Shinigami Template
Basic Information
Name: Kisara Nanjo
Age: 18
True Age: 248
Sex: Female
Personality: Kisara is a tomboyish, violent, and merciless girl who enjoys humiliating her opponents, but she does seem to have nice side to her while retaining those qualities. Though often rude and foul-mouthed, she shows a tremendous amount of respect to her friends and superiors.
Kisara hates, above all else, being treated as weak because she is a girl due to a past opponent claiming that he 'let' her win because she was female, prompting her to cut her then long hair short and act less girly.
She is very aware and insecure of her relatively small breasts, causing her to hate women with sizes larger than her. She also states she hates women that rely on weapons and believes that women should rely on their own strength. She carries gundaggers but this is due to them being a gift and being cherished more than them being her own. She uses them only as a last resort and hates when she has to.
She has a very soft spot for cats, especially kittens, though she tries to hide this and only reveals this to those she considers close to her. In fact, she is willing to protect a stray she picked up from the streets while enduring vicious attacks from enemies. It is also shown that she doesn't really like the shinigami uniform due to how they get in the way of her way of fighting.
Likes: Cats
Fears: Cats being harmed
Character Appearance
Height: 5'2''
Weight: 110 lbs
Physical Traits: Kisara is a fair-skinned young girl of average height with short unkempt red hair. She sports a slender frame with a small bust (which she insists is average-size) and well-defined legs and butt (same size of Miu and Freya). She wears a green cap and a short t-shirt with an A-shirt underneath showing. The jeans she wears are rather torn on the left side while mostly torn off from the thigh down on the right side.
Clothing: As above.
Accessories: GunDaggers - Each one holds six shots a post and reloads using spiritual energy that is generated by the item itself. These are made of Zan steel to make them nice for defense and offense. They are in an X-cross holster on the back of her waist. The bullets are explosive, but not much (a mere six inch area of effect) and are as strong as a standard bala. They are accurate up to 100 yards. She was given to these by a fellow shinigami during her training and as such she kept them with her even though she swore to not use them unless absolutely necessary (As she hates using weapons and women who rely on them).
- Spoiler:
Fighting Style
General Fighting Style: Kisara is an "in your face" type of fighter. She utilizes strict melee combat despite her affinity for kidou. IN fact she has grown so masterful of kidou she is able to combine it with her Hand to hand combat for dangerously effective attacks. As a Dou User she falls into the category of agressive fighter, rarely straying from offense and not usually caring about defense in most situations.
Strengths: Dexterity
Weaknesses: Despite being an master user of Kidou Kisara herself takes double damage from Kidou and Spell-like/magical abilities. This does not include normal elemental manipulation or pure energy. The ability must be "Spell-like" Such as Yuri's holy, or Saber's command seals in order to count. All forms of Kidou custom and non count towards this weakness.
Martial Arts
Nyakwondo
- Spoiler:
The basics: Using her expertise in kidou Kisara has created a trance like form of fighting and takes on feline like movements in some ways making the fighter much more graceful and light on their feet. In this trance she is far more capable as a fighter through heightened focus which in turn allows her to create attacks that look and feel like her body but are happening from a distance or while she is doing something else using her reishi as it's source these attacks are as strong and fast as Kisara's own. This can only be done within 15 feet of her and cannot be done more than twice in one post.
She also uses a combat method that involves controlling the entire radius within one's arm length, creating a spherical shield around oneself that represents their reach and guarded areas, at least to the user, It can be used for offense and defense. Using this one can even extend the range with minimal lengths by using air pressure. However, a Seikuken with a larger radius is not necessarily better. Instead of using her arms Kisara has learned to use her legs with it increasing her range in the process making it a true seikuken unlike most which do not guard the legs(unless one sits down). This combat method is unable to deal with combination attacks as it focus' solely on the deflecting of incoming attacks against one person.
Lesser Techniques:
- Jeek Gi (Axe-Kick): A kick that is aimed at the enemies head. If the enemy should duck, Kisara is able to change her pivot in mid air and swing her heel down on her opponent's head like an axe.
- Fushu: A high angle thrust kick aimed for the head. Given the resemblance to Korui Nuki, it is likely that this technique, or at least Kisara's use of it, represents the force, while the Korui Nuki incorporates analysis of the opponent's open spots.
- Twim Yeo Kijitora Yup Cha Jirugi: A high kick to the opponents face.
- Neko-Kick (Cat Kick): A very powerful side kick aimed at the opponent's head.
- Back Kick: A very basic, but powerful back kick to the opponent using the movements of a cat.
- Double Tornado Nyagi: One of Kisara's most powerful techniques. Kisara jumps in the air, performs a spin with her knees raised, swings one of her legs downward, then hits the enemies face with the other leg crashing down.
- Double Chagi: Kisara strikes the opponent with both of her legs crashing down simultanously
- Mikeyopuchagi: a series of powerful rapid fire kicks to the opponent's body.
- Vandal Chagiri: Kisara strikes the opponent a powerful roundhouse kick to the face.
- Pandal Chagi: a powerful kick to the side of the body.
- Hammer Kick: a powerful kick performed by holding her one of her legs over her head then releasing to strike the top of the opponent's head.
- Double Hammer Kick: even more powerful than the Hammer kick, Kisara first holds one of her legs over her head and releases it downward to the top of the head, then releases the other leg downward, right on top of the first leg, adding more power to the kick.
- Chatora Narechagi: sends a powerful kick to the mid-section of the opponent.
Zanpakuto & Kidou
Sidenote - because of her belief, similar to kenpachi's, that one must not rely on something like a zanpaktou she has no connection with her zanpaktou and is thus unable to learn Bankai and Toukai (Though like Kenpachi this won't really stop her..)
Sealed Appearance: She had her's modified by the 12th division to make them into her gloves while sealed.
Spirit’s Name: Kisara doesn't know it but it is Amektra.
Spirit’s Appearance: N/A
Spirit’s Personality: N/A
Inner World: N/A
Kidou: Facts: Kisara has become so skillful at Kidou that she is capable of Eishōhaki without losing as much power as most other people her level. She also uses her own kidou, half of which are modified variants of canon and the other half she created on her own.
- Spoiler:
Bakudo -
Spell #: 8 Spell Name: Seki (Repulse)
Spell Information: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Incantation: unknown.
Spell #: 39 Spell Name: Enkosen (Arc Shield)
Spell Information: Summons a shield of condensed reiatsu to block opponents' attacks. This has been known to block up to level 45 kidou before being broken. Kidou experts and masters can just barely block a level 63 kidou with this spell.
Incantation: unknown.
Spell #: 61 Spell Name: Rikujōkōrō (Six Rods Prison of Light)
Spell Information: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This kidou loses 20% effectiveness for each post it is active beyond the first. Speed characters and those with very good shunpo are the most likely to manage escape the initial binding.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Spell #: 63 Spell Name: Sajo Sabaku (Locking Bondage Stripes)
Spell Information: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
Incantation: unknown.
Spell #: 79 Spell Name: Kuyō Shibari (Nine Sunlight Traps)
Spell Information: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. The intended point is to severely immobilize the target making it a stronger variant of bakudo no 61.
Incantation: Unknown
Hadou -
Spell Name: Rakurai kikku (Lightning Kick)
Spell Information: Electricity builds up around Kisara's leg(s) when used. When she kicks and makes contact with anything the electricity travels along said thing until it makes contact with the intended target. Instead of using a predetermined object as the origin she has modified Hadou 11 to use her own body with no ill effects. She can also use it to kick a lightning bolt at someone and cause the same guided lightning effect with that.
Incantation: unknown
Spell Power equivalent: Hadou no 63
Spell Name: Kaen Bakuhatsu (Flame Explosion)
Spell Information: Fires a ball of red energy at a target from the hands or feet. The ball itself is a ruse in this modified kidou however.. as it is the explosion of fiery energy that is caused when it makes contact with something that holds the actual power of the Kidou. The blast radius is ten feet and can be detonated at will by the caster.
Incantation: Unknown
Spell Power equivalent: Hadou no 79
Spell Name: Kiiroi senkō keri (Yellow Flash Kick)
Spell Information: With a kick Kisara is able to fire an arc of yellow energy, similar to Okasen, however it's power is drastically increased by narrowing the width of the arc and it's "cutting" ability is fine tuned to make it much more devastating to barriers and other forms of defense due to that change.
Incantation: Unknown
Spell Power equivalent: Hadou no 67
Spell Name: Kurasshu kōgeki (Crash Attack)
Spell Information: Fires a burst of blue spiritual energy from the users body upon contact. The power behind it allows it to be used defensively and offensively. Though the range is greatly reduced from it's original form hadou no 33 this variant makes up for the ten foot burst range, as opposed to several dozen yards or more, by having increased power output.
Incantation: Unknown
Spell Power equivalent: Hadou no 73
Spell #: 58 Spell Name: Kaze jūden (Wind Charge)
Spell Information: A widening tornado-like blast is formed with Kisara at the head of it. Instead of firing a tornado Kisara is shot forward with a Tornado surrounding her turning it into a tackle move instead of a blast move. It's power is increased due to the extra energy required to obtain this effect.
Incantation: unknown
Spell Power equivalent: Hadou no 81
Spell Name: Sakusei Ji San-do (Creating Self Thrice)
Spell Information: This kidou was created to create three additional Kisara's. While triplicated each kisara is treated as two tiers lower than normal. This kidou only lasts one post. This kidou can be negated if the "duplicates" are someone forcibly smashed against Kisara..as instead of hurting her they would meld back into her body.
Incantation: unknown
Spell Power equivalent: Bakudo no 75
Spell Name: Tajū keitai: Kikkubarāji (Multi Form: Kick Barrage)
Spell Information: A variation of Sakusei Ji San-do that allows her to triplicate her legs during mid-kick. Though this itself is rather dangerous to her foes it doesn't consume as much power as actually replicating her entire body into three separate people. She is able to do this Four times before it wears off.
Incantation: unknown
Spell Power equivalent: Hadou no 65
Spell Name: Shimo Sutoraiki (Frost Strike)
Spell Information: Using this Kidou Kisara is able to release a miniature "wall" in a straight line of ice spikes with either her feet or her hands. When used in the air the wall uses the base of Kisara's feet as reference for the "ground level". This wall rises nine feet in the air and each spike is connected to eachother for the first foot of this rising before becoming individually spiked. This wall is five feet wide.
Incantation: unknown
Spell Power equivalent: Hadou no 80
Spell Name: Maito no Sufia (Sphere of Might)
Spell Information: Using this kidou Kisara creates and controls a massive baall of energy that is 20 feet by 20 feet. This ball of energy deals a total of amount of damage equal to slightly more than a hadou no 73 but does so over very "short" amount of time instead of instantly. The longer contact is made with the sphere the more total damage is taken. This "short" timeframe is mere seconds..but still not instant. The ball fades after the post it is created in.
Incantation: unknown
Spell Power equivalent: Hadou no 88
Spell Name: Kindan no Tekunikku: Tachi Suzume Ga Akkusu (Forbidden Technique: Falling Sparrows Axe)
Spell Information: Essentially an incredibly destructive version of her Kiiroi senkō keri modified kidou. Kisara raises her leg as if she is about to do an Axe kick and upon doing said Axe kick an immense amount of spiritual energy is released in the same manner as Kiiroi senkō keri except it's width is quadrupled and it's power is almost doubled. Unlike her Kiiroi senkō keri however this kidou can only be used with an Axe Kick. (Though some may wonder if thats just a personal choice of hers)
Incantation: unknown
Spell Power equivalent: Hadou no 89
Forbidden -
Spell #: 91 Spell Name: Senjū Kōten Taihō (Thousand-Hand Bright Heaven Culling-Sear)
Spell Information: Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Incantation: Unknown
Shikai
Call Out Command: N/A Shikai is constant.
Appearance: it is her gloves. This was done on purpose via Zanpaktou modification.
Abilities: Name: User of Dou - The Path of Asura
Effect: Her spiritual energy is generated several times higher than most people her level. she has a constant advanced heirro like effect on her body because of this and is capable of taking tremendous amounts of damage while continuing to fight unimpeded.
Name: Super World King's Fist
Effect: Using this technique Kisara is capable of multiplying her capabilities either by x2, x3, or x4. x2 lasts as long as she wishes (Makes up for no bankai). x3 lasts 5 posts with a 6 CD reverting back to x2 afterwards and x4 lasts 3 posts with a 8 post CD cancelling out this technique for half it's cooldown in the process. Meaning she can't go back to x2 for 4 posts. This multiplication process affects the user's base energy level, strength, speed, and senses.
Name: Power of Eight
Effect: Kisara is capable of increasing the speed, power, and even duration of any Kidou she casts by 50%. Each time she does so the numbers on her gloves reduces by one. Each time the number reduces all kidou cast by kisara gains 5% power increase (Maxing at 40%) which remains for the rest of the thread. When she uses up "One" the gloves symbols become a pentagram and all kidou CD's are reduced by one permanently. The gloves reset once the thread is over.
Name: Instant Transmission
Effect: This ability is akin to teleportation. She is able to do this once every three posts and abilities that cancel phasing abilities also cancel this ability. She does not have to move in order to use this nor does she have to be "in motion" at the end of it. (Though she can be in either case)
Name: Omega Burst
Effect: Kisara becomes a blurry flurry of blows for two seconds. dishing out two dozen high speed and powerful attacks faster than nearly anyone would be capable of blocking "normally". This ability has a nine post CD.
Visual Aid for Omega Burst -
Name: Power of Chi
Effect: Kisara gains the following spells usable by generating chi (energy). This are treated on the same level as kidou in regards to defenses and other abilities. Each has it's own CD and such listed in it's description. All spells except Curse of the Wretched can only be used once per thread.
- Spoiler:
- Name: Epic Gate
Effect: for ten posts Kisara is capable of yanking a Balor from hell and temporarily enslaving it to do her bidding. it is 50% resistant to fire, cold, and acid. Has telepathy with it's summoner. Is immune to lightning. Can summon a sword and whip made of pure hellfire (treated as powerful but normal fire) Is capable of expelling flames from it's entire body as a defensive attack three times per post and explodes for 100 feet for a gran rey cero's worth of damage when defeated. The balor also has access to Fire Rain (Bala damage fire rain drops for 4 posts) and is able to fly perfectly. It's tier is 3 tiers lower than Kisara and has advanced heirro and strength.
- Name: Hellball
Effect: Kisara conjures a ball of such energies that it holds four different elemental properties at once. This ball does fire, acid, electrical, and sonic damage equal to a gran rey cero over a 70 foot radius when it explodes. Anyone or anything directly hit with the five foot ball of energy takes a cero oscuras worth of damage.
- Name: Curse of the Wretched
Effect: This curse stacks upon itself but can only be cast once per post with an additional CD added to it's CD everytime it is cast (4th stack has a 4CD.. When cast all enemy units are cursed causing them to take 5% loss to everything they can do. This cannot stack more than 4 times (20%). once 20% is reached the duration does not refresh and cannot be reinstated for 4 posts AFTER the CD refreshes the final 4th time. (So 8 posts).
- Name: Frozen Orb
Effect: Kisara creates a giant 50 by 50 sphere of spiritually created ice. Every post this sphere hurls a 5 by 5 sphere of ice from itself towards one target. While in travel the sphere is spinning and releasing 3 inch sharp ice spikes in every direction horizontally every second. These spikes only exist for that 1 second and can travel 10 feet in that time. The master sphere (The original) can only be destroyed by a cero oscuras or stronger move. but the smaller sphere's can be broken by a cero's worth of power. This ice is enhanced by mass amounts of reishi so that it's cutting power is a threat to nearly anyone.
- Name: Ground Zero
Effect: Kisara creates, contains, and reverses a black hole in the palm of her hand and then slowly punches the ground. While in her hand her entire hand is engulfed in a shining blackness and upon making contact with the ground everything starting at two feet from Kisara for up to 200 yards is dealt a repulsion field created by the kidou's release. This repulsion field deals a gran rey cero's worth of damage to anyone and anything that it touches. However the field doesn't go "through" things so hiding behind something else is your best chance because you won't take the damage but will probably still get sent flying backwards from the exerted force of the explosion. This ability does not affect her because she is protected by a barrier during it's execution.
- Name: Ruin
Effect: This spell starts off weak but gains power over time the damage caused by this spell is considered blunt force. This ability is inflicted in the same manner as Geki (red outline on victim) When activated this spell deals a bala's worth of damage to it's target for two posts before doing 1/3rd cero for the next 3 and half a cero for the 3 after that before doing a full cero for the last two posts. This spell lasts ten posts.
Boosts: Strength and speed is doubled
Back Drop
Background:Human Life
Much of Kisara's human life remains a blur to her. She remembers bits and pieces but they are all hazed over and out of focus. The only thing she remember's clearly, and resulted in her personality as a Shinigami, was her desire to be strong and viewed as a fighter even though she was a woman.
Shinigami Life
Kisara's first actual memory, since her human memories are completely jumbled and blurred in her mind, is waking up in the Rukongai district and being happily greeted by a couple who had just gotten together after knoing each other for a few years. It was these two that told Kisara about Soul Society and everything else that was going on. It was also these two that encouraged Kisara to enter the shinigami academy after she remembered that she wanted to be strong in life and didn't seem pleased by her strength during death.
Though it took a while she managed to get accepted into the academy. They grilled her hard and didn't even treat her differently because she was a girl, something that made her really happy, she grew quickly and turned out to be a fine shinigami, helped along by her natural talent from her human life though she didn't know it, she did have one issue that to this day still bothers her though..
Shinigami used weapons. Mainly the Zanpaktou.
She hated using weapons. She wasn't "above" using them but she was so adamant about using her own body as a weapon that her connection to HER Zanpaktou was never formed. The Soul Slayer's powers, though unknown to Kisara, were indeed active but because of her refusal to rely on it they acted in ways that she couldn't notice. Like how she was suddenly able to figure out how to use Instant Transmission, or why her body was so much more durable than other shinigami her level, she believed the latter to be her own training paying off, she did however notice that when she had the Zanpaktou modified physically into gloves by the 12th division, after begging her instructors to help her get permission to do so, that the gloves seemed to increase her already potent skill with kidou. However because they were now her "fists" and not a "weapon" she let this slide and accepted it since there was nothing she could do about it.
Eventually she graduated the academy with decent marks in all of the training courses. Excelling best in Kidou and Hakuda. Unfortunately she never managed to obtain any seated ranks or positions of importance. Despite trying her best she never managed to get the attention of higher ups and all of her efforts were mostly ignored.. She let it go though.. focusing more on bettering herself than worrying about some silly position.. at least thats what she told herself..
After a century of being in the shadows of others despite all of her hard work however..she could take it anymore. She had decided to leave and find a place she could be acknowledged. This was not an easy task however.. Being around as long as she had she picked up on the fact that no one "retired" from being a shinigami... she had learned about Maggot's Nest.. Luckily she was able to sneak out through a Senkaimon and hide for a couple of decades in the world of the living. She didn't cause any ruckus and with the destruction of Gotei the shinigami completely dropped her off their radar as they had much more important things to worry about.
She wondered now though..as she wandered freely in search of recognition.. If they would begin chasing her again once they reclaimed Soul Society..
Only time will tell.
Side Notes: ....Kisara is sexy?
RP Sample: *Kicks with Raikouhou* I win. ;P
...2-1 <_< 2-1! No higher. I will SMITE you if you give me higher. SMITE!