 pm

I've been toying around with the costs. The engine upgrade I would make it 20% instead of 10. With the default being 2850. I think that's the sweet spot for this. The combined cost of the default robot and maxing out the tier to 2-3 is 6840. Each upgrade in engine costing 570. My math is as follows, if it's wrong or I misunderstood, you at least see where I got the numbers.

2850 * .2 = 570 * 7 (seven tier increase is where I got that) + 2850 = 6840

Number 4 I would go with a percentage...possibly...I guess depends on what you're thinking on the price for each one, given the default I gave above.

5 I would say keep it cheap...like...less than 200? I don't see it as a big deal...it's worse than the Coalition's Floater device, and that's only 150 desai...so probably 100? These are just recommendations on that one.

6: Smoke needs a radius. The Coalition's is 20 feet, if you wanna use that as a template/base. The blindness part is denied on the Flashbang. Blurry Vision works just as well. Both of the grenades are 350 for each grenade, if I go by the Coalition's. An extra 25 for the flashbang because it deafens the target longer than the Coalition's, I would keep that 375 for each flashbang if you do the blurry vision for 2 posts as well instead of one. Whichever option you want. Flashbang also needs a radius.

7: Make it twice as fast as a cero, and it'll be good. I would put a price tag of 200-ish on it.

8: Kinda nice. Price Tag: 300 (based on the Coalition's normal sword)

9: 15 per limb?

10: Price tag of...25 to 50?

11: This one I would go a little bit more...50 for each foot increase in height/proportion?

12: 10 max. RP thing is all it is.
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Kano
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Kano


Posts : 874
Join date : 2011-11-25
Age : 31
Location : Under your bed eating your Cookies

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Arena Credit: 10 Points

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PostSubject: Re: S.I.R. and G.I.R.   S.I.R. and G.I.R. EmptySat Mar 30, 2013 7:23 pm

Added in prices, and nerfs, some of the prices are alittle changed from your reccomendartions, but not by much. Also priced the guns for 50D for changing
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Jun Tomoshibi
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Jun Tomoshibi


Posts : 1990
Join date : 2011-12-01
Age : 34
Location : Where am I again?

Arena Record
Arena Credit: 10 Points

S.I.R. and G.I.R. Empty
PostSubject: Re: S.I.R. and G.I.R.   S.I.R. and G.I.R. EmptySat Mar 30, 2013 8:14 pm

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